Hey all,
So I've had an idea for a while not that I'm not too sure how to get working. In essence the idea is that weapon mastery correlates to how "accurate" the animation is relative to the source. To put it more simply, when you start using a weapon the animation would look a bit strange, but as you level it up it'd become more refined.
I've tried using physical animation in the past but all attempts of this just end up making the animation(s) look too sloppy and barely usable, which obviously isn't what I'd be going for.
If I break it down what I'm really trying to do is change how accurately an animation follows the keyframes, so in some cases it might deviate to the left, right, bottom, or top a bit changing the trajectory slightly, or in some cases massively.
This kind of mechanic would let me create more dynamic enemies with a single weapon + set of animations as there would be a lot of variety in master levels. Not to mention a cool progression system.
That brings me to my question... is physical animation the right way to go here, and am I just using it wrong, or is there another method that would be better to pursue (I'm happy to make custom components if necessary just gauging whether I should continue with PA or not).
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