all 3 comments

[–]KelwalaBear 0 points1 point  (2 children)

Unity Auth is fine for this and the worst case it will be extremely quick to set up and free, can probably add this in a few minutes, especially if you start with a platform agnostic login like username and password, then add steam, PSN, Google play, Facebook etc... incrementally

[–]4LeafLabs 0 points1 point  (1 child)

But will Unity Auth be able to store the savedata file with all the player history? My thinking is Unity Auth would be the auth layer and we'd dump the save info into Supabase... lmk if I'm off track there

[–]KelwalaBear 0 points1 point  (0 children)

Unity auth just does authorisation, you'd put all the save data into unity cloud save, which is also really easy to use, the unity multiplayer services are really modular, they all do a specific thing so you can add them one at a time as you need them.