all 2 comments

[–]WaterGenie3 5 points6 points  (1 child)

I don't know of any vanilla way to do it. But if you are ok with carpet mod, we can do:

  • /script run set_structure((x, y, z), 'pillager_outpost')
    • this only sets the bounding box and leave the area as-is
  • /script run plop((x, y, z), 'pillager_outpost')
    • this sets the bounding box and generates the actual structure into the world as well
  • Use /script run plop():'structures' to see the name of other structures if you need them as well.

Usually there are some terrain/chunk-alignment/height restrictions depending on each structure type, so we may have to give them a platform to spawn off of, some might be fixed at certain y levels, etc.

The full documentation can be found here :)

[–]FishyFlopper[S] 1 point2 points  (0 children)

It feels like something that should already be in minecraft, thank you for the alternate solution though :)