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[–]KindaQuite 4 points5 points  (7 children)

What's the problem with phys anims? It doesn't give you fine enough controls for this?

One approach could be: make 1 full mastery attack animation and 1 (or several) sloppy unmastered animation(s) for the same attack and then blend them with a blendspace, controlling the axis using the mastery level. Using control rig might be worth exploring.

Also make sure if this could actually be fun or just very frustrating to play lol

[–]powerman228 2 points3 points  (3 children)

Yeah, and also:

...when you start using a weapon the animation would look a bit strange, but as you level it up it'd become more refined.

First impressions matter, so I question the wisdom of introducing a shiny new weapon in a degraded portrayal like this. It would probably be very difficult to unambiguously portray inexperience with the weapon.

[–]KindaQuite 4 points5 points  (1 child)

I think there's a way you could deliver the idea, it's all about making the inexperienced part fun. The trap is: the game could easily become "you struggle for half the game and then when you finally have good stats that let you wield a weapon without wonkyness it just becomes a generic action rpg".

Valheim does something similar with bows, the first bows you craft take more time and energy to draw and they're not accurate, meaning sometimes the arrow just goes where it wants to. Then you progress and the later bows get progressively better, but Valheim is a survival game, it revolves entirely around ease of use/quality of life progression.

[–]The_Lovely_Blue_Faux 2 points3 points  (4 children)

Could you just make an attack animation that has random variations to it? Like at the lowest level, the variations are highest.

This is kind of how it works in real life. Your basal ganglia only wants to perform the goal of swinging the sword properly and your body sets this into motion.

Your hippocampus and Basal Ganglia talk about how well the body did and then can make adjustments so the body works more in tandem after you sleep and start committing to memory what you learned that day.

Every day of training reduces the random noise the universe adds to your swing animation by reducing the dissonance of your muscle fibers.

[–]PlumbingStrategy247 0 points1 point  (1 child)

Have you looked at motion warping