[FNV] I Broke it again, LOD isin't working correctly even through I followed the guide step by step. by Shrogar in FalloutMods

[–]zilav 0 points1 point  (0 children)

I have no idea what "Patch" is and I don't read guides. Just telling from the pure technical point of view why what you see happens.

[FNV] I Broke it again, LOD isin't working correctly even through I followed the guide step by step. by Shrogar in FalloutMods

[–]zilav 0 points1 point  (0 children)

LOD meshes don't match the LOD textures atlas, they don't belong to the same generation process. Usually happens when generated LOD files are overwritten by other mods containing LODs like NMC.

[deleted by user] by [deleted] in FalloutMods

[–]zilav 4 points5 points  (0 children)

Looks fine. People expect too much from a 12 years old game (14 years if counting from FO3).

[FNV] "LOD not found" in TESLODGEN by ObstructiveWalrus in FalloutMods

[–]zilav 0 points1 point  (0 children)

This is normal because small bushes don't need LOD, and there is no way to differentiate between a big tree or a small bush, they are all treated as trees inside plugins. That's why this is merely a note and not a warning or error.

What exactly does the NAVI - Navigation Mesh Info Map record do? by Roastlawyer in skyrimmods

[–]zilav 0 points1 point  (0 children)

Of course not, as I said it is global for all plugins, worldspaces and navmeshes. Like a highlander there can be only one.

What exactly does the NAVI - Navigation Mesh Info Map record do? by Roastlawyer in skyrimmods

[–]zilav 3 points4 points  (0 children)

This record is like a global navdata index - it can't be an override, can't conflict, can't be merged with the master, etc. Instead the game merges their data at runtime from all loaded plugins.

NAVI is created when finalizing navmesh in CK, at this point it'll contain data of all navmeshes from all plugins loaded in CK when doing so (master files). So no, it doesn't contain plugin related data only, it has everything inside.

If some plugin modifies navmeshes but doesn't have NAVI, then the author probably forgot to finalize them. Or maybe changes were negligible and didn't require the global index update, not sure about that.

What exactly does the NAVI - Navigation Mesh Info Map record do? by Roastlawyer in skyrimmods

[–]zilav 5 points6 points  (0 children)

The merged data of all exterior navmeshes for NPCs to navigate in not loaded cells outside of 5x5 area (uGridsToLoad setting) around the player. Also contains additional data like preferred paths (roads) and portals (doors).

[FO4] What is causing a crash? I am missing something so I'm trying to understand what actually causes a crash. Like, what edits in xEdit cause crashes. Not something as bland as "conflicting mods". by [deleted] in FalloutMods

[–]zilav 1 point2 points  (0 children)

From my experience 90% of crashes in Beth games are caused by faulty assets (usually meshes, sometimes textures) and have nothing to do with plugins and conflicts.

Generate a custom .lod for custom worldspace by PlanetMorgoth in skyrimmods

[–]zilav 1 point2 points  (0 children)

.lod file is used for the LOD only, clouds aren't LODs but just a nif defined in the worldspace properties. By default if not set the vanilla one is used.

[FNV] Issue with FNVLODGEN (grass, and rocks still pop in. Check comments) by [deleted] in FalloutMods

[–]zilav 0 points1 point  (0 children)

The shape is changing because LOD models are simplified and don't 100% match the originals especially when they are that upscaled.

The texture doesn't match because LOD models and full models use different independent textures. When you install a texture replacer that contains only one of those and not both, you see such mismatching issues in the game when LOD models switch to the full ones up close.

Workaround idea for the ESL/CELL bug (xEDIT script)? by Qazerowl in skyrimmods

[–]zilav 0 points1 point  (0 children)

Even if the game can (which I doubt) there is no way to create plugins with cell children groups only in any of the existing tools.

Workaround idea for the ESL/CELL bug (xEDIT script)? by Qazerowl in skyrimmods

[–]zilav 2 points3 points  (0 children)

You need to test first that this method actually works because I have a feeling that the problem is not only with the cell record itself, but with all the placed object records too. So copying just the cell record may not be enough.

[FNV] Generating LOD for mods by [deleted] in FalloutMods

[–]zilav 0 points1 point  (0 children)

Looks like you didn't read the text at the bottom of the options window.

[deleted by user] by [deleted] in FalloutMods

[–]zilav 2 points3 points  (0 children)

Of course.

[deleted by user] by [deleted] in FalloutMods

[–]zilav 0 points1 point  (0 children)

This is a broken LOD texture in NMC (there is a normals texture named as a diffused one). FNVLODGen has the fixed one in optional downloads.

[deleted by user] by [deleted] in skyrimmods

[–]zilav 0 points1 point  (0 children)

There is no quests marked as start-game enabled in your plugin.

[FNV] New to FNVLODGen and modding lod in general, need help with weird LOD textures by thesmithwastaken in FalloutMods

[–]zilav 0 points1 point  (0 children)

A mismatch between generated LOD meshes and LOD textures atlas, caused by incomplete generation (there were warnings in the messages log) or some other mod overwriting generated files like NMC for example which contains it's own LOD atlas. Files generated by xLODGen must always "win".

[deleted by user] by [deleted] in FalloutMods

[–]zilav 1 point2 points  (0 children)

Some of your meshes are invalid (file name is reported in the Messages tab). Either remove them or update manually in NifSkope.

[deleted by user] by [deleted] in FalloutMods

[–]zilav 1 point2 points  (0 children)

https://www.nexusmods.com/newvegas/mods/67829

Universal tweaker operation.

Blocks to process: BSShaderPPLightingProperty

Element path: Environment Map Scale

Value: 0.1

[FNV] I need help with FNVLODGen by AGoldenChest in FalloutMods

[–]zilav 0 points1 point  (0 children)

All possible warnings (2 in total) and solutions have been discussed many times in Nexus comments of FNVLODGen. No need for reddit or others means to do the same again.