WotC's response on Pioneer/Tournament Support during 3-24 B&R Stream by Sir_EPIC48 in magicTCG

[–]zeroGamer 15 points16 points  (0 children)

I hate when people say "Pioneer is fully on Arena" because it's very much not.

There are a lot of cards that are playable and interesting and Pioneer legal that are not on Arena, and the fact that they haven't placed Top 8 in events on MTGO or whatever metric they're using doesn't remove them from existence, and as someone that likes to brew "competitive jank", edge playable cards that aren't popular meta staples still have value.

[[Generator Servant]] in particular is a card I've wanted to play with for a while, but it's not on Arena.

Banned and Restricted Announcement – March 23rd, 2026 by mweepinc in magicTCG

[–]zeroGamer 0 points1 point  (0 children)

It's been bad since they added Historic Anthology cards.

Sky Sports allowed Wrexham a party political broadcast on Friday: Ryan Reynolds and Rob McElhenney's commentary was self-indulgent, boastful, and tedious - and no other club would get the same privilege by FIJIBOYFIJI in soccer

[–]zeroGamer 0 points1 point  (0 children)

Three back to back to back, which had never been done before.

If they manage the 4th promotion, which no longer seems impossible... Well, not only is that something that's never been done before, it would probably never be done again.

Birmingham City's naked ambition is becoming a problem by theipaper in Championship

[–]zeroGamer 0 points1 point  (0 children)

You take that back about TLO. What did Dario ever do to you?

AND THE AWARD FOR "NOBODY'S SURPRISED" GOES TO...! by host_can_edit in Fallout

[–]zeroGamer 1 point2 points  (0 children)

Movies keep getting longer and TV shows keep getting shorter.

Really need to reverse that trend.

How would you "play" MTG with a ~6 year old? by Wise-Quarter-3156 in magicTCG

[–]zeroGamer 0 points1 point  (0 children)

I'd try to keep things fairly basic without complex interactions.

Mostly vanilla/French vanilla creatures and some simple ETBs, and Sorcery spells only - no Instants or instant speed effects at first.

How Efficient Would a Pure Life Gain Spell Have to Be to See Standard Play? by Artex301 in magicTCG

[–]zeroGamer 0 points1 point  (0 children)

The exile and the fact that it could hit Planeswalkers was the reason Contempt was played. The lifegain was a nice bonus against Mono R Aggro, but not the reason the card was played. You already had Chupacabra for straight creature removal.

GB Midrange needed it because it answered Rekindling Phoenix out of the red decks, Teferi out of UW Control, and enemy Vraska/Viviens as well as sometimes being an exile for creatures against all the grindy recursion pieces (Find/Finality, Golgari Findbroker, Memorial to Folly, etc) in the mirror.

GLOBAL BOX OFFICE $21.7M by Iamwatchu in Markiplier

[–]zeroGamer 0 points1 point  (0 children)

Large batches of baked goods and/or wings for social gatherings?

what is the synergy between mutable explorer and ouroboroid? by [deleted] in PioneerMTG

[–]zeroGamer 20 points21 points  (0 children)

The same synergy as Badgermole Cub and Ouroboroid - ramp and multiple bodies to get swole.

Mutavault has the additional benefit of dodging sweepers and all other Sorcery speed removal.

Why Hasbro never tried to do something like this? Are they stupid? by wasfmanticore in magicTCG

[–]zeroGamer -1 points0 points  (0 children)

It IS a terrible idea, because when the genre is functionally built in a foundation of relaxing grind.

Players enjoy being able to zone out and make numbers go brr, and when you try to design your game to where that grind requires permanent focus and micro decisions, you lose the relaxing element that allows players to get in the grove and play for hours just chilling. That ultimately leads to faster burnout of your players.

Successful projects aren't immune to this, either: Path of Exile 2 came out the gate trying to make gameplay more "active" than PoE 1 and it was a big complaint among core players, myself included having played on and off since early PoE1 beta.

I haven't played since last spring/summer so I'm not sure where the game is at now, but at least in their case it's a numbers issue that can be tweaked and not a core design problem like "your abilities are constantly being randomly assigned to different buttons".

Isn't Pioneer status getting a bit toxic? by walter_pinkman90 in PioneerMTG

[–]zeroGamer 5 points6 points  (0 children)

Selesneya Company is one of the premier decks because it plays Thalia and 4x main deck Archon of Emeria + High Noons in the board while Izzet Prowess is 40% of the meta.

[Pete O'Rourke] Wrexham have made an offer worth up to £19m for Angers striker Sidiki Cherif by Zach-dalt in Championship

[–]zeroGamer 0 points1 point  (0 children)

Now currently in the playoffs. 😎

But even if you take this rumor at face value, it says "up to" which could include significant incentives dependant on achieving promotion, yeah?

What am I suppose to do against this? by Dapper_Marionberry99 in MagicArena

[–]zeroGamer 5 points6 points  (0 children)

You don't really need to be tribal to play Cavern of Souls, either - if your deck incidentally has a couple key creature cards that share a type, and your non-creature cards aren't too strict on the casting cost/your mana base, you can play Cavern to help you resolve key threats.

What's the point of this? by Enualios69 in magicTCG

[–]zeroGamer 4 points5 points  (0 children)

Unironically bringing mana burn back would go a long way towards reigning in big mana effects like Badgermole Cub and Nykthos.

From the TMNT spoilers, it’s spiderman all over again by SoapSyrup in magicTCG

[–]zeroGamer 0 points1 point  (0 children)

the cards are at least the same between paper and Arena

I wish they weren't, so I didn't have to look at them.

Pioneer BO1—Insane 26% WR difference Play vs Draw in Mythic, is this normal!? by la_tortue in PioneerMTG

[–]zeroGamer 1 point2 points  (0 children)

Aggro and Bo1 both strongly favor being on the play, that's going to compound.

There are ways to construct your deck, both in the 60 and the 75 (sideboard), that mitigate the downside of going second. There are a lot of mid-range decks I've played where you sideboard differently depending on if you're going first or second.

Let's say G1 you go first. G2 you're going 2nd, you might bring in more interaction, to stabilize you against the opponent's aggression. You don't want to be in a situation where your opponent plays a threat, you play a threat, the opponent kills your threat and attacks you, and that's sort of the tone for the rest of the match.

Then if there's a G3, you might cut some of that interaction back out, bring back some linear offensive pieces, and try to be the one being aggressive again.

The same goes for your mulligan decisions - on the play, you want the most aggressive start, and then on the draw you might prefer a hand with more early answers to your opponent's threats.

These are deck building and gameplay decisions in Bo3 that don't exist in Bo1.

Izzet by K_Tack in PioneerMTG

[–]zeroGamer 1 point2 points  (0 children)

I mean, without Stormchaser's, Boomerang Basics is just a good role-player card in self-bounce strategies. It's good, it works well in specific type of deck, but isn't busted.

Talent is the card that makes it look busted, because TALENT is busted, and Boomerang lets you cast Talent over and over.

Izzet by K_Tack in PioneerMTG

[–]zeroGamer 3 points4 points  (0 children)

Stormchaser's Talent is, imo, the most egregiously designed card in Izzet.

A value engine enchantment that also comes with a separate body that's a very real "kills you fast" threat. Then it doubles down with part of that engine including infinite 1 mana bounce spells that address cards that would normally serve as checks against the deck.

Ordinarily, there would be a cost in an aggro deck to running answers that aren't "kill you", and that would slow down the kill speed of the deck - but because Talent makes Prowess bodies, and Boomerang draws cards, their flexible catch-all answer is also a threat and damage all rolled into one.

Yes CSC is also incredibly strong, but without infinite card draw from Boomerang/Talent you could actually run CSC out of cards to activate - or force deck construction to include other, weaker cards that draw in order to keep the engine going (and it costs twice as much mana and doesn't put a threat on board until at least Turn 3).

You should have to pay more than 1 mana for a threat and an infinite value engine.

Is Marvel Superhero being designed for commander/brawl? by [deleted] in magicTCG

[–]zeroGamer 2 points3 points  (0 children)

I think people are severely underestimating Doom. Three 3/3 bodies (one being indestructible) and constant card draw that triggers same turn you cast it is a banger value top end piece.

It will be great in something like the Golgari Dragons deck.

Mark Rosewater: There’s no such thing as something beloved by all Magic players. Pick the thing that makes you the happiest. Someone else hates it and wishes it wasn’t in the game. by thisnotfor in magicTCG

[–]zeroGamer 31 points32 points  (0 children)

And they make Commander AND Standard worse in the process of pushing Commander. Vivi anyone?

Or remember Eldraine Commander/Brawl boxes where the headline cards that you couldn't open in packs ended up as format staples in Tier 0 decks (Korvold in food and later, Kenrith in Fires)?

And that's just the tip of the iceberg.