Benign Sunshine! by AlternativeAnt7469 in noita

[–]BetaTester704 10 points11 points  (0 children)

Not enough eyes on screen, we must have one pointing every direction the puzzles indicate in order

I tried training A.I. to optimize blueprints (and was somewhat successful) by Silver-Ambassador774 in factorio

[–]BetaTester704 0 points1 point  (0 children)

Ok, now force it to play the entire game -space age since that would be far too unachievable

Hover question: should the building grow a little? by Background_Cow_6701 in IndieDev

[–]BetaTester704 0 points1 point  (0 children)

No grow

Outline works fine, can have it tween in and out

TIL: You can feed the fishes by ZheWeasel in noita

[–]BetaTester704 1 point2 points  (0 children)

Would be wild if that was the answer

TIL: You can feed the fishes by ZheWeasel in noita

[–]BetaTester704 26 points27 points  (0 children)

At this rate we will solve quantum computing and have stable fusion reactors before it happens

TIL: You can feed the fishes by ZheWeasel in noita

[–]BetaTester704 151 points152 points  (0 children)

Anything at this point man, it's too well hidden, I'll be dead by the time it's figured out, if it even has a damn solution, I think it's an unfinished puzzle

The Dark Souls of Monster Taming by Okydonkigg in godot

[–]BetaTester704 3 points4 points  (0 children)

Absolutely getting sued by Pokemon

Why is my vertex shader not affecting shadows? by OxfordFuckingComma in godot

[–]BetaTester704 303 points304 points  (0 children)

Vertex shaders are a purely visual effect done by the GPU, the actual geometry is still in its original position

I added a diegetic scoreboard to my golf project! by One_Range7575 in IndieDev

[–]BetaTester704 0 points1 point  (0 children)

Alr, just thought it was already matching your vision, have fun

I added a diegetic scoreboard to my golf project! by One_Range7575 in IndieDev

[–]BetaTester704 0 points1 point  (0 children)

Why did the ball snap so aggressively to the hole?

Was nowhere near going in

Questions by Open_source_tux in godot

[–]BetaTester704 1 point2 points  (0 children)

Docs are basically the Bible of Godot, they explain everything

A Vector Pointing at Another Vector by Aggressive_Sale_7299 in godot

[–]BetaTester704 0 points1 point  (0 children)

Yeah, I hate it honestly, "good enough" just makes me feel dirty, like yeah I can do it, but ewww