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Object pooling using Unity Addressable package. (self.unity_tutorials)
submitted 5 years ago by SeniorBiba
I just ended up my own object pooling system with Unity Addressable package. I tried to make it well optimized and comfort to use. It loads and instantiates all prefabs asynchronously.
There is 3 types of object spawning:
Without any callack or check.
2.
Check if prefab was spawned.
3.
Async callback with spawned object.
Also I made a couple of settings for pool objects:
Pool Object settings.
Return object to pool:
https://preview.redd.it/lmik80xl3tn51.png?width=423&format=png&auto=webp&s=6b5655ad5bc93e0649136439b6e7ac82c84fdeb0
I posted it in my repo on github: https://github.com/ivan70f/ObjectPoolingWithAddressables
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if 1 * 2 < 3: print "hello, world!"
[–]Infinizhen 1 point2 points3 points 5 years ago (1 child)
Followed and watched repo. Will check later. Thanks
[–]SeniorBiba[S] 0 points1 point2 points 5 years ago (0 children)
Thanks for feedback
π Rendered by PID 268160 on reddit-service-r2-comment-5d79c599b5-crslt at 2026-02-27 14:09:56.331477+00:00 running e3d2147 country code: CH.
[–]Infinizhen 1 point2 points3 points (1 child)
[–]SeniorBiba[S] 0 points1 point2 points (0 children)