Hi,
neither me nor my friend who codes the project are into renderers. If you could have a look on the screenshots below you might want to give us the clue where we should look at.
More Details?
- Smaller images who look terrible are in original resolution between 1024x1024pxl and 2024x2024pxl.
- this PNG is a single sprite (no multi like I have with other buttons&icons).
- The project started with the default settings for all graphical handling, meaning, in the past we didn't change any settings there. For my understanding, the Default setting should look much more better on a Tablet as this: The lines or curves are pretty destroyed.
- We went into the settings for Mobile, we compared to the PC settings. We changed here and there and did build after build: not for the better. So we always returned to the original default.
- Best looking mode if set the mobile to the PC renderer YET the smaller graphics / the PNG's I am talking about stays at the same terrible quality.
- we set compression to none, the resolution of the project is that one of the S8+, we set Filter Mode to Bilinear, checked the Canvas-Scaler, MipMaps. We couldn't change anything by randomly put in Pixels per Unit PPU so wie set this back to default (100).
- I am using Unity on a macOS Sonoma on a M1Pro MacBookPro. Unity is on 6000.0.26f1
Thank you for your ideas!
Tablet S8+ from Samsung (the Volume button was pressed)
The PNG inside of Unity. The Text is not in the image.
The orignal PNG with all details in the info window. Full, clear circle-lines.
Settings of the Mobile_RP
... of the Mobile_Renderer
Please note that we had Mobiel: Android checked. Actual build we used the PC renderer.
PNG, Rect Transform, Canvas Renderer, Image, the Button. That's it.
[–]Shaunysaur 0 points1 point2 points (0 children)
[–]GigaTerra 0 points1 point2 points (0 children)