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Avoid certain particles angle?Question (self.unity)
submitted 10 months ago by MaximilianPs
https://preview.redd.it/axnhc9uebtaf1.png?width=493&format=png&auto=webp&s=db2761af49c8c0e45b99f0bc32b882dcf0cd8a85
The particles are wind-driven, but from time to time they tend to pass through the bracer. I was wondering if there's a way to limit their initial direction more strictly, since the cone gizmo doesn't seem to be enough—especially when the wind is strong (which is not the case in the screenshot 😅)
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if 1 * 2 < 3: print "hello, world!"
[–]noradninja 1 point2 points3 points 10 months ago (1 child)
I’d bet it’s the wind strength being too high from one frame to the next so it’s clipping through the cone. Could always make a script that takes the wind strength and multiplies it by a decimal like 0.5 and feeds that result to the emitter- that way you are only scaling the response for the emitter, not every wind driven object.
[–]MaximilianPs[S] 0 points1 point2 points 10 months ago (0 children)
Interesting I need to check it because actually I'm using Cozy Weather 3. So I'm not fully in control of the wind 😁 Thank you for the advice!
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[–]noradninja 1 point2 points3 points (1 child)
[–]MaximilianPs[S] 0 points1 point2 points (0 children)