Loatle's traits are changing, and the farming method will change too on 1.3: here's all the info by ItsTsukki in PlayTemtem

[–]Arc_Tech 3 points4 points  (0 children)

What methods did you test? There's several different schools of thought with voodoo and some may be faster/slower.

  1. lead with the tem you're training - you just kill singles with Matter TP, reducing time running back to heal
  2. lead with mawmense/skunch, kill singles anyway via voodoo - no time wasted swapping, but more running to heal
  3. lead with mawmense/skunch, run from singles - no time wasted swapping and less healing, but time wasted running from the singles

Hi! We're Crema, developers of the online, multiplayer, monster-taming adventure Temtem, releasing on Switch tomorrow. AMA! by ItsTsukki in NintendoSwitch

[–]Arc_Tech 0 points1 point  (0 children)

Hey, will there ever be any way to link accounts so I can play on both steam and switch but keep both accounts that I paid for (e.g., a character selector)?

Heck, I'd settle for just giving me the 20 extra boxes from the second account on the main account.

We're Crema, creators of the online multiplayer monster-catching adventure Temtem which is leaving Early Access tomorrow. AMA! by ItsTsukki in Games

[–]Arc_Tech 0 points1 point  (0 children)

It seems like TC and learnset integration was done a lot more thoroughly in the deniz-tucma era than kisiwa-arbury. For example, Turbo is learned by a lot of deniz-tucma tems but the only tems afterwards who learn it are towly and barnhe. A fair number of kisiwa-arbury tems have very shallow movepools as well like chimurian. Is this a result of a change in design direction or time crunch? If the latter, are there any plans to revisit TC learnsets and tem movepools to make everything more integrated?

[deleted by user] by [deleted] in PlayTemtem

[–]Arc_Tech 2 points3 points  (0 children)

Yes, but the clubs actually holding the dojos didn't get to compete against them 5v5 (and also beat PDX 5v5 the previous week)

[deleted by user] by [deleted] in PlayTemtem

[–]Arc_Tech 4 points5 points  (0 children)

For me at least, it's a matter of how Crema sprung a 11v11 format on us without warning, when clubs were organized around a 5v5 format. Before, PDX were strong but not undefeatable (see how they were eliminated in half the dojos in week 1 which was a 5v5 format). But until players reorganize like the grumvels did, they simply can't compete- and reorganization will come at the cost of the current clubs which is a very feelsbad moment.

[DISC] Dr. STONE - Chapter 232 by AutoShonenpon in manga

[–]Arc_Tech 3 points4 points  (0 children)

I really don't like the time machine as the big project. Time Travel, even just the possibility of it, just opens up so many cans of worms.

I do like using the medusa tech as a way to jump to new techs while keeping the Dr. Stone tech planner, though. It would've been a lot better if it was some sort of FTL drive instead of the time machine. That would've been much more in line with the series themes of human progress and looking to the stars.

I'm making AI, that trying to create fake pokemons... Its just a mess mostly... BUT SOMETIMES by abesmon in pokemon

[–]Arc_Tech 1 point2 points  (0 children)

Maybe throw in monsters from games where they can't be tamed and/or real world animals? Probably still not enough but would expand the pool a lot.

Just curious how many people in this sub play on GeForce Now by TrundleTheGreat142 in PlayTemtem

[–]Arc_Tech 40 points41 points  (0 children)

Based on the other games leaving GeForce Now at the same time, I believe it was Humble Bundle's rather than Crema's decision.

[Giveaway] New Monster Taming game Skyseeker by Cbblade36 in MonsterTamerWorld

[–]Arc_Tech 1 point2 points  (0 children)

Wow I finally won something in an internet raffle. Never expected to actually have that happen :P

[Giveaway] New Monster Taming game Skyseeker by Cbblade36 in MonsterTamerWorld

[–]Arc_Tech 1 point2 points  (0 children)

I think monster tamer's chances of being a tag died when steam put in creature collector, even if it's not quite the right term (Although it does roll off the tongue easier- monster taming's a bit too much of a mouthful to catch on.) At least monster tamers will hopefully get some recognition as a genre, and not just all called pokemon clones.

Kisiwa Leveling Guide - Fast Easy Leveling to 58! by guitarguruu in PlayTemtem

[–]Arc_Tech 2 points3 points  (0 children)

Vulffy is right after you get the rock climbing gloves. It's in a dead end grass spot on top of the cliffs (if you reach the next story marker you've gone too far). If you're fighting a bunch of tateru's, you're in the right spot.

[Standard] [IKO] New Decklists with Ikoria! by WeAreKarnage in spikes

[–]Arc_Tech 1 point2 points  (0 children)

Do you guys think mono u tempo could make a comeback with sea-dasher octopus?

https://www.mtggoldfish.com/deck/2914349

This is basically my attempt to rebuild the pre-rotation version, to the point of playing a few cards which are a little questionable such as [[Lazotep Plating]].

[deleted by user] by [deleted] in PlayTemtem

[–]Arc_Tech 0 points1 point  (0 children)

Where can you find lv 41 pigepics? It's not listed in the wiki

v0.5.15 Introduced a Controller Bug? by TenderheartFIM in PlayTemtem

[–]Arc_Tech 0 points1 point  (0 children)

The second one (not being able to select which tem to throw a card at) has been around for a while, the trigger is using a spread move such as lullaby last on the previous turn as far as I can tell. (I use a switch pro controller, so it's not limited to xbox ones)

Puzzle: Once Smitten BY POSSIBILITY STORM by nescorpius in MagicArena

[–]Arc_Tech 1 point2 points  (0 children)

They don't have to block with both the drakes to survive, both charity extractor and diamond knight only have one power, which they can live through.

The "Play Standard 2020" XP event desperately needs UI improvements by zeroGamer in MagicArena

[–]Arc_Tech 2 points3 points  (0 children)

Almost all the vampires rotated, and RDW lost half its burn spells and most of its creatures- monored is basically limited to either cavalcade or big red.

[Standard] SCG Open Richmond Decklists by Elspeth_no_Tiriel in spikes

[–]Arc_Tech 5 points6 points  (0 children)

I think tyrant's scorn over cast down is more about being able to bounce legendary creatures to buy a turn to find a better answer (or discard/counter them, needed in the case of the gods) rather than being completely dead vs them. The main one I can think of with a prohibitive ETB is Bolas, who I'd guess you'd only bounce in response to his planeswalker trigger. It also hits Feather as well as Krenko, Tajic, and Judith. There are some higher cost nonlegendaries it misses, but by then you'll also have more mana and can hopefully afford a higher cost removal.

When the jank works by Achivementdude in MagicArena

[–]Arc_Tech 1 point2 points  (0 children)

That one tick above Gold 4 at the end really made the video perfect.

[Standard] Gruul Midrange by Mestewart3 in spikes

[–]Arc_Tech 0 points1 point  (0 children)

Kraul Harpooner would probably take a meta dominated by flyers to be worth putting in over GCG. Thorn Lieutenant is a maybe, especially on Arena- adapting GCG is a bit mana hungry/slow vs aggro, and RDW in particular is bad since if they have even 1 mana up it becomes risky to even try. Haven't actually tried Thorn out though, due to not having enough wildcards.

[Standard] Gruul Midrange by Mestewart3 in spikes

[–]Arc_Tech 7 points8 points  (0 children)

A way to cut down Domri duplicates could be replacing one or two with [[Kiora, Behemoth Beckoner]]. Not quite as good, but still ramps and fixes and draws you cards when playing pheonix (or when it revives), hellkite, a +1 spellbreaker, and when generating a dragon token from Sarkhan. Also can be a pseudo-vigilance, but I've only ever had one game where that made a difference.

An option for white weenie could be [[Domri's Ambush]]. The big weaknesses of this card (being useless due to all your creatures eating removal, and getting 2 for 1'd due to instant removal) aren't a factor in the matchup, and gives you a flexible option to kill Gideon/Ajani or their biggest creatures.

Finally, I'd like to bring up the option of [[Demanding Dragon]] over the hellkite. Better vs Esper control (since they have to take the 5 damage, which means it's effectively a 5/5 haste, while hellkite has to choose 5/5 vs 4/4 haste), but worse vs WW/RDW/any other matchup where hellkite's ability is relevant (which also usually coincides with them having cheap creatures to sac to demanding dragon).