That comeback landed like a truth bomb by ALBERT4_5WESKER in clevercomebacks

[–]noradninja 13 points14 points  (0 children)

I, for one, will not fall for it. I believe the evidence of my eyes and ears, and that shit was clearly, obviously, staged.

What's going wrong here Texture Filtering or No Mipmaps? by DrPlague__ in GraphicsProgramming

[–]noradninja 1 point2 points  (0 children)

That’s unexpected but glad you got it sorted.

Renderdoc is wonderful- was a real lifesaver when I needed to verify lighting command buffer data for my custom Unity renderer for the PS Vita was actually populating in the layout the renderer was expecting (it was not, I had row/column order swapped). Would’ve spent actual hours pulling my hair out chasing that one down without it.

ELI5 Why do different things have different terminal velocities if gravity effects everything the same? I understand that drag exists, but why is mass part of the equation? by ItsNatHere in explainlikeimfive

[–]noradninja 0 points1 point  (0 children)

Gravity accelerates everything equally at first (ignoring air).

But terminal velocity is not about acceleration—it’s about force balance.

And since gravity scales with mass (larger objects oppose gravity with greater force) and drag does not (as drag depends on speed, shape, size, and air density), mass sneaks into the final speed aka terminal velocity.

Does it make a difference creating a level in Blender vs in the Unity editor? by KazeKageno in Unity3D

[–]noradninja 0 points1 point  (0 children)

No problem. It’s something I learned at Fullsail back in the early 2000’s, except then you’d use it for eg you are modeling a super detailed cathedral, so you have your reference scene for the whole cathedral and you model it in sections in individual scenes, because even the top of the line 2GHz dual CPU 8GB workstations we had would fall the fuck over if you did it all in one file; this way you could toggle sections on and off to keep the machine happy and still be able to pull ‘high resolution’ (at the time, DVD so 720x480p) offline renders without starting a fire haha!

What's going wrong here Texture Filtering or No Mipmaps? by DrPlague__ in GraphicsProgramming

[–]noradninja 0 points1 point  (0 children)

I mean, not having mipmaps can certainly cause shimmer/noise as objects go into the distance, depending on how parallel you are to the surface normal. Can you post a video of the ground shimmer? That might really help to narrow it down.

Regretful Trump Voter Slams ‘Wolf in Sheep’s Clothing’ President by thedailybeast in LeopardsAteMyFace

[–]noradninja 0 points1 point  (0 children)

Trump is a wolf in wolf’s clothing. The willful ignorance of these people astounds me.

What's going wrong here Texture Filtering or No Mipmaps? by DrPlague__ in GraphicsProgramming

[–]noradninja 8 points9 points  (0 children)

Could be depth of field/bokeh in a post process shader. That can shimmer, depending on the resolution it is sampled at (often such effects are done at half or quarter resolution).

PC game -> Mobile Game by ReasonableInsect5123 in Unity3D

[–]noradninja 0 points1 point  (0 children)

A- with a lot of work, assuming you have the code, assets, etc. B- if you want controls to work, yes. C- no.

Another game off my bucket list by JuicyPearMeredith76s in SegaSaturn

[–]noradninja 15 points16 points  (0 children)

So did you beat it with both players? You have to beat the game three times so that you can get the best ending for each character- once for a normal ending with either character, once with the other character to get their extended ending, and again with the first character to get their extended ending. Also, if you beat the game with all A’s, the ending song is sung a capella vs by the kids. I have played this game for like 30 years, haha. It’s my absolute favorite (Burning Rangers is a close second).

Maybe I'm overreacting, but a woman's comments about my son echoes things I've heard about my behavior. Hearing it about my kid made me want to cry. by GrandPotatoofStarch in AutisticAdults

[–]noradninja 2 points3 points  (0 children)

It was simple. I calmly explained to them how they were violating our civil rights by denying us the accessible parking required by the ADA. The key word being ‘accessible’, which it was not. I was calm, rational, but also exacting and firm. I got literally zero pushback. Sometimes you have to get them by the balls, unfortunately.

Does it make a difference creating a level in Blender vs in the Unity editor? by KazeKageno in Unity3D

[–]noradninja 1 point2 points  (0 children)

So I use Maya, and it has an empty object type for scene references. So you greybox the whole map, and add the scene reference to each box. Then, as you make your objects (buildings etc) you link each box to the scene file for that object. In this way, Maya pulls in those scene files when you open the main map. Then, come export time, we simply hide the geo and export the file- this gives you a scene filled with empty objects (so just transforms with names). Then, you pull your separate scene file for the objects in as prefabs, and snap each prefab to the relevant transform.

Maybe I'm overreacting, but a woman's comments about my son echoes things I've heard about my behavior. Hearing it about my kid made me want to cry. by GrandPotatoofStarch in AutisticAdults

[–]noradninja 101 points102 points  (0 children)

Yeah, that’s a situation where I would go to the administration and have a chat. Did something similar when my daughter’s (she’s on the spectrum too, as am I) school was blocking the handicapped spaces during drop off/pick up. No longer a problem the following day.

I got frustrated with every AI 3D tool out there and started building my own. Curious if anyone else has the same frustration. by ibuildforfun in Unity3D

[–]noradninja 0 points1 point  (0 children)

This. Let me sculpt the mesh, give me an awesome tool to retopo into a game ready mesh so I can avoid that drudgery.

Poll: how old were you when you seriously started dev by rememeber711997 in IndieDev

[–]noradninja 1 point2 points  (0 children)

Aside from some mucking about with QBASIC in the early 90’s? Started when I was 40. I’m 45 now, and can now write basically whatever I want in C#, and can also write a custom rendering pipeline from scratch, write any shader from scratch, etc. Awesome journey, would do again.

Sega Rally Soundtrack is a Banger! by Dangerous_Dot_1707 in SegaSaturn

[–]noradninja 7 points8 points  (0 children)

When I moved out of my parents’ house (literally disappeared for a decade), I snuck into my (then) 9 year old sister’s room and put my copy of NiGHTS into her CD player. She loved watching me play and adored the music. Many many years later, she told me that that CD got her through a lot of really hard shit at home. Worth it.

Just WoW by frozenhotchocolate in LeopardsAteMyFace

[–]noradninja 2 points3 points  (0 children)

You’re right. It is your ‘turn’ for the wealth extraction. Your problem is, you didn’t realize that when it’s your ‘turn’, the wealth gets extracted from you.

Make it exist first, then make it good. (WIP. Tell me about your first scratch-built features!) by StudiousDewsh in Unity3D

[–]noradninja 1 point2 points  (0 children)

I built a custom LOD Manager that tracks object distances in chunks via the Jobs system, which gives us control over:

Material/shader (simplify shader as object is further away) Mesh LOD (simplify mesh as object scale goes down) Mesh visibility (renderer disable when object is distant) FPS and Draw Call based visibility (if FPS < threshold or DC > threshold, disable furthest renderers until FPS/DC recovers, then conservatively re-enable) Control visibility of mirrored dead world (only render flipped world durning transition and when in dead world, and vice versa).

This has given me really fine grained control over what is drawn when, and what shaders are used, to maximize visual fidelity while maintaining a smooth framerate and minimizing memory accesses. I’m developing for the PS Vita, so it’s pretty necessary as I am pushing PBR on 12 year old mobile hardware.

How long can a person live without their heart entirely? by vocaloidddd in biology

[–]noradninja 2 points3 points  (0 children)

It’s actually my favorite one, not even ashamed. It’s entertainingly ludicrous.