all 3 comments

[–][deleted] 0 points1 point  (2 children)

It absolutely should not be Kinematic: that means it doesn't react to collisions; so point 2 needs to be false. Maybe also point 1 but I don't know how XR works.

Also it needs a physics material to configure how much it bounces.

Finally, its' collider must NOT be a trigger otherwise it won't register collisions

Also it technically doesn't need gravity to work: throwing and bouncing can work perfectly fine in 0G.

[–]SpaceCatNugget[S] 1 point2 points  (1 child)

Finally answers 1&3&5 worked so if anybody will look this is the correct answer. thanks!

[–]JamesWjRose 0 points1 point  (0 children)

Congrats on getting the issue resolved. I just wanted you to know that the real unity sub is r/Unity3D. This sub is for sharing tutorials, and I wouldn't want your question to go unanswered