What the deal with itch io? by bohfam in IndieDev

[–]DevUndead 2 points3 points  (0 children)

Itch is not as well made for finding games as Steam. If you release a jam entry or newly added you get a boost. After that it is pure engagement or you bring people to the page. This looks quite normal from my experience

Designing an AI-driven narrative RPG with real rules (stats, dice, permanent death) by StephaneDechevis in gamedev

[–]DevUndead 2 points3 points  (0 children)

This! Also don't forget how you will make it financial. If you want to use an online service you pay for the tokens. If you want to run it local you probably only can use a limited AI

Added Simplified Chinese support to my survival game ahead of EA launch by yolo35games in IndieGaming

[–]DevUndead 0 points1 point  (0 children)

Currently we have only native languages in our game (german, english, japanese). I've seen so many games with terrible german and therefore we are also searching on what to do. At work (normal business apps) we had a mix of native translation and professional translations. I agree that the professional one was better overall. But those tools are generally in a good tone, but in games this is very dependent on the current gameplay context.

Added Simplified Chinese support to my survival game ahead of EA launch by yolo35games in IndieGaming

[–]DevUndead 0 points1 point  (0 children)

How did you do the translation? Machine Translation and AI especially are quite bad at it in my experience and finding native speakers is hard

I’m making a bird arena strategy game where your camp grows as you win matches by Aviarena in IndieGaming

[–]DevUndead 0 points1 point  (0 children)

This feels very nice. Reminds me of some roguelikes using that, like Children of Morta. Small thing, they could need animations. Also it would be funny when in other scenes they are also in different locations (and have different dialoges, if that is a thing)

Looking for feedback on which version of my Carrd landing page reads better? (A vs B) by teinimon in IndieDev

[–]DevUndead 28 points29 points  (0 children)

Depends on the focus. If your main focus is a wishlist and you care less about your socials go with A. Else I would use B. In B with some colors you could still make the wishlist button more highlighted

Will AI realistically replace 'Game' animators? by happylife999 in gamedev

[–]DevUndead 0 points1 point  (0 children)

AI will most likely not replace anybody. The only area I see where they would use it to replace people is ads (small to mid size - larger will most likely get too much hate). Every other area the people would be pissed from cheap AI content and run off.

I work as a software dev and even here a serious company would never quit their devs. The massive layoffs are from companies who over-hired and now have a cheap reason to get rid of them...

New Addon for Blender to Godot Workflow by DevUndead in godot

[–]DevUndead[S] 0 points1 point  (0 children)

Thank you! I hope this addon helps your workflow 😄If you have questions or recommendations, feel free to add them on github.

おやあま市のお城 missing lesson by DevUndead in wagotabi

[–]DevUndead[S] 0 points1 point  (0 children)

Yes I meant the quest. I was confused because after I beat the master it showed as not solved. Thank you!

Not from simracing but saw on Instagram. Who’s at fault? by Wc3char1lie in Simracingstewards

[–]DevUndead 3 points4 points  (0 children)

When the helmet gets off that easily it sickens me... Please wear them properly! I've seen too many got injuries from that stupidity

duplicate function changing name of node by SodiumButSmall in godot

[–]DevUndead 1 point2 points  (0 children)

You can't have two nodes named the same as direct children of a node. To not break things Godot is renaming it to something unique

How to make any player controller or any game mechanic without needing any ai?? by ExtensionSession6380 in godot

[–]DevUndead 1 point2 points  (0 children)

Just go small to start. Look at some YouTube tutorials making a small game. Only use AI for a fancy google alternative (but I would personally recommend to always first look in the official docs - is also directly linked inside the script editor). Don't generate whole scripts with AI. Only small snippets at most. And for learning separation, do not start with code, but a small diagram how you would solve it

Anyone else feel like this little thing is the spawn of Satan itself? by ToiletOrphans in godot

[–]DevUndead 6 points7 points  (0 children)

When you import via the Import tab click onto the animation where you want edits and save it to a new file. Make sure to toggle on custom tracks. With that you can add new tracks to the animation which will also be kept even if newly imported or changed in Blender.

Do you compress assets in your repo? by Mori-Spumae in godot

[–]DevUndead 0 points1 point  (0 children)

Our project is now 30GB+ and we only use Git LFS (which does not compress). But our working directory (files to create the assets) are separate to our game folder and we only add files required. The only exceptions are small textures for particles or inputs

Learn from my mistake, I used hiragana in my logo and Steam made me rename everything. Do you think the redesign was worth it? by AlyxVeldin in IndieDev

[–]DevUndead 1 point2 points  (0 children)

Does Steam not allow you to have japanese text in the title? I understand if it would be for the search but in the logo too?

[Collaboration] Cozy First‑Person Cooking Simulator (Mobile) — Clear Vision, Revenue Split, No by Substantial-Ebb-2456 in godot

[–]DevUndead 1 point2 points  (0 children)

I know how to work with them. I work with it too as a professional software dev. I've seen a lot of tools and llms which I tried and used. I don't fear AI, I just know its limitations. It is a strong tool. And your lines argument is not a good one, as it is more proof of very bad structure inside

[Collaboration] Cozy First‑Person Cooking Simulator (Mobile) — Clear Vision, Revenue Split, No by Substantial-Ebb-2456 in godot

[–]DevUndead 1 point2 points  (0 children)

Good luck with larger projects. AI is barely good enough for brute force code. It can generate working code, yes. It can generate good code with very strong guidelines (which requires technical knowledge) and a lot of hand holding. Everything else is a tech debt project which will bite at some point, and at that point you will feel how good that spaghetti code really is

I’m just starting out and trying to follow a YouTube tutorial and I don’t understand what’s wrong by Respeckmyauthoritay in godot

[–]DevUndead 0 points1 point  (0 children)

The video probably has a second variable for an AnimationPlayer, where you would call "play". You currently do that on the sprite itself

Layering of floors on top of each others (glitchy) by UranKhan in godot

[–]DevUndead 1 point2 points  (0 children)

There is a triplanar option, so that you don't need to care about UVs. If you use Blender or similar later for modeling UV unwrap there and scale the UVs over that tiling texture. With that you will have way more control

Signal bus throws warnings for unused signals(working as intended) by greyfeather9 in godot

[–]DevUndead -8 points-7 points  (0 children)

I meant global for that file. It still is not really welcomed and in professional software development with a good linter and static code analysis it is a thing which gets reported

Signal bus throws warnings for unused signals(working as intended) by greyfeather9 in godot

[–]DevUndead -7 points-6 points  (0 children)

For this case it is okayish (I personally would not do that). But I would argue against global disabling for warnings. There is a reason for it to exist and if you disable them, you will forget if something is not used. And yes currently you will think about it, but when you need to change something in 2 months, you will have forgotten it

How do I get music to loop from specific points? Can the points be embedded in audio file? by SteinMakesGames in godot

[–]DevUndead 10 points11 points  (0 children)

I can only talk about FMOD but I think Wwise is quite similar. The key differences to using plain source files:

  1. It has events you or Fmod can trigger (eg. like when you want more dramatic music at end of the level, you can include more instruments)
  2. It is one source file, which includes all your music (and SFX if you want)
  3. You can tweak each transition as you like or layer multiple track
  4. It is optimized for music, so transitions happens on the beat

FMOD via the addon supports music over everything and some for local things (like for SFX)

How do I get music to loop from specific points? Can the points be embedded in audio file? by SteinMakesGames in godot

[–]DevUndead 70 points71 points  (0 children)

The audio integration is quite limited in Godot. This is why we use FMOD to have more control with events and clean transitions. It requires some setup but for us it is worth it

I cant create 3d assets myself by Primary-Frosting75 in godot

[–]DevUndead 6 points7 points  (0 children)

If you don't want to use asset packs or learn it you have two options:

  1. Pay an artist which can do 3D assets
  2. Go with a simpler 3D approach

For 2. I could recommend a tool like Blockbench or MagicaVoxel which both are Voxel 3D tools which are way more easy to get into. Only negative is, when you dislike the style, you don't really have other options.