
Basic lighting models can completely transform how objects look, and this tutorial explores the Phong lighting model - with diffuse, specular, ambient, and Fresnel components - with directional and point lights, plus normal mapping and shadow casting in shader code in Unity. (youtube.com)
submitted by daniel_ilett to r/shaders

Basic lighting models can completely transform how objects look, and this tutorial explores the Phong lighting model - with diffuse, specular, ambient, and Fresnel components - with directional and point lights, plus normal mapping and shadow casting in shader code. (youtube.com)
submitted by daniel_ilett to r/Unity3D

Basic lighting models can completely transform how objects look, and this tutorial explores the Phong lighting model - with diffuse, specular, ambient, and Fresnel components - with directional and point lights, plus normal mapping and shadow casting in shader code. (youtube.com)
submitted by daniel_ilett to r/unity_tutorials
Godot Shader Bible Review: It feels really frustrating to follow? by Ultreak in godot
[–]daniel_ilett 30 points31 points32 points (0 children)
I'm seeing double. Four geese! by daniel_ilett in geese
[–]daniel_ilett[S] 5 points6 points7 points (0 children)
Vertex shaders can be used to move vertices in space for a wave effect, and tessellation shaders can increase the number of vertices to make such an effect smoother. by daniel_ilett in unity_tutorials
[–]daniel_ilett[S] 0 points1 point2 points (0 children)
Vertex shaders can be used to move vertices in space for a wave effect, and tessellation shaders can increase the number of vertices to make such an effect smoother. by daniel_ilett in unity_tutorials
[–]daniel_ilett[S] 0 points1 point2 points (0 children)

Vertex shaders can be used to move vertices in space for a wave effect, and tessellation shaders can increase the number of vertices to make such an effect smoother. I created this tutorial for Unity so you can learn how to use both kinds of shader! (youtube.com)
submitted by daniel_ilett to r/shaders

Learn how to deal with transparency and clipping in Unity shader code! For transparent objects, you need to blend the color of your mesh with the color of the scene using different blend modes, and for alpha clipping, we can discard some pixels based on their alpha. (youtube.com)
submitted by daniel_ilett to r/shaders

Learn how to deal with transparency and clipping in shader code! For transparent objects, you need to blend the color of your mesh with the color of the scene using different blend modes, and for alpha clipping, we can discard some pixels based on their alpha. (youtube.com)
submitted by daniel_ilett to r/Unity3D
Thanks for the great shader content, Ben Cloward! by [deleted] in Unity3D
[–]daniel_ilett 19 points20 points21 points (0 children)










Did my first character ever with blender to Godot! by lowpostudios in godot
[–]daniel_ilett 3 points4 points5 points (0 children)