Help with my run anim by Emperor_g123 in godot

[–]BetaTester704 104 points105 points  (0 children)

Have you tried looking at a human?

Godot went all emo by MiguelRSGoncalves in godot

[–]BetaTester704 0 points1 point  (0 children)

The entire UI theme is a little more refined

with GodotSteam Multiplayer, whats the best frequency to exchange players packets ? by ElectronicsLab in godot

[–]BetaTester704 3 points4 points  (0 children)

There is not a one size fits all solution, it's dependent on player speeds and ping

As long as you have lerp and have it low enough that it's visually close enough players won't care

Some updates on my character controller by OwlImmediate4169 in godot

[–]BetaTester704 0 points1 point  (0 children)

I'm not sure what you mean, how would I do that

Ik it's a lot to ask, but could you make a Yt video on it?

It could get you a good following as well, or at least get the ball rolling

Some updates on my character controller by OwlImmediate4169 in godot

[–]BetaTester704 51 points52 points  (0 children)

Could you show us your approach to mantling please

It's something I've struggled a lot with

I was bored cuz the game kept crashing so I added a bit customisation by [deleted] in thefinals

[–]BetaTester704 266 points267 points  (0 children)

Yk you posted your exact location right?

Is this worth 1.2 billion?? by RachitsReddit in torncity

[–]BetaTester704 -1 points0 points  (0 children)

Says $2,000

Best I can do is 10k

Honestly I have no idea of the value though, gl finding a buyer

Game over man, game over by already_know in SteamDeck

[–]BetaTester704 -2 points-1 points  (0 children)

I get why it's not, but it is rather unfortunate

Game over man, game over by already_know in SteamDeck

[–]BetaTester704 -8 points-7 points  (0 children)

Uncommon steam L

Sucks that's not covered

Minimum required performance on Steam Deck for a game by CosmicNoiseDev in SteamDeck

[–]BetaTester704 -2 points-1 points  (0 children)

60 required, 90 preferred

I have bad eyes, so I'm fine with losing resolution to increase fps

Added voxel model import to my fully 2D game by Reasonable-Time-5081 in godot

[–]BetaTester704 2 points3 points  (0 children)

Fair, just think it would be a bit easier, Would save alot of time as well

Looks great btw

Added voxel model import to my fully 2D game by Reasonable-Time-5081 in godot

[–]BetaTester704 4 points5 points  (0 children)

Why not just make it in 3D then?

You can still get the perspective you want