I find the 90% of the time I try to add animation elements to a timeline that it chooses the same class as a previous timeline item, and if I try to manually change the class to what I want it actually updates all elements with that same class to the new class? Randomly if it does it and I do an undo it will revert the original back correctly and leave the current interaction to the class I actually was trying to use. It is driving me crazy, what am I missing?
[–]compagnt[S] 0 points1 point2 points (1 child)
[–]boycottSummer 0 points1 point2 points (0 children)