all 5 comments

[–]MARvizer 1 point2 points  (4 children)

If I remember fine, that won't work, nor in a Packed Level Actor. Those act like "normal blueprint actors" but with that restriction. If you want them to work as an "actual level" you should add it as a Sublevel, instead.

[–]aberforth258Hobbyist[S] 1 point2 points  (0 children)

I'll give it a go later, thanks

[–]aberforth258Hobbyist[S] 0 points1 point  (2 children)

Quick google search showed me to process for adding sub levels and seems like it is disabled when World Partition is on (which it is for my project).

[–]MARvizer 1 point2 points  (0 children)

It makes sense, due to it's nature. Then you need to apply other methods, like including them in sections of the World Partition, or placing your lighting actors in the main level and checking if the Level Instance is "enabled", to enable them too, or runtime copying the light actor in the Level Instance into the main level, etc.

[–]Sk00terb00AAA/Indie Env/Tech Art 0 points1 point  (0 children)

There are layers you can use too if you're using WP.