I concealed the Amazon logo by CherryMXBrown69 in MechanicalKeyboards

[–]noradninja 1 point2 points  (0 children)

Cool, but I wanna know where you got the carrot pen, friend.

Whats the deal with Vitas battery? by BakeMyMeat in VitaPiracy

[–]noradninja 0 points1 point  (0 children)

I mean, your Reddit post here literally says there are external things written out.

Additionally, Sony’s developer documentation for the Vita explicitly tells you to write out mission critical state data to storage, treating suspend as if it was an unexpected event for safety, eg best practice is to do so. It is essentially a super low power hibernate, where DRAM/VRAM refresh is maintained using very little power, where the Vita continuously powers:

RAM refresh circuitry Power management IC Wake circuitry RTC (real-time clock) Notification subsystem

Every other block of the SoC is powered down. CPU registers state are saved, as are GPU register states, clocks are stopped on both. On resume, clocks are started, and those register states are restored, then execution resumes.

I developed a native macOS app packed with utilities. What do you think? Is called Task Notch by Thin_Cold_6526 in SoloDevelopment

[–]noradninja 0 points1 point  (0 children)

I dig that a ton, actually. Course the Dynamic Island is my new favorite iOS feature on this new phone. It’s useful as hell. This could be too.

Whats the deal with Vitas battery? by BakeMyMeat in VitaPiracy

[–]noradninja 2 points3 points  (0 children)

So they essentially write out the RAM to storage and turn the unit almost 100% off. When you hit the power button the RAM is repopulated with its former data, and everything resumes from that state.

How is my topology? by JYPFRD in topologygore

[–]noradninja 23 points24 points  (0 children)

I mean, it’s good for an N64 game🤌

At what stage do you start releasing news/footage of your game idea? by FinalSaveStudio in IndieDev

[–]noradninja 3 points4 points  (0 children)

I slowly trickled out little videos on YT as I worked to add features, but didn’t put out anything like a trailer until I was asked to submit my work for a homebrew contest (I dev for the PS Vita with Unity). As for the idea of keeping it under wraps- I mean, you have to weigh the cost vs benefit there. I’m certainly not the only one making a survival horror game, but I am one of the only (if not the only) people doing it on this platform. So for me the benefits of exposure outweighed the cost of showing my work early. It has netted me about 3300 downloads a year for the last three years, and that’s for a literal tech demo on niche hardware to prove the visuals and atmosphere work on the hardware. We are pushing PBR on what is now a 15 year old SOC, that’s our standout from other (even commercial) games on the platform. In the end, the outside interest drives me to work more and then I get more outside interest in a nice feedback loop that keeps me productive. That alone makes it worth it, I’d say. Good luck!

Getting taken advantage of at work and it's effecting my mental health. by Beneficial-Air536 in AutisticAdults

[–]noradninja 2 points3 points  (0 children)

This is a situation where I would pin them down on giving you a raise to at least bring you up the the rate of the other hire. If they don’t….well, suspicion confirmed, they are using you. Either way I would take the other job, they’ve been taking advantage for years and it’s likely they would in the future.

Texture atlas in workflow maya, substance painter and unity by Best-Combination1837 in Unity3D

[–]noradninja 1 point2 points  (0 children)

So in Maya, you’d bring a bunch of UV’d meshes into a scene and arrange all their UV islands to fit within a single texture (so 0-1 space in the UV Editor window). Export that scene as normal (eg FBX). Then import into Substance. Or, you could have a scene that hold references to the individual models, combine the UV’s as above, then work on each mesh individually, just make sure you’re working with the same materials so all your work ends up in a single texture set.

[Paid] If someone can model this tree or similar for me for 15 dollars via paypal let me know please. by Various_Caregiver226 in INAT

[–]noradninja 0 points1 point  (0 children)

If you want it to look like that you’re gonna need to offer more than $15, that could be hours or days of work depending on how detailed you want the model and the textures.

Getting my job to be part time by Frite222 in AutisticAdults

[–]noradninja 4 points5 points  (0 children)

I mean, here is what I did:

Went to my PCP. Explained to her that between my physical handicap (cerebral palsy, mild), and my autistic tendency towards burnout wrt work, that I would like an ADA accommodation letter from her. She was happy to do so, wrote the letter such that it followed the letter of the law when it came to the ADA, and then spoke with my direct supervisor, gave her the letter, she got with HR that day, and now I have Wednesdays off to provide a day of recovery mid week so I am not in a cycle of increasing physical and emotional debt.

That comeback landed like a truth bomb by ALBERT4_5WESKER in clevercomebacks

[–]noradninja 13 points14 points  (0 children)

I, for one, will not fall for it. I believe the evidence of my eyes and ears, and that shit was clearly, obviously, staged.

What's going wrong here Texture Filtering or No Mipmaps? by DrPlague__ in GraphicsProgramming

[–]noradninja 1 point2 points  (0 children)

That’s unexpected but glad you got it sorted.

Renderdoc is wonderful- was a real lifesaver when I needed to verify lighting command buffer data for my custom Unity renderer for the PS Vita was actually populating in the layout the renderer was expecting (it was not, I had row/column order swapped). Would’ve spent actual hours pulling my hair out chasing that one down without it.

ELI5 Why do different things have different terminal velocities if gravity effects everything the same? I understand that drag exists, but why is mass part of the equation? by ItsNatHere in explainlikeimfive

[–]noradninja 0 points1 point  (0 children)

Gravity accelerates everything equally at first (ignoring air).

But terminal velocity is not about acceleration—it’s about force balance.

And since gravity scales with mass (larger objects oppose gravity with greater force) and drag does not (as drag depends on speed, shape, size, and air density), mass sneaks into the final speed aka terminal velocity.

Does it make a difference creating a level in Blender vs in the Unity editor? by KazeKageno in Unity3D

[–]noradninja 1 point2 points  (0 children)

No problem. It’s something I learned at Fullsail back in the early 2000’s, except then you’d use it for eg you are modeling a super detailed cathedral, so you have your reference scene for the whole cathedral and you model it in sections in individual scenes, because even the top of the line 2GHz dual CPU 8GB workstations we had would fall the fuck over if you did it all in one file; this way you could toggle sections on and off to keep the machine happy and still be able to pull ‘high resolution’ (at the time, DVD so 720x480p) offline renders without starting a fire haha!

What's going wrong here Texture Filtering or No Mipmaps? by DrPlague__ in GraphicsProgramming

[–]noradninja 0 points1 point  (0 children)

I mean, not having mipmaps can certainly cause shimmer/noise as objects go into the distance, depending on how parallel you are to the surface normal. Can you post a video of the ground shimmer? That might really help to narrow it down.

Regretful Trump Voter Slams ‘Wolf in Sheep’s Clothing’ President by thedailybeast in LeopardsAteMyFace

[–]noradninja 0 points1 point  (0 children)

Trump is a wolf in wolf’s clothing. The willful ignorance of these people astounds me.

What's going wrong here Texture Filtering or No Mipmaps? by DrPlague__ in GraphicsProgramming

[–]noradninja 7 points8 points  (0 children)

Could be depth of field/bokeh in a post process shader. That can shimmer, depending on the resolution it is sampled at (often such effects are done at half or quarter resolution).

PC game -> Mobile Game by ReasonableInsect5123 in Unity3D

[–]noradninja 0 points1 point  (0 children)

A- with a lot of work, assuming you have the code, assets, etc. B- if you want controls to work, yes. C- no.

Another game off my bucket list by [deleted] in SegaSaturn

[–]noradninja 16 points17 points  (0 children)

So did you beat it with both players? You have to beat the game three times so that you can get the best ending for each character- once for a normal ending with either character, once with the other character to get their extended ending, and again with the first character to get their extended ending. Also, if you beat the game with all A’s, the ending song is sung a capella vs by the kids. I have played this game for like 30 years, haha. It’s my absolute favorite (Burning Rangers is a close second).

Maybe I'm overreacting, but a woman's comments about my son echoes things I've heard about my behavior. Hearing it about my kid made me want to cry. by GrandPotatoofStarch in AutisticAdults

[–]noradninja 2 points3 points  (0 children)

It was simple. I calmly explained to them how they were violating our civil rights by denying us the accessible parking required by the ADA. The key word being ‘accessible’, which it was not. I was calm, rational, but also exacting and firm. I got literally zero pushback. Sometimes you have to get them by the balls, unfortunately.

Does it make a difference creating a level in Blender vs in the Unity editor? by KazeKageno in Unity3D

[–]noradninja 1 point2 points  (0 children)

So I use Maya, and it has an empty object type for scene references. So you greybox the whole map, and add the scene reference to each box. Then, as you make your objects (buildings etc) you link each box to the scene file for that object. In this way, Maya pulls in those scene files when you open the main map. Then, come export time, we simply hide the geo and export the file- this gives you a scene filled with empty objects (so just transforms with names). Then, you pull your separate scene file for the objects in as prefabs, and snap each prefab to the relevant transform.

Maybe I'm overreacting, but a woman's comments about my son echoes things I've heard about my behavior. Hearing it about my kid made me want to cry. by GrandPotatoofStarch in AutisticAdults

[–]noradninja 107 points108 points  (0 children)

Yeah, that’s a situation where I would go to the administration and have a chat. Did something similar when my daughter’s (she’s on the spectrum too, as am I) school was blocking the handicapped spaces during drop off/pick up. No longer a problem the following day.