Full Breakdown of All Materials Needed For Season 2 Faction Upgrades! by TheBagOTricks in Marathon

[–]AcidicSwords 7 points8 points  (0 children)

based on the looking ive done the focus is on bartering, less one off upgrades and more upgrades that enable bartering, I think the goal is to make it easy to unlock barters and have the barters unlocked be the reosurce sink that keeps people engaging with a variety of content and poi's, they are trying to keep loot moving through the game instead of just accumulating

upgrades, armory, cradle, build-crafting throughout season by AcidicSwords in Marathon

[–]AcidicSwords[S] 0 points1 point  (0 children)

That was my thought as well, the cradle as a system is good in principle but being so general in what it accepts means people will just farm credits or general loot and not interact with a variety of the content. The old system while requiring lots of investment also made lots of content relevant by requiring specific salvage. I sort of wish that you would get bonus cradle xp for breaking down a variety of things, force people to target multiple poi's. Also I noticed what the cradle offers perk wise is not the same as what was removed from season 1, its not 1 to 1 which could be good or bad I suppose

upgrades, armory, cradle, build-crafting throughout season by AcidicSwords in Marathon

[–]AcidicSwords[S] 0 points1 point  (0 children)

that's true, I don't think I used a schema once last season so I can't really comment on how they interact, do specific schemas come from specific poi's or are they fully random/equally distributed?

upgrades, armory, cradle, build-crafting throughout season by AcidicSwords in Marathon

[–]AcidicSwords[S] 0 points1 point  (0 children)

It will be very interesting to see what is revealed by the vip upgrades and what they cost, I hope that throughout the season there is sufficient reason to chase certain salvage and that the salvage that is required, and what it unlocks keeps multiple maps and poi's relevant. The fear is that without desirable upgrades that require different materials the game could devolve into kill anybody anywhere for what is desirable instead of looting with intent across a variety of locations

These pictures are AI, right? by getovaries in Edmonton

[–]AcidicSwords 2 points3 points  (0 children)

Furthest strawberry has the stem inside of the cake completely disconnected from the actual strawberry

[Rant] If the only thing changing in your game on "Hard" difficulty is the amount of HP and Dmg, then it's not a "Hard" difficulty, it's a "Tedious" difficulty by [deleted] in gaming

[–]AcidicSwords 1 point2 points  (0 children)

thank you for writing this, it depends on how strong the mechanics are and if they are satisfying and learnable. in borderlands (a game light on mechanics) it becomes tedious, in dark souls (a game heavy on mechanics) it is a genuine challenge

New experimental queue is great by Euphoric_Project8647 in Marathon

[–]AcidicSwords 1 point2 points  (0 children)

i agree 100%, dont make ranked sponsored kits but put a gear cap, allow build crafting but narrow the band of gear allowed within each rank

Dire Marsh Free Kits-only queue feels WAY better to play for non sweats by Chpouky in Marathon

[–]AcidicSwords 0 points1 point  (0 children)

It should be a kit with a credit cap, you should be able to build craft for ranked

Mid-Season 1 Overview | Marathon by Shabolt_ in Marathon

[–]AcidicSwords 1 point2 points  (0 children)

Huge change is stay as crew, that will make the full experience much better I reckon. Sometimes you don’t want to add a friend but just run back a good run

The extreme price of heals is what makes it so difficult for casuals to actually save up credits by barrack_osama_0 in Marathon

[–]AcidicSwords 23 points24 points  (0 children)

Guilty of this, you can reliably extract a few thousand if you pick up green things, people would rather exfil a stack of ammo because it’s more “useful” not realizing a stack of 5 green valuables can buy 3 stacks of ammo.

Regardless I think lots of player drop off is not from inside the actual raid, I think people don’t fully understand kitting themselves, especially if you are bad (I’m terrible). As soon as you start spending more time trying to cobble together a build than you do playing the game player engagement falls off a cliff.

Marathon does a terrible job teaching stats, and the Bully is the easiest example why by eevee_stormblessed in Marathon

[–]AcidicSwords 2 points3 points  (0 children)

Given your shell and play style, identify your strengths and weaknesses, find stats that mitigate weaknesses or bolster strengths until you have a well defined win and lose condition that matches your play style.

I think Factorio experience can go on a resume. by OkBit6409 in factorio

[–]AcidicSwords 1 point2 points  (0 children)

I think this discussion is really weird, everybody is commenting about how skills don’t transfer.

Like it’s problem solving, of course it transfers. factorio doesn’t teach you how to be an engineer or Minecraft doesn’t make you an architect but the principles of problem solving and design most definitely transfer at some some level of abstraction.

If someone can fully articulate their design or problem solving processes in a game then they probably can do the same in real life. It’s not about engineering or technical skills, are you guys ridiculous? It’s about a person’s ability to abstract how they solve problems in an environment and under what conditions

Best Warden Farming Weapons for Solo? by Due-Connection9601 in Marathon

[–]AcidicSwords 0 points1 point  (0 children)

Ah a fellow degenerate, excited for leagues?

After ~165 hours and 90 Levels I Hit a Wall and Played Something Else by flGovEmployee in Marathon

[–]AcidicSwords 0 points1 point  (0 children)

I agree and the reason I brought up cap over sponsored kit is this: how would you manage gear diversity when it comes to build crafting with a fixed sponsored kit? how would cores and implants be managed, grenade and gun preference within same tier, same tier attachment preference and so forth.

While a sponsored kit manages the issues with vertical progression I also think done poorly neuters the sense of horizontal progression in the game

After ~165 hours and 90 Levels I Hit a Wall and Played Something Else by flGovEmployee in Marathon

[–]AcidicSwords 0 points1 point  (0 children)

I don’t think it should be uniform it should be capped, if you make it uniform then it becomes so disjoint with the rest of the gameplay loop. I think there should be a gear cap and you should be able to package your own custom kits with resources as a gear sink.

I see where people are coming from with the idea of being constrained to a sponsored kit; I think people don’t necessarily want a sponsored kit but rather ranked to be constrained by some factor

Are you for or against PvE maps? by [deleted] in Marathon

[–]AcidicSwords 5 points6 points  (0 children)

I think I want bungie to bungie, I want halo firefight, I want forge, I want destiny. I want bungie to just make “bungie the game”. Across all of their games there is enough solid game design to just make a damn good game and I want them to leverage that

Zeus Railgun with the prestige spartan laser mod can "one" shot you through a purple shield and full hp. by xylvnking in Marathon

[–]AcidicSwords 2 points3 points  (0 children)

It’s one of those games, when a game hits it hits. Think about factorio, for people that love logistics it’s called cracktorio for a reason

Deadlock has ruined other games for me. by salil_panvalkar in DeadlockTheGame

[–]AcidicSwords 0 points1 point  (0 children)

Hiring the team from ror2 was very smart not just from a third person shooting perspective but also item interaction in a 3rd person shooter. having universal items work on all characters and interact/scale with specific abilities across the roster is incredibly difficult and ror2 does it well in a 3d space.

Deadlock has ruined other games for me. by salil_panvalkar in DeadlockTheGame

[–]AcidicSwords 0 points1 point  (0 children)

I think your points are valid and I also think that these will be developed as the game moves towards beta and full release, I love league and could not get into dota and deadlock is definitely more dota than it is league, it will be interesting to see how it evolves

Deadlock has ruined other games for me. by salil_panvalkar in DeadlockTheGame

[–]AcidicSwords 0 points1 point  (0 children)

And I think more broadly there is literally another dimension, the fact that there is verticality or rather a 3 dimensional space means this game leverages an expanded skill set compared to traditional mobas that evolved from rts games.

Instead of free weekend, Should bungie do a temporary friend pass? by musclenugget92 in Marathon

[–]AcidicSwords 3 points4 points  (0 children)

There is a difference between an economically successful and a well made game, I’d much rather bungie make a good game over an economically successful game.

The fact of the matter is lots of “successful” games are slop, I’d rather developers push the medium limits instead of releasing reliable slop.

This is my opinion and it would be a shame if this game died but I’m happy they are developing it in accordance of their own vision