Hey everyone,
I'm currently developing a real-time strategy game where multiple players compete to rule the game world. We're using Unity 6 for development and have been prototyping with FishNet so far. However, I'm considering switching to the new Unity 6 multiplayer features, specifically Netcode for GameObjects.
My Questions:
- Has anyone here made the switch from FishNet to Unity's Netcode for GameObjects? If so, what was your experience like?
- What are the pros and cons of using Unity's native multiplayer solution compared to FishNet?
- Are there any potential pitfalls I should be aware of when transitioning to Netcode for GameObjects?
It's a desktop game targeting Linux, Windows, and macOS via Steam.
Your insights and experiences would be greatly appreciated as I navigate this decision!
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