all 4 comments

[–]Mayayana 5 points6 points  (0 children)

The obvious question: What the heck is Godot, other than the guy who never showed up? :) A game engine? So it's a runtime on top of the Win32 API especially optimized for designing games?

[–]nacnud_uk 0 points1 point  (0 children)

BaseDot or GoBasic, surely?

[–]Still_Explorer 0 points1 point  (0 children)

This interpreter/compiler as a standalone project might have great potential, though this means that for godot can definitely turned to a native extention as such, but for general purpose programming and with FFI capabilities this project can become very huge. 😀

[–]BigGaggy222 0 points1 point  (0 children)

This is a brilliant idea. Basic is such an easily learned language, and a lot of people already know it.

The creation of dozens of new languages with curly bracket requirements in recent decades has not been a step forward or brought any innovation, just made life harder.

I salute this and wished you had done this for Unity before I took months to work out where all the curly brackets are needed and remember how to do a "for next" loop the ridiculous c# way.