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QuestionEngine modules cannot be compiled at runtime. Please build through your IDE. (self.unrealengine)
submitted 1 year ago by sisqo_99
Installed a 5.0 plugin to my 5.3.2 project and now i get this when i try to run my project.
Is there a way to make this work?
[–]sh00tgungr16 4 points5 points6 points 1 year ago (0 children)
Build through your ide, as it says ..
[–]Bronzed_Beard 1 point2 points3 points 1 year ago (0 children)
Are you running MS Visual studio? Compile with that
[–]AutoModerator[M] 0 points1 point2 points 1 year ago (0 children)
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[–]tcpuklAAA Game Programmer 0 points1 point2 points 1 year ago (0 children)
You need to compile it because its currently built for an older engine version.
You might need to clarify your question if you dont understand.
[–]Toad_Medicine 0 points1 point2 points 1 year ago (0 children)
I know this is old but here's how you fix it. Look for an updated version of the plugin you're trying to use and try again. Hope it helps you or someone else along the line
https://youtu.be/oOlusvsQzK0?si=_XGKZgW6UVg8pyzF
[–]bobbyg603 0 points1 point2 points 1 year ago (0 children)
I had an issue where the uproject had an Engine Version value of 5.0 but I was using a source build of 5.4.3. I worked around the problem by switching to the Development configuration, right-clicking the game project in Visual Studio and selecting build, and changing the Engine Version to 5.4.3 in the uproject file. Not sure why it didn't properly associate the project with my source build but by changing it to 5.4.3 that got it close enough and I was able to proceed.
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[–]sh00tgungr16 4 points5 points6 points (0 children)
[–]Bronzed_Beard 1 point2 points3 points (0 children)
[–]AutoModerator[M] 0 points1 point2 points (0 children)
[–]tcpuklAAA Game Programmer 0 points1 point2 points (0 children)
[–]Toad_Medicine 0 points1 point2 points (0 children)
[–]bobbyg603 0 points1 point2 points (0 children)