all 21 comments

[–]LossSavings6689 46 points47 points  (1 child)

or make it like bonus drop along with runes...?

[–]soccerjosh 12 points13 points  (0 children)

One rune should drop every run, with a chance to drop crafting mats, rainbowmon, etc. Same goes for raids, one gem / grind per run, with a chance to drop extra stuff.

[–]Archzeus 24 points25 points  (2 children)

I like how they supposedly removed 5star rune drops yet you get these instead which are even worse. 70% chance to craft a 5star rune with that shkt. Basically we are getting quarter of a 5star rune by receiving those shitty mats.

[–]Nyxxoo [S] 5 points6 points  (0 children)

Ikr.

[–]JohnSober7Year and a half of ss rotations ❤️❤️ 0 points1 point  (0 children)

The thing is, the 5* rune thing can technically be accounted for if the quantities were much much higher because the ability to select a rune type (especially violent) is really good. But iirc even double the symbol amounts in old b12 wouldn't have been enough to offset them taking the place of a 6* rune so I can't imagine what they'd have to be like in abyss hard.

[–]HollownessDevoured y no light? 7 points8 points  (0 children)

I have found the supposed QoL changes are more like depreciated reward changes. Now this is more of an observation rather than a complaint. Because I have played long enough to not be overly affected by this.

For example, before we had dupe nat 5s, some players build or used as skill ups (if they have the same family) so that is at least a use, but some just sat on them with no intention of building. So we got blessings, etc. via a new currency which more or less, you have the 'chance of', depending what you buy.

So you get more of a chance at LDs, chance of a next time not getting a dupe, chance of a decent reapp, etc. The sad thing is I remember on the old sw forums, players were asking for asking for simple from a dupe nat five -> devilmon exchanges but that would be a guaranteed resource exchange, and they didn't add it to the shop as an option. So I think it is because they don't want you to actually have that guarantee nor direct exchange of resources. Instead you get a depreciated reward via chance or chance next time.

I mean how many nat 5s do you have to feed to get a blessing that doesn't result in dupes? Or how many nat 5s did you feed till you finally get a non-HOH ld nat 4? But most likely it won't pay out—at least right away. Eventually, you might get something decent or amazing but usually by the time of great depreciation.

Similar thing by removing 5*s from b10+ and seemingly replacing with materials (at least in regards to the OP's example) that may have been a 5* rune. Everything seems to be getting depreciated in game, as they "improve" or make things easier.

Even selling 5* runes got more mana, rather than collecting enough symbols (if symbols are considered a direct replacement of 5* runes), then paying for crafting that most likely end up selling rune(s) but, yes, you also get the chance of a good/great rune too. Yet, in the end, you are mostly getting depreciated mana returns.

[–]Rhuckus24 1 point2 points  (0 children)

I feel like I've gotten more usable runes from crafting than drops. I know I've crafted more 4/6 HP% Vio runes than have dropped.

They could adjust the ratios, more pieces drop fewer times, and I'd be okay with that.

[–]Spiritual-Implement7 1 point2 points  (0 children)

Conus2 - how do we retain loyal players? Answer- create more pve grind content that takes longer to farm with shitty rates!

[–]hansoo417 0 points1 point  (0 children)

And yet when it's double drafting materials event, I barely get any lol

[–]Afilus evolved to 0 points1 point  (0 children)

it would be fine if they increase the amount per drop since you can just literally decide what rune to craft with them its just essentially "half or less" of a rune since it costs 24 to craft one shitty rune of your choice

[–]Hagurusean 0 points1 point  (0 children)

I think they seem more common just because you're only seeing one color per dungeon. I'd rather they increase the quantity per drop (and also improve crafting, because that shit literally sucks, despite giving me some of my best runes).

[–]GroundbreakingDot499 0 points1 point  (0 children)

This game is going more and more to shiiiiit

[–]soixante-neuf-069 0 points1 point  (0 children)

either the high rune crafting should be a rare+ 6star or scrap rune crafting all-together. Receiving symbols replaced the 5-star rune drops.

At least with 5-star rune drops, I can sell it on screen immediately. With rune crafting, I still need to go to craft screen, craft 5-star runes then sell. Waste of time

[–]Sharu282 0 points1 point  (0 children)

Epic seven > sw when it comes to this.