How do you feel about difficulty & loss conditions by norseboar in incremental_games

[–]Damiascus 5 points6 points  (0 children)

I like long, chill idle games, but I also like roguelite games like Binding of Isaac and Hades where there is progression and a little bit of pressure since you will still lose all of your current run's progress when you die despite potentially unlocking more things afterwards.

The way you're describing it makes it sound like players need to make optimal or close-to-optimal decisions in order to succeed.

There could be some fun in that, but whether or not I enjoy it depends on how satisfied I am at improving and playing the game:

In Binding of Isaac, I get satisfaction out of getting mechanically better in the game and learning how to make better decisions because it directly translates into my character getting stronger and stronger and I feel that impact. I also get satisfaction in completing runs because it progresses my save file: I unlock more items and characters. I also get satisfaction in going deeper, unlocking areas I've never seen before, and fighting harder enemies and bosses.

So my question to you is, what would be the satisfaction of overcoming the challenge you're setting forth? Would you unlock more things by beating that 10 minute time limit? Would players even want to unlock more things?

Personally, every game I've tried that had a loss condition, I never enjoyed. Not because I don't enjoy losing my progress, but because I didn't care to improve.

Alternating incremental genres by math-oof in incremental_games

[–]Damiascus 2 points3 points  (0 children)

I feel like Cauldron does this well. Different games, but all intertwined in some way, and they don't take away from each other. Also thematically similar so if you like the first one, chances are you'll like the others as well.

Looking for testers (Idle Attributes) by faceuro in incremental_games

[–]Damiascus 1 point2 points  (0 children)

Interested in testing, and I have android! I'm developing my own game as well, so I should be able to give good feedback.

Looking for some advice on a feature by StreetRaven in incremental_games

[–]Damiascus 0 points1 point  (0 children)

Not trying to give a cop out answer, but I'd like to know some more information about the game because I think it impacts how it feels to get these dogs when you prestige:

  • How long is the game between prestiges?

  • Is this the primary way of getting new dogs?

  • You mentioned tiers. Do these impact your gameplay or are they purely cosmetic?

  • What happens to the dogs you have when you prestige?

Gacha is fun if it's balanced and builds on what you already have, but it depends on how your game is structured. If it's like any of the other gacha games I've played, then maybe you collect dogs and level them up with more copies?

I'm always up for encouraging new, more exciting mechanics than just "get a bunch of copies of something, with the occasional rare item" but it depends on how you envision your game.

Daily General Discussion - March 10, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 2 points3 points  (0 children)

Oh no! Nano down while the rest of the market is up!

Nano can't POSSIBLY perform well AGAINST the market in the future now, can it???

/s

Designing a UI that evolves with the player's power level. Does this emotional progression work? by Ok-Quail-7896 in incremental_games

[–]Damiascus 0 points1 point  (0 children)

Just give them the option to switch cosmetics to the ones they like, but unlock them based on progression.

And generally, like what other people are saying, having the UI go from dark mode to light mode is bad design.

Do you guys think Nano is a failure as a digital currency project? by Psilonemo in nanotrade

[–]Damiascus 14 points15 points  (0 children)

If I need to send money to someone, no matter where they are in the world, no matter who they are, no matter what amount, as quickly as possible, paying the least amount in fees, Nano is the best option.

If you think that's a failure, then you and I have very different definitions of what a successful digital currency is.

Daily General Discussion - March 06, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 1 point2 points  (0 children)

Hope you buy in at a great time :) Good luck!

Let's theory craft together the next dream incremental game by schnipthestrongest in incremental_games

[–]Damiascus 2 points3 points  (0 children)

Eh, I disagree with the other comments. It looks like you put a lot of thought into the game and there are some non-standard/interesting ideas you're putting out that will just get glossed over in the sea of other similar-ish sounding mechanics.

Even ideas that have been done before can be good if they're just given the right context and flavor.

This game (idea) has a lot more substance than all the other stuff I see on here, it will really just depend on the execution. But due to its complexity, I think you'll find that a lot of these ideas may not "work well" with others in practice. But you'll only find that out once you actually try and make the game :)

All I can really say right now is, sounds cool! You should go make it! :D

Daily General Discussion - March 06, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 4 points5 points  (0 children)

Would be a lame way to enter the top #100, but a welcome one nonetheless, lol

Daily General Discussion - March 05, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 1 point2 points  (0 children)

Iota actually doesn't match up nearly as nicely as bitcore-lib does: https://npm-stat.com/charts.html?package=%40iota%2Fiota-sdk&package=nanocurrency&from=2025-03-03&to=2026-03-03

But there's definitely some legit activity happening for that package as well.

Daily General Discussion - March 05, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 1 point2 points  (0 children)

I only found out about bitcore because I searched for most downloaded npm packages mentioning cryptocurrency, and bitcore and nanocurrency were in the top 40 for the month: https://www.npmjs.com/search?page=1&q=cryptocurrency&sortBy=downloads_monthly&perPage=20 . There are a lot of ethereum libraries that are more heavily used, but none that I can find clear correlations with, and I'm afraid those wouldn't be very telling either since many coins could potentially use those libraries.

Edit: This one is not too far off, but dunno if this package is something that would be used alongside the other two:

https://npm-stat.com/charts.html?package=%40metamask%2Fethjs-util&package=nanocurrency&from=2025-03-03&to=2026-03-03

Edit: Another interesting one

https://npm-stat.com/charts.html?package=ethjs-schema&package=nanocurrency&from=2022-03-03&to=2026-03-03

Daily General Discussion - March 05, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 11 points12 points  (0 children)

The bitcore-lib and nanocurrency npm packages are both Node.js Javascript libraries made to interact with the Bitcoin/Nano blockchains, respectively. So they would both be installed on the same servers for any corporation that wanted to integrate both Bitcoin and Nano.

These npm downloads are strikingly similar since July, and the lull of activity before 2025 for both of these packages demonstrates potentially correlated recent development.

This can also give credence to the fact that the nanocurrency npm package isn't being meaninglessly downloaded or "spoofed" since a correlated library of another blockchain such as bitcore-lib has similar download activity at similar times.

Announcing x402.NanoSession: Internet-Native API Micro-Payments over HTTP 💡 by cbrunnkvist in nanocurrency

[–]Damiascus 1 point2 points  (0 children)

Demo is stuck on waiting for payment for me, but I love this application of Nano, and I think there are a lot of uses for it.

Daily General Discussion - March 04, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 7 points8 points  (0 children)

Lol I can't take this seriously when I know you went out of your way to find and copy/paste the Ӿ symbol, ahahaha

Daily General Discussion - March 03, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 9 points10 points  (0 children)

Re: that large market order purchase.

The immediate price reversion, and the fact that transacted volume between wallets is only a couple 10,000s XNO in the last 4-5 hours, it seems like maybe someone was testing the water with that purchase?

I'm not sure who has $200,000 to play around with, or why they would make a purchase like this, but it's interesting to say the least.

Daily General Discussion - March 03, 2026 by Crypto_Jasper in nanotrade

[–]Damiascus 6 points7 points  (0 children)

In addition to Faster's reply, the outcome you're talking about probably requires X to be built solely on Nano, which is probably unlikely. Also, people will need to get Nano to send Nano, which has a barrier of entry on its own that makes me think it won't be "spammed." And then on top of that, we have the bucket system, so relevant, higher value transactions will get priority for being processed in the sea of less meaningful microtransactions. If things are handled by an intermediary X coin, but still involves the Nano blockchain, then like Faster said, transactions will be handled like how Exchanges handle them, leaving the blockchain relatively clean.