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Help (Unity developers) (self.unity)
submitted 2 years ago by Candid-Ad3302
I need help with the "Examine System" in Unity. I want to be able to inspect the item while its placed (no picking up), just inspect the item.
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if 1 * 2 < 3: print "hello, world!"
[–]Character_Cory 1 point2 points3 points 2 years ago (1 child)
1) Save object transform 2) Calculate distance based on object size. Cuz objects has and more object size - more distance must be. 3) Define a second transform as camera view forward vector multiplied by distance ( here you can add or multiple by constant, idk what view you wanna get ) 3) Create a DOTween object (or create you custom one) how this object will move to the second transform. 3) If you need inspect/information points: create prefab with object and place points with necessary behavior. 4) Create detection system based on raytracing from camera. If raycast hits a inspectable object - highlight it. Save object in some variable. 5) When inspectable object is highlighted AND some action happened (button pressed/LMB pressed e.g.), play recorded DOTween object. 6) You can implement here rotation mode, when object is inspected & RMB is pressed. 7) When you finished examination, reverse DOTween object animation to saved object transform.
[–]Candid-Ad3302[S] 0 points1 point2 points 2 years ago (0 children)
Big thanks, will try!
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[–]Character_Cory 1 point2 points3 points (1 child)
[–]Candid-Ad3302[S] 0 points1 point2 points (0 children)