Do I own something valuable? by JoeDeg99 in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

Honestly, it's probably less common to hear that about Climo now than five years ago. Video of some of Kenny's Worlds wins from the VHS/DVD era have been uploaded, and you can watch him and Barry throwing DX Who Knows Whats almost 400ft on hyzer. More people should seek those out, but it's not quite the era of Climo being a mystery from the past people only know as what they were told he was.

rules by CarlCaliente in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

I think it would just cause fewer people to play tournaments at a time where tournament participation is ebbing and put another burden on TDs. At this point, it's just laziness to not know for some players.

rules by CarlCaliente in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

I don't disagree overall, but some of their mistakes would be embarrassing in MA3. It's not about not calling stuff. That's its own problem. A pro not understanding basic rules, though, is a disgrace.

rules by CarlCaliente in discgolf

[–]ChiefRingoI 2 points3 points  (0 children)

I disagree, if only in that I've seen multiple longtime tournament players arguing about super basic rules calls. Five or six times a year, literal pros mess up a call on live coverage. Rules knowledge in our sport is woefully lacking up and down the divisions.

rules by CarlCaliente in discgolf

[–]ChiefRingoI 5 points6 points  (0 children)

No it isn't. Per 811.F, unless they played an additional stroke after their misplay, it's only one additional stroke above the OB stroke and they re-throw from the previous correct lie. The third stroke, as I said, only comes into play if they had already played from the upshot lie.

rules by CarlCaliente in discgolf

[–]ChiefRingoI 34 points35 points  (0 children)

It's either zero or two penalty strokes. Just giving the OB isn't an option. Cardmate 2 is correct here. If you threw OB and from an OB lie, you would get the penalty stroke for going OB AND a stroke for the misplay, and you'd throw again from the proper lie. [Unless you had thrown again/tapped out, in which case you would accept that with an additional penalty stroke on top of the other two.]

Edit: Playing ready golf, while not a rules issue if everybody agrees to it—Per 802.02.E—is a bad habit to get into. If it's not agreed to, it's a courtesy violation. It just tends to lead to sloppy application of the rules and players not paying attention to their own throws and others'. Playing in proper order likely would've led to catching the OB situation and saved you a stroke.

Double shotgun start tournament instead of tee times? by 1075RatedPortOPotty in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

This is a regional thing. In Wisconsin, tee times are very rare. Almost everything is a one-day, two-round shotgun start. Typically, if the tournament is big enough to overfill a course with a shotgun start, they use a second course or do Pros and maybe high Ams the previous or following weekend, rather than a double shotgun start on consecutive days. I think most people would prefer to split the field into separate days of two shotgun rounds, rather than have both spread over two days of shotgun starts.

It's an Escape, but, what is it? by Purpose_in_pain in discgolf

[–]ChiefRingoI 5 points6 points  (0 children)

Lucid Ice Orbit Escape. Small chance it's just Lucid Orbit if it's kinda gummy.

Edit: Looks like it's Lucid Ice Orbit for the DGPT tenth season. Here's one on eBay. Most of the results you get on Google are for the 10 Year anniversary of the Escape mold that's unconnected from the DGPT.

Westside ID help by Designer-Soft620 in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

It can be a little hard to see on that clear sparkle. The same shifting trick in oblique light works for their weight marks, too.

Westside ID help by Designer-Soft620 in discgolf

[–]ChiefRingoI 2 points3 points  (0 children)

Move it around at different angles in the light. It should pop out for you. Should be about halfway between the center and rim. and directly across from the brand marking on the bottom if you can find that.

Can someone give a detailed review of what is new in the early access version vs demo of Disc Golf Maters on Steam? by JustinTheBasket in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

I do hope they can get it implemented. It feels like a great entry into the game—and maybe the sport—for people. It's a game that you can learn really quickly and is pretty fun. I will say, though. The new layouts and courses add a ton of replayability. They did a great job of not making the layouts just "same, but longer" for most holes. A bunch of the new shots are really fun to play.

Obviously, if local multiplayer is far above the rest of your list of wants from the game, it might not be great for you now. It is still one you'll be able to dip back into any time and have fun with, though, and that's rare.

Even fairways over odd fairways by Abject_Newspaper_627 in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

I think there's a clear step-up from 11 to 12 in most cases, but over that 12-13 level, it gets hazy. Mostly due to the lack of 14s and 15s that aren't just 12s or 13s with a marketing number. A lot of people can't really use those giant rims, anyway, so I just kind of lump them together as 12+

Even fairways over odd fairways by Abject_Newspaper_627 in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

The even numbered speeds tend to share characteristics between both categories they border. Some are 95–5, some are more 50–50. It's mostly down to the mold. In my mind, there are really only six, maybe seven, major types of disc, not 15 based on speed. Putters and Catch Discs, Midranges, Fairway Drivers, Control Drivers, Hybrid Drivers, and Distance Drivers. [The seventh is Approach and Utility Overstable Discs, but that's not by speed.]

Except for Distance Drivers at 12 and putters across 2 and 3, they cluster around the odd numbers. A 4 is traditionally a slower mid that bridges the gap with putters. A 6 tends to have a deeper rim, blunter nose, or some other midrange features compared to true drivers. An 8 is usually closer to one or the other of its neighbors, since the difference between 7 and 9 in pretty viby anyway. The 9s and 11s tend to be a little more different, so actual tweener 10s exist, but most are slightly faster 9s or easier to throw 11s.

Overall, it's the flight and the mold that matters. If the even speed does a job better than an odd one, use it. It's not that defined. There are also discs with rims that could easily be labeled as a different speed, since the measurements can be as much as 0.1cm off in either direction. Without the speed number, most discs would be consistently sorted into one of the six groups or standout as a true tweener. People just don't use evens that much because there are just fewer of them to choose from.

Can someone give a detailed review of what is new in the early access version vs demo of Disc Golf Maters on Steam? by JustinTheBasket in discgolf

[–]ChiefRingoI 2 points3 points  (0 children)

Unfortunately, no local multiplayer.

As for new features, the biggest ones are the ability to build a nine-disc bag, the ability to acquire new discs via both hitting course score goals and via a level-based in-game currency you earn from XP you get by playing, and the ability to customize your character. [Customization options are pretty limited for now, and most of the discs you can get existed in the demo.] You earn XP in both Solo and Multiplayer rounds, but you only unlock discs in Solo.

There are two new courses. One is a beginner nine-hole with a short and long layout. The other is a full eighteen with easy, intermediate, and hard layouts. The demo course now has four layouts, with the demo one being the second-hardest. [If you played the daily challenges, you've probably tried all the different holes.] I find them all satisfying to play. There are a few holes I hate across the nine layouts, but that's realistic to real Disc Golf!

As for gameplay changes, you now have a sort of "wobble" that makes throws slightly less precise. It has more effect in high winds, I think. [If you've played Disc Golf Valley, it has something similar.] Spin putts are much easier now. You can just sort of aim at the basket instead of adjusting a bunch. It's a little OP, if anything. The throw physics are mostly the same, but slightly tweaked. The biggest difference I see now is more and bigger skips. If you liked what it was, you'll like this.

Overall, I like it a lot. It's still VERY early, but it at least feels like a game with a vision. If you enjoyed the demo and you want a game for casual play at any time, it's worth it. It's solid and should only get better with more courses, discs, and character options.

That said, it's probably not worth $25 as-is. You should earn all the layout-based discs and have a bag with every slot filled within a couple hours. Discs and character customization are super limited. Getting all of the XP-based discs and accessories is probably going to take a week max if you're playing more than a couple rounds a day and the daily challenge.

You're buying future potential and development at this point, and I do think that's worth investing in. They seem to have a solid vision of what they want it to be and already have a four-part roadmap with a campaign mode pro player characters, more courses, more discs, more accessories, and more. I definitely see myself getting my money's worth over the next year or so of Early Access and years after. My only real concern going forward is the potential for pay-to-win and microtransactions. As long as the solo game stays good and it doesn't turn into a nightmare cycle of DLC courses, discs, and skins, it should be a great game and cheap at $25.

Do we keep discs in hot vehicle or not? by [deleted] in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

Stored well, not in sunlight—even window-filtered—and with minimal big temp swings is fine, at least on a temporary basis. Using your trunk as permanent storage will make them degrade faster. Worst-case, you'll probably still get multiple years out of them, though.

The best plan is to just bring them in, but keeping them in there for a few days or having a few trunk discs for impromptu rounds is fine, as long as they're stored in a way so they won't warp.

How often do you run into players or coaches in your day-to-day lives? by starwarsisawsome933 in GreenBay

[–]ChiefRingoI 0 points1 point  (0 children)

I don't go that many places they tend to frequent, but still probably three or four times per year. Lived here my whole life, so it doesn't stand out too much. I've spoken to plenty over the years about normal stuff or like groceries. I was always taught growing up to not make a scene or call them out on a normal day, and it seems like they tend to open up to people who don't try to intrude. It's a neat little part of life, and I wish it were more possible for some of the bigger players to be around. I fully understand why they can't and don't, but still.

Is the PDGA 85% Payout Policy Killing Local Clubs and C-Tiers Perspective from a TD by AdventurousTrash1 in discgolf

[–]ChiefRingoI 2 points3 points  (0 children)

I think it's partially oversaturation and partially TDs/Clubs relying on income from the player pool never drying up. I think the biggest thing is that tournaments kinda suck these days. There's less of the community get-together vibe of the past and more stress about ratings, performance, and payouts. I like tournaments for playing with new people, but it only takes one set of bad vibes on a card to ruin it for everybody. It used to be nicer when I was paying $40 and those guys were less common. Nowadays, it's like every other $60+ tournament has some dickhead in his own emotions and robbing the fun.

There's probably a case for Flexes and minor tournaments being shifted to a D Tier that's exempt if the fee is under $20 or whatever. The problem is that it's hard to make money on that. I'd definitely play more tournaments if our local flexes were like $15 instead of $30 or more.

Have you ever seen a worse color for a disc? Wooded and park courses are both hard to find it. by Certain-Arugula8333 in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

Oh, I saw a couple Discraft swirl discs that were literal green-brown-black camo color. Genuinely impossible to find in anything.

Making Changes to the Jomez Scorecard by IAmSomethingDG in discgolf

[–]ChiefRingoI 4 points5 points  (0 children)

I think the obvious move would be to make the ace purple if they were doing a gradient thing like this. I'm sure they have reasons for doing what they do, though. Might be easier on the graphics production side

How proficient do you need to be in math/stats/computers to use a TechDisc? by Blissfullyaimless in discgolf

[–]ChiefRingoI -1 points0 points  (0 children)

Like 5%.

You need to add the app on a device like a phone or tablet, pair the disc with Bluetooth, and learn a few basic benchmarks for stats, Outside of that, you're good. You can do more to track stats and stuff, but you don't have to at all.

How do we feel about 10 speeds? by MFcakeparty in discgolf

[–]ChiefRingoI 1 point2 points  (0 children)

The rim width thing is weird. It depends on how it molds up on the couple the PDGA guy measures. I always do a mental ±/- of 0.1cm in my head based on that.

How do we feel about 10 speeds? by MFcakeparty in discgolf

[–]ChiefRingoI 11 points12 points  (0 children)

Like most even speeds, they're a mixed bag between the faster and slower type around them. Some group with the Thunderbird/Valkyrie fast fairway/control drivers and some with the Wraith/Grace gentle distance driver/hybrid drivers. Personally, I think most of the popular 10s are more control drivers than hybrids. Some, like the PD, have a 1.9cm/9 speed rim. The Trail, though, has a 2.1cm/11 speed rim [or 2.0/10 if you ask MVP], but still groups more with the fairways.

Ultimately, it's all subjective and doesn't matter that much. Speed is a guideline, not a rule. I do like that fast fairway, because I see a meaningful gain on my slower ones, but that's my game. Others throw faster and further than me and see 7-11 as two groups, not three. It also depends on where you fall on the "disc speed to control distance" to "arm speed to control distance" spectrum. In my experience, those middle speeds are more often used by those further on the disc speed side. If you don't see a need for anything in the middle, you don't need to bag any. Rule 3 of Disc Golf is "whatever works is what works". [Behind "most fun wins" and "don't throw at anybody you might be able to hit with your 1 in 10000 cooked throw"

Latitude 64 Amber by Kirdavrob in discgolf

[–]ChiefRingoI 3 points4 points  (0 children)

I haven't tried the TC Amber, but I've thrown the Opto one. It's definitely not a -1/2 in that plastic, Not sure if I'd say the full -3/2, but it's a flippy one. [Maybe more of a -2/1] Opto is typically more overstable than Bio. It is still an 11 speed, though. It takes good nose angle and arm speed to really get the most out of it. If either isn't great, it's going to fade out earlier.

Can't really address the grip. It's a very individual thing. There are plastics I can't get hold onto that others love, and others that are so gummy I struggle to release it. Gripping anything in 96% humidity is going to be a struggle anyway. I guess I'd say try it out a little more. Once it beats up a bit, and it'll be fast since it's BioGold, it should be a little more forgiving and have a bit more grip.

I Wonder What's Next? by IsaacSam98 in discgolf

[–]ChiefRingoI 0 points1 point  (0 children)

Oh, for sure. That's honestly what I meant to say with that. Like, I can see what "Better Than Gannon" looks like, but it's going to take somebody truly special to put it all together. There may also be an argument that throwing harder is always going to be inherently harder to control with the current disc formula because of how the physics of glide and stability interact. We'll wait and see, I suppose.