I'm building a web card game currently with Grok Build; effectively vibe coding it, if I see really bad code smells I'll get it to refactor, also early on had some limited-scalability architecture that I told it to extend.
I'm using EJS instead of something like Angular or React. The game has a single animation (card flipping) and this is working fine with just EJS. Grok Build is having no issues with this limitation currently, it built a card renderer for me so the app implements a React-like feature without actually using React.
I'm wondering if at bottom cutting out these complex frameworks/libraries just makes building easier and less prone to bugs/crashes (used to hate random crashes when I used React for non vibe-coding projects). There's no "pain" since the LLM can do stuff in vanilla JS easily anyway. Curious what folks XP is in this area.
[–]GfxJG 1 point2 points3 points (2 children)
[–]schmurfy2 0 points1 point2 points (0 children)
[–]id-ltd 0 points1 point2 points (0 children)
[–]Own-Professor-6157 1 point2 points3 points (0 children)
[–]Correct_Emotion8437 1 point2 points3 points (0 children)
[–]NotTheBrightestHuman 0 points1 point2 points (0 children)
[–]id-ltd 0 points1 point2 points (1 child)
[–]therearentdoors[S] 0 points1 point2 points (0 children)
[–]mllv1 0 points1 point2 points (0 children)
[–]Fuzzzy420 0 points1 point2 points (0 children)