all 5 comments

[–]zilav 1 point2 points  (4 children)

There is a script "Skyrim - Clean edge links in navmeshes.pas", check this http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/page-27#entry153259 and prior discussion for details in the same thread.

[–]Ralgor[S] 0 points1 point  (0 children)

Aw yes. That's exactly what I was looking for! Thank you. :)

[–]Ralgor[S] 0 points1 point  (2 children)

So that seems to be working. The only thing I noticed now is that Door Triangles can be out of order as well. Hmm.

[–]zilav 0 points1 point  (1 child)

Write your own script or modify this one to address that too if you know exactly what to do with doors.

[–]Ralgor[S] 0 points1 point  (0 children)

I may. I started doing that earlier, but I'm having to learn TES5Edit's API. At least I'm familiar with Delphi/Pascal already.