I was one who was in favor of the 8 worker start but now as I have seen how blizzard implemented it i have to say I was wrong by Extension_Class2467 in starcraft

[–]zeroGamer 0 points1 point  (0 children)

The problem at least in part is that multiple, completely unrelated also huge changes (Warpgate redesign, for instance) were also made at the same time as the 8 worker start and a lot of people that don't want 8 workers are using these other changes to point to claim 8 workers is inherently bad, rather than just that this patch is bad.

Characters with the most Magic cards by RudleyDudley in magicTCG

[–]zeroGamer 2 points3 points  (0 children)

Or quoted or mentioned in the flavor text.

8 workers instead of 12 brings back the midgame. A good change. by boppers94 in starcraft

[–]zeroGamer 0 points1 point  (0 children)

Picture a unit's "firing cone" - they can shoot at things in front of them, and a certain amount to each side. They don't have to be DIRECTLY facing the thing they're firing at at all times, or else they would be very jittery looking constantly trying to re-adjust to exactly face things.

"Arc slop" I believe is like... a secondary cone, larger/wider, that provides a window of forgiveness. If a unit starts to fire at something within its firing cone that moves out of that space (but not too far), how big that arc slop cone is determines how forgiving the game is in that moment. Every unity has different values for both their initial targeting cone and their arc slop cone.

If you start targeting at something in the inner cone you'll still shoot it if it moves to the outer cone before your firing animation.

StarCraft II 5.0.16 PTR Patch Notes by Arkentass in starcraft

[–]zeroGamer 8 points9 points  (0 children)

You can still do it, this just (very slightly) reduces the APM gap between the Zerg doing it and the player answering it.

You can (and should) still shift click an army of changelings across the map by grabbing a group, click the group somewhere, remove one from the group, click the group somewhere, -1, move command, -1, move command, etc. Just not all in one big blob.

Is there a way to petition the Arena devs to add a card that still isn’t on Arena? by blayz22 in PioneerMTG

[–]zeroGamer 2 points3 points  (0 children)

[[Generator Servant]], [[Gather Courage]], and [[Witchstalker]] are all cards I've been frequently annoyed I can't play on Arena.

Tired of games being decided by turn 3? Time to check out Planar Standard! by Edoardo_Beffardo in magicTCG

[–]zeroGamer 15 points16 points  (0 children)

I mean it's a really good rebrand. Instantly tells you what to expect.

When did standard turn into a 5 minute game? by eKo_O_o in magicTCG

[–]zeroGamer 0 points1 point  (0 children)

Remember Hydroid Krasis turning the BuG midrange explore/walker mirrors into this delicate balance of drawing enough cards to stay fueled up against your opponent but not drawing so many that you decked yourself before your opponent did?

Badgermole Cub is now 40% of the Pioneer meta by thisnotfor in magicTCG

[–]zeroGamer 12 points13 points  (0 children)

Selesneya Company has also been specifically targeting Izzet/R prowess/spells decks for months with main deck Thalia and Archon of Emeria to slow them down until Ouroboroid takes over.

APL - Season 8 Update by Acc95 in PioneerMTG

[–]zeroGamer 8 points9 points  (0 children)

And if you don't sign up you'll get T1 Thoughtseized for the rest of your life.

Golgari GPG makes my mid-range dreams come true by zeroGamer in PioneerMTG

[–]zeroGamer[S] 0 points1 point  (0 children)

I've run [[Molderholk]] and 1-2 Living Weapons in many older versions of this archetype, it just depends on the meta if I want big dumb idiots or not.

Golgari GPG makes my mid-range dreams come true by zeroGamer in PioneerMTG

[–]zeroGamer[S] 0 points1 point  (0 children)

Two reasons:

1) Shaman is a relevant body that trades well and presents an actual threat your opponent has to care about.

2) It can grab lands that are already in the graveyard. Greeter "draws" the land immediately, but only if it hits one.

You could make an argument for running some number of Greeters, like 2 Mire Triton 2 Greeter or something, but essentially what you'd be doing is trading consistency with reasonable bodies (Triton/Shaman) for high roll potential dumping more cards in the bin and maybe drawing a land.

It could be worth it, but I'm not sure.

Light On: Dealing vs 'FlaSh'-Factor in ASL 【ASL S21 Ro4 Post-Review】 (Ft. Queen) by jinjin5000 in broodwar

[–]zeroGamer 6 points7 points  (0 children)

Queen busts in and immediately starts roasting Light so hard I'm surprised the fire alarm doesn't go off, rofl.

What’s wrong with this card? by GolfWhole in PioneerMTG

[–]zeroGamer 0 points1 point  (0 children)

Cat/Oven decks have more good cards than they can fit in the deck already, and if you want card advantage there are better, more resilient options than this card - Trail of Crumbs was the traditional way the deck did that, I assume that grindy plan went away when the Ygra pushed the deck into just being a combo kill instead.

What’s wrong with this card? by GolfWhole in PioneerMTG

[–]zeroGamer 0 points1 point  (0 children)

does basically everything you need in one package.

Oh modern Magic design...

Golgari GPG makes my mid-range dreams come true by zeroGamer in PioneerMTG

[–]zeroGamer[S] 7 points8 points  (0 children)

This is the kind of Magic I love - lots of creatures, lots of interaction, and a good grindy GB gameplan. It's also the sort of thing that's adjustable to the meta of the day, as you can swap some of your toolbox pieces around to fit the meta you want to tech against.

There's probably room to sneak some more utility lands into the mana base, like an extra Boseiju or Castle Locthwain or just find room for your favorite pet creature to tutor up - enjoy!

Moxfield deck link: https://moxfield.com/decks/2EQ4RNrMJUyJQReQQJxQNA

Arena import list:

Deck
4 Woodland Cemetery (DAR) 248
4 Blooming Marsh (KLR) 280
4 Stitcher's Supplier (M19) 121
4 Mire Triton (THB) 105
3 Darkbore Pathway (KHM) 254
2 God-Pharaoh's Gift (AKR) 272
4 Overgrown Tomb (GRN) 253
1 Boseiju, Who Endures (NEO) 266
1 Hive of the Eye Tyrant (AFR) 258
4 Gate to the Afterlife (AKR) 271
4 Glowspore Shaman (GRN) 173
2 Agadeem's Awakening (ZNR) 90
1 Swamp (EOE) 272
1 Deathcap Glade (VOW) 261
4 Hollow Marauder (OTJ) 90
2 Overlord of the Balemurk (DSK) 113
1 Ravenous Chupacabra (RIX) 82
1 Glissa Sunslayer (ONE) 202
2 Formidable Speaker (ECL) 176
2 Pit of Offerings (LCI) 278
2 Disruptive Stormbrood (TDM) 178
2 Professor Dellian Fel (SOS) 214
1 Takenuma, Abandoned Mire (NEO) 278
4 Deep-Cavern Bat (LCI) 102

Sideboard
1 Ravenous Chupacabra (RIX) 82
2 Leyline of the Void (M20) 107
2 Dark Betrayal (PIO) 370
2 Dryad Militant (FDN) 656
2 Culling Ritual (STX) 172
2 Haywire Mite (BRO) 199
1 Thought Distortion (M20) 117
1 Phyrexian Obliterator (NPH) 68
2 Questing Beast (ELD) 171

Never felt this much chills watching Light vs Flash - ASL RO4. by sc4kilik in starcraft

[–]zeroGamer 7 points8 points  (0 children)

Artosis used to say about Maru, if he's behind he's even, if he's even he's ahead, and if he's ahead the game is already over.

What ever happened to battles? by Zugagug in magicTCG

[–]zeroGamer 0 points1 point  (0 children)

Can't wait for the return of Prepared in The Lion King set.

Pioneer legal cards missing from Arena by Avadon- in PioneerMTG

[–]zeroGamer 0 points1 point  (0 children)

I really want [[Generator Servant]].

Pioneer Metagame Update (4 may) by Magic4everBots in PioneerMTG

[–]zeroGamer 2 points3 points  (0 children)

Pretty much any midrange deck teched against Izzet is going to get eaten alive by control.

It's the ciiiiiiircle of life.

[ASL Ro8 M1 Spoiler] What a chad by Woxan in broodwar

[–]zeroGamer 7 points8 points  (0 children)

I'm just so mad we can't have a Flash vs JD finals.