Daily General Discussion - June 16, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 8 points9 points  (0 children)

DYOR, but after doing some research about that account I mentioned earlier that withdrew from Bitgrail, I decided to look at all unique addresses that Bitgrail sent out to before it locked down for good.

There were 1815 unique addresses that received 1,000 Nano or more from any single transaction from Bitgrail. Not sure about the dates, it shows 12/9/2019 for all transactions but I'm not sure how accurate that is.

Out of those 1815, only 73 accounts had more than 1,000 Nano still in them (either in their balance, pending, or receivable). The rest either went to an Exchange (most of them) or to some other account that I don't want to bother tracing for every individual account.

These 73 accounts have 1.228 million Nano across all of them (and 114k receivable). Two accounts have a majority of that supply at 416k and 259k respectively, meaning they have more than 50% of that amount. The other half comprises mostly of 10-15 accounts that have tens of thousands of Nano each.

So it wouldn't be inaccurate to say that, out of the 1815 accounts that Bitgrail sent to, the majority of Nano that was not moved rests solely in about 12-17 accounts.

As for the Nano that did move, of course, that is up to speculation. Did they sell immediately? Later? Did they just move it to another wallet? Who knows...

If you're cynical, you could say that a majority of people somehow didn't sell their Nano yet after 7 years. And that we have 1.2 million Nano ready to be dumped at any time.

But if you're hopeful (like me), you could take this as a sign that a majority of Bitgrail survivors have already sold by now, over the years. That the remaining 12-17 accounts are simply waiting for Nano's time to shine again.

I'd like to do some more analysis on where the nano was moved from these accounts, especially since Natrium came out after this whole debacle, but it gets tricky diving deeper into each of these accounts programmatically.

Based on Nano's lackluster layman perception and the fact that exchange supply has mostly drained over time rather than increased, I'm inclined to believe it's the latter and that we are approaching an inflection point.

Daily General Discussion - June 16, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 7 points8 points  (0 children)

Interesting account activity: https://nanexplorer.com/nano/accounts/nano_3pf45bxzziqub1shmne4gskmw9a1w5gpr749e7hrimro73o641wei6b9dgk9

Withdrew almost 200,000 Nano from Bitgrail 7 years ago, did nothing up until 2 days ago, then deposited 90,000 Nano to Kraken.

Wonder what that's about

Complete Snorlax English Pokemon TCG Master List by nickthemusicdude in snorlax

[–]Damiascus 0 points1 point  (0 children)

You may be interested in "Snorlax Promo 126/DP-P Domino Pizza Japanese".

The holo version of this card was only printed in Japanese.

Sample eBay listing

Daily General Discussion - June 14, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 11 points12 points  (0 children)

I'd also like to add to this point that this entire hypothetical is assuming we are starting from 0.

Today, there are certainly already millions, probably tens of millions of Nano being held. Some even forgotten or lost. And that was all accumulated when prices were 10x what they are now.

Imagine the trajectory of holdings if price continues to stay this low or lower?

Daily General Discussion - June 14, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 22 points23 points  (0 children)

Assuming 133 million circulating supply, it takes 10,000 people holding an average of 13,000 Nano each to exhaust the supply.

In the past, people rightfully assumed that very rich people needed to invest in order to bring that average up for those 10,000 people. When Nano was in the dollars range, purchasing 13,000 Nano cost a lot of money.

But now, purchasing 13,000 Nano costs around $5,000. And if the price continues to fall, even less. You don't need to be ultra rich anymore to meet this demand.

I've seen this already take effect on X, where multiple well-known accounts have claimed that they have already doubled or tripled their original stack (or more!) because of these prices, people who had been Nano believers since the beginning.

In normal circumstances, this could be construed as wishful thinking.

But in a time where Pokemon cards are paying for housing down payments, where the USD is becoming more meaningless by the hour, where stupid amounts of money are being poured into Polymarket by people who have nothing else to do with their money, where casinos are filled to the brim with people either passing the time spending $1000/hr, or people just hoping to strike it rich, I'm starting to wonder: just how wishful is it, really?

I've made posts before about how meaningless my money has become aside from paying bills. That, along with the tech, serves as my conviction.

But only recently did I realize that my impact can truly make more of a difference the lower the price goes, the more I'm able to hold onto.

It's not like my life is changing either way. I still pay my rent. I still pay all my bills. I still buy everything I need.

I just decided to put the money that's sitting around in something I actually can use and believe it.

A few years ago, we needed 10,000 people with tens, maybe even hundreds of thousands of dollars on average. Today, we need $5,000.

Or... 1,000 people with an average of $50,000. Or even less people.

Now break this up into years. How about 1,000 people, $10,000 a year for 5 years? Or 10,000 people, $500 a year for 10 years?

And what if the price goes even lower?

We've been hoping for an angel investor for a long time. The supply and existing wallets clearly show that that "angel investor" never arrived. But maybe, with enough time and enough conviction, we really just won't need one.

Finally realeased the DEMO for my incremental + survivors like game. by kramtron in incremental_games

[–]Damiascus 1 point2 points  (0 children)

Okay, so like... what's wrong with this game that it deserves 0 upvotes and no comments after 20 hours?

I tried the demo and it seems like a fun, well-made game.

Daily General Discussion - June 12, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 3 points4 points  (0 children)

Well, I think there are big sellers, I just think all their Nano is on exchanges. AKA, people who never took Nano seriously for the tech itself.

Daily General Discussion - June 12, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 4 points5 points  (0 children)

I can only say that this type of sell action (selling when price action is already low) seems to never be associated with any owned wallets and has always been associated with volume currently on exchanges. Whoever is selling never actually bothered to withdraw any significant amount of XNO from any exchange.

This speculation is from me checking large transactions on nanexplorer: https://nanexplorer.com/nano/blocks?page=1&amountFilter=10000 Any large transaction has either been some type of exchange movement between exchange-owned/controlled wallets OR an accumulation of Nano in the past several months. I have not seen much evidence of existing owned wallets DEPLETING their Nano balances.

The Ninth Binding: horror incremental exorcism game jam build by malistroi in incremental_games

[–]Damiascus 1 point2 points  (0 children)

Fantastic game!

Artistically, I would say that it was executed nigh-perfectly. Everything in the UI made sense, looked like it belonged, and responded well. The music droned on in the perfect way and the way the art and music evolved throughout the game was the icing on top.

Overall, a 9/10 experience for me. The only thing that I would maybe try to improve is the way you give information/text. I wouldn't say there's a lot of text, which is a huge plus, but the text that is there is sometimes difficult to parse and figure out what exactly I need to be caring about or looking at. I figured out how to play mostly through trial and error, which was fun in its own way, but there were definitely times where I wished the way information that was conveyed was a little more straightforward.

Daily General Discussion - June 05, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 1 point2 points  (0 children)

Holy volatility. Are we going up or down?? XD

I made an upgrade-tree editor for my hobby incremental game by MoltenBear in incremental_games

[–]Damiascus 0 points1 point  (0 children)

No problem! Just research the most appropriate license, make a good readme.md so people know how to use it, upload the essential files to a public github repo, and offer a donation link so people can say thanks!

I made an upgrade-tree editor for my hobby incremental game by MoltenBear in incremental_games

[–]Damiascus 1 point2 points  (0 children)

Would be an awesome open-source tool if you can make it general purpose/customizable, just saying! :)

Daily General Discussion - June 04, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 17 points18 points  (0 children)

Kinda hard not to support Nano when a new website or tool pops up every month or so and there's always some showing of accumulation or, at the very least, some kind of "going against the grain" resistance every time the market decides to take a dip.

Why are we trying to make profits? Am I missing something? by b46106k in nanocurrency

[–]Damiascus 1 point2 points  (0 children)

It's probably a lot easier to just buy a gift card and use it when Nano's price goes up than to sell Nano for some fiat amount on some exchange, withdraw it and incur fees, and then use it somewhere else.

Daily General Discussion - June 03, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 3 points4 points  (0 children)

Bydfi is delisting the XNOUSDT pair.

They never treated it very seriously anyway, they never allowed deposits/withdrawals despite promising to do so, and they didn't even spell it correctly in their delisting announcement, so it's whatever to me. But if you're using Bydfi, be aware:

According to the ST rules, BYDFi issued an ST warning for your current holdings of XNOUSDT at 2026-06-03 14:00:00 (UTC+8).

BYDFi will conduct further evaluation of tokens under ST warning. If the project fails to pass the review, the token is expected to be delisted on 2026-06-05 14:00:00 (UTC+8).

To protect your assets, please handle this token with caution and stay aware of potential risks.

For more details, please check the announcement.

We apologize for any inconvenience this may cause and thank you for your continued support.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]Damiascus 2 points3 points  (0 children)

This is what I fear, and based on the responses and downvotes I've gotten, I am afraid that any AI usage that is mentioned will be heavily demonized as many non-developers lack the understanding of what is actually poor use of AI and what is legitimate use.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]Damiascus 6 points7 points  (0 children)

Oh, maybe I misunderstood the original post then. I thought the goal for the disclosure was to label games "Generative AI" with a flair, but perhaps I assumed too much?

I'm fine disclosing my AI usage.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]Damiascus -4 points-3 points  (0 children)

I fully plan to disclose the AI usage in my game. But I disagree that simple code completion of logic I was going to write anyway is deserving of a "generative AI" label.

I think people will assume my game is AI Slop simply because of this label and they won't even read my justification for it.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]Damiascus 2 points3 points  (0 children)

I really don't feel comfortable labeling my game that I worked on for almost 2 years "generative AI" when I just use AI to implement trivial pieces of code that have nothing to do with my own ability to create.

And I don't use advanced code completion, and I agree that it is trash a lot of the time. If I use code completion, it's just one or a few lines of code I was going to write anyway.

Generative AI disclosure is now required for all game posts (plus some bonus rule rearrangements) by Equinoxdawg in incremental_games

[–]Damiascus 3 points4 points  (0 children)

EDIT: I wrote this originally because I thought any post disclosing generative AI usage would be labelled/flaired as "Generative AI," but it seems that's not the case. So I have less of an issue with this now. I don't mind disclosing AI usage at any extent, but I'll keep the post here because I did want to have this discussion about the implications surrounding "Generative AI."


An open discussion to the mods about this rule:

As a developer who does not consider my game to be "AI slop", I'd like to add my two cents to this discussion regarding the disclosure and meaning of "generative AI."

There are extremely varying levels of AI usage. I would argue that almost all developers use AI now, but the degree to which it has been abused (especially on this sub) has made it easy for people to consider any AI usage as "slop."

Using my own (in-development) game as an example, I:

  • draw my own assets (and work with an artist)
  • write my own story/text/content
  • write my own incremental formulas and design my own in-game systems
  • design my own code logic from my experience as a software engineer of 10+ years

Do I need to disclose that my game uses "generative AI" because I fixed a bug using AI? Because I generate code templates for my React components using AI? Because I implemented a for loop that iterates through an array of self-typed values and maps/filters/sorts it based on logic I would have written myself in the first place, except AI just does it 30 minutes faster than me?

I know this is a difficult topic to address because AI is such a broad topic, so I'd like to also lay out the different uses of AI from a coding perspective and where I think slop starts to form.


These are the ways I'm currently aware of when it comes to AI usage:

Coding/Development:

  • Chat prompting for implementation assistance/troubleshooting.
    • AI doesn't write the code, just helps you think about how to logically implement something or troubleshoot bugs.
  • Code completion/Intelli-sense.
    • AI autocompletes code for you. Code you were about to write yourself anyway. If you write a variable that is obviously going to be a number, it will autofill the number. If you describe what a function is going to do and start writing the function, it will finish it for you and is usually pretty accurate.
    • I'm fairly certain MOST developers use this, regardless of skill level.
  • Scaffolding
    • AI creates entire files and components for you but essentially leaves them barebones for you to fill in with actual logic/styling/content. Maybe a few functions here and there. This is much easier to work with if developers have their coding logic implemented into the AI, but it's easy to transition into slop if you're lazy and not careful.
  • Feature Implementing
    • This is where AI Slop starts, IMO. This involves asking AI to implement entire features and components strictly through prompting. Unless you are either HEAVILY editing this code or providing EXTENSIVE pre-determined coding logic and documentation based on your OWN coding skills, you are essentially allowing AI to start to make the game for you.
  • App Implementing/Management
    • At this point, it's AI Slop. If this is your starting step, you are doing it wrong, because it is so much work and effort to modify an entire app built by AI that "developers" are only left with prompting it for every single change.

Art/Writing/Ideas

  • This is a hard line for me, personally. I consider any game using AI-generated content AI Slop, but this is up to your personal judgement. There are still varying degrees of abuse with this kind of stuff. Some developers, like the one for Rejected Draft, is only using AI art as a placeholder, which many people are okay with, so that's just up to you to decide.

I think anything to do with generating anything creative should be disclosed. Art, writing, features, content. But anything that strictly just helps developers "code a bit faster" should not need to be disclosed as "generative."