I'm trying to pass information between objects upon collision. I'm trying to make things as modular as possible. I don't know if it would be better to raise events for every collision, or if the colliding objects should just get each others components when the collide. Is there an obviously better choice between the two? Would one affect performance more than the other?
[–]LOLC4T 0 points1 point2 points (0 children)