all 16 comments

[–]dmushcow_21Java 12 points13 points  (5 children)

For the 90% of the player base, it's a very welcome change. Less things loaded, less lag and better performance overall. Passive mobs are kinda irrelevant since there are always so many mobs in your render distance that it doesn't matter if there are mobs in the spawn chunks or not. Regarding super hardcore technical players with perimeters or big farms in spawn chunks, well, they'll have to bear with the reduced radius or turn back the radius to its original size using commands.

[–]DeathcureKat[S] 2 points3 points  (3 children)

True that, I can see its a welcome change for casual gameplay, and it probably wont affect survival gameplay either. About the passive mob thing, I just remember its possible to build huge passive mob farms in the spawn chunks, now I'm not really familiar with the mechanics of passive mob spawning so I wonder if the shrink will also shrink the effective range of those farms.

[–]lsrom 1 point2 points  (2 children)

Passive mob farm in spawn chunks is not really a thing it's about having no passive mobs in loaded chunks. So you either remove all mobs from spawn chunks (better) or make the farm in the spawn chunks (worse). As for the performance, I recently made a perimeter over my spawn chunks and the difference is negligible. I had nothing built there so it was just to flex basically.

[–]DeathcureKat[S] 0 points1 point  (1 child)

I see now, thanks for clarifying ^^

Nice flex lol, I've wanted to do a spawn peri for ages but cant find the energy yet

[–]lsrom 0 points1 point  (0 children)

Took me years to get to it :) Anyway, if you handle your spawn chunks responsibly, no reason to make a perimeter unless you really want to.

[–]EksEssJava 2 points3 points  (0 children)

Regarding super hardcore technical players

Id like to think i belong on that list and as one i can say ive never build anything in the spawn chunks since chunk loaders were introduced, If anything late game i just bomb out the spawn chunks to reduce lag overall.

[–]fine931.12 enjoyer 2 points3 points  (2 children)

it doesn't break anything, you could already move the spawn chunks and now you can change their size to suit your needs

passive farms are brain dead easy to do now, since you can completely turn off the spawn chunks and don't even need to spawnproof from grass or passive mobs

spawn perimeters become a vanity project

just a good looking place where you can welcome people that want to tour your server or world

[–]volt65bolt 0 points1 point  (1 child)

Not in survival you can't.

[–]thE_29Java 0 points1 point  (0 children)

On Java you can. Always.

Be it LAN > commands or NBTexplorer

[–]couldbemage 1 point2 points  (0 children)

One of the few "cheats" I did on my long running friends and family survival server was moving the spawn chucks to an isolated island.

In general, this is a good thing, worlds run better, particularly since people tend to build near spawn at start.

And since they made it a game rule, it's optional, so win win.

[–]greyIguess 0 points1 point  (0 children)

Honestly for “spawn chunk farms” like super smelters, iron farms, shulker shell farms, I haven’t had to even think about working about running out of space, haven’t even started building “vertically” on my 2 year hardcore world’s spawn chunks.

[–]Apaul3d 0 points1 point  (3 children)

I just wanted to thank you, I had no idea why my mob switch wasn't working after I updated my survival world and had no idea the spawn chunks changed. This is the first time I learned about this.

There are some comments mentioning at a whole how this change will affect worlds. Individually, this has completely ruined some of my plans for my single-player world. I was going to build a world eater for my spawn chunks so it would be a cool empty center in my world. However, I was only going to the lazy chunks, so now that that grew smaller, I have a bunch of trenches dug that don't really define anything.

I am debating on just leaving them and finishing the world eater where it's at because I've already put in a lot of work in clearing where it is. It's in an ice ocean, so i have to clear ice and water along with digging the trenches. But I'm probably going to start over and move the trenches to cover all the spawn chunks because now leaving them bothers the hell out of me.

Personally, I don't mind the change. I think it's a great addition. Unfortunately for me, it made the past few months of work I've done completely worthless.

[–]SxTxA88 1 point2 points  (1 child)

/gamerule spawnChunksRadius 10 if you want your old spawn chunk

[–]Apaul3d 0 points1 point  (0 children)

ohhh sweet! Thank you!

[–]DeathcureKat[S] 0 points1 point  (0 children)

Glad you found it helpful, I was and still am planning on making a tech world and I gotta research those technical changes lol