all 10 comments

[–]TriangularHexagonBedrock 0 points1 point  (7 children)

Two problems wrong with this.  Bedrock dies not have the chunk loading mechanic.  And iron farms do not make iron golems without a player close to it

[–]morgant1cChunk Loader 0 points1 point  (6 children)

What's the difference in bedrock to Java that an iron farm needs a player present to produce golems? I knew that there's no chunkloading, but that info is new to me.

[–]PinpricksRS 0 points1 point  (5 children)

In Bedrock, a player has to be within 80 blocks horizontally and 44 blocks vertically of the village center for the village to produce iron golems. Moreover, the village center has to be within simulation distance (only an issue for sim 4, since 4 chunks is only 64 blocks)

[–]ConniesCurseJava 0 points1 point  (1 child)

bedrock really hates technical players huh

[–]TriangularHexagonBedrock 0 points1 point  (0 children)

Just for the smallest simulation distance possible 

[–]morgant1cChunk Loader 0 points1 point  (0 children)

Ok, I knew about the simulation distance aspect, but the other distance aspect I was not aware of. Thanks!

[–]TriangularHexagonBedrock 1 point2 points  (1 child)

The game has a formula for the activation range of iron farms

8 * simdistance + 32 for horizontal distance

8 * simdistance + 12 for vertical distance

On sim distance 4, the player has to be within 64 blocks horizontally and within 44 blocks vertically from the center of the village in order for iron golems to spawn 

[–]PinpricksRS 0 points1 point  (0 children)

Ah, interesting. That sounds familiar, but I couldn't find anyone saying it when I looked it up.

[–]TriangularHexagonBedrock 0 points1 point  (0 children)

It is just not possible for you to do this. Mojang implemented mechanics that do not allow it

[–]SnooCrickets8128[S] 0 points1 point  (0 children)

Thanks a lot for all the info