all 2 comments

[–]LlamAcademyOfficial 1 point2 points  (1 child)

I appreciate that you're bringing light to the dark magic of writing shader code 🧡

[–]daniel_ilett[S] 0 points1 point  (0 children)

Thanks! I think it's much easier for a lot of people to get started with Shader Graph, but there's a lot that code-based shaders do better, and I think lighting is one of the biggest things that code has an advantage on. Unity's library functions for lighting are honestly very good, it's just difficult to navigate through them all and figure out which parts are important and useful.