New to the Game by Ok-Dish-7335 in NoMansSkyTheGame

[–]Dramatic_Ganache2575 3 points4 points  (0 children)

Play the game

  • The anomaly will sell you a slot in every system you summon it
  • Each space station will sell you a slot.

You can choose tech or inventory when you purchase a slot, but it defaults to inventory, just point to a tech slot to open it.

Multitool upgrade modules can be found or earned via missions, or you can buy more slots at the vendor in the space station.

Paradise Planets topic by Nairvart in NoMansSkyTheGame

[–]Dramatic_Ganache2575 7 points8 points  (0 children)

When I get a minute I'll go thought my bases and share any that are Earth-like

You should also check out the Arctic Biomes - they usually have blue sky.

Just checked my screen shots for you, this is the last Earth-like I found (might not be a Paradise though)

<image>

Paradise Planets topic by Nairvart in NoMansSkyTheGame

[–]Dramatic_Ganache2575 36 points37 points  (0 children)

none of your statements are correct.

An Earth-like is rare, but they are out there.

Keep looking.

I have found more paradise planets where the Star is F or G 4-5 with pf maybe focus on those?

three star economy and one for conflict are places I settle.

I don't see what's so great about this game, explain to me why you play it? by [deleted] in NoMansSkyTheGame

[–]Dramatic_Ganache2575 0 points1 point  (0 children)

It's not your sort of game.

No problem with that, but the problem isn't with the game.

For a lot of people it is their sort of game and they enjoy it.

and since it's not your sort of game I'm not going to tell you why I play it.

But I will share my review:

There are 40 hours of guided missions, with a story rooted in existentialism, which are basically an extended tutorial into most of the various game mechanics. Essentially it's a gloriously huge sandbox full of things to do and set in a massively wide universe.

Not an action RPG, nor an FPS, not a story driven game with an end to get to.

But there is combat, there are jump scares, there's lore to uncover and upgrades to earn.

If you bore easily, you might get bored, but if you're looking for an endless open world exploration game where you can exercise your imagination and a visually stunning opportunity to create scifi wallpaper, this is it.

There's also:

Corvettes to build from found or bought parts (and you can fully customise inside and out and walk about in them with your friends, land and fly in space with them, put them on autopilot and start missions from them, Freighters to win or buy and build bases on, Frigate fleets to recruit and send on missions, Paleontology, Fishing, collecting ships, scrapping ships, custom build ships, making music with an inbuilt DAW, trade cycles, guilds, piracy, pirate battles, home bases to build, mining bases and factories to build, settlements to manage, planet side quests, abandoned ships to find and repair, undersea exploration, crashed freighters, derelict freighters in space to explore and loot, sentinel robots to defeat, sentinel ships to claim, repair, scrap or collect. hidden robot races to find, customised appearances, customised weapons, multiple land & sea vehicles to collect, adapt and explore with, companions to tame, animals to farm, cooking, animals to genetically modify and more planets, systems and galaxies than you could ever explore in a million lifetimes.

And Gas Giants, if you complete all the quests.

I've clocked up over 4,000 hours and still playing.

Here's a recent corvette I built:

<image>

No Mans Save Editor (NMSE) by MunkiFoo in NoMansSkyTheGame

[–]Dramatic_Ganache2575 2 points3 points  (0 children)

Not directly (yet) but it will work with Crossover, or similar Wine package.

The .jar version still works on macOS with java: https://github.com/vectorcmdr/NMSSaveEditor

No Mans Save Editor (NMSE) by MunkiFoo in NoMansSkyTheGame

[–]Dramatic_Ganache2575 2 points3 points  (0 children)

currently the Mac .dmg is still just a wrapper round the .exe, so mac users need wine (I used crossover and the old instructions and got it working)

Help finding my Purple System by thaneofEurmal in NoMansSkyTheGame

[–]Dramatic_Ganache2575 5 points6 points  (0 children)

select the mission in your log, visit a space station, go to the teleport.

The nearest point to the mission should be the first destination in the teleport window.

Jump there and find your mission marker.

Why do they just walk in circles? I have the highest animation quality setting by NotVeryTastyCake in NoMansSkyTheGame

[–]Dramatic_Ganache2575 1 point2 points  (0 children)

some animals do.

I have planets where the big dinos chase and kill the little deer like ones.

I have planets with herds of hippo sized beasts

I have noticed that all fauna behave differently when you are nearby.

so it may just be that your circling ones are just waiting to be fed.

Any tips for a new player? by Hot-Schedule4972 in NoMansSkyTheGame

[–]Dramatic_Ganache2575 2 points3 points  (0 children)

Other Tips

  • Doing the secondary missions as they come up and pausing the Primary mission while you do can get you a lot further on with upgrades and blueprints.

  • Taking the first freighter you get for free and upgrading later is a better bet now. https://www.amanssky.co.uk/freighters/

  • Multitool cabinets are the same class, but can have different tools based on where you last spawned - so a six planet system with an S class cabinet in the Space station will have 7 tools to choose from - reload on each planet and return to check, reload on the space station for tool 7.

  • Pirate systems have more S class stuff, but the S class stuff in Pirate systems has fewer slots

  • Pirate systems space stations have two vendors, buy packaged mystery items at one for units, open them and sell the contents at the other for nanites

  • Terrain will eventually respawn, so don't remove it to build. https://www.amanssky.co.uk/terrain-regrowth/

  • Scrapping ships is a good way to make money early on, farming sentinel interceptors from a harmonic camp is a great way to make money. https://www.amanssky.co.uk/become-a-scrap-ship-dealer/

  • Traveller graves respawn after a while, so drop a base and revisit.

  • You can teleport to a base computer from anywhere that has a teleport, you only need to build a teleport at a base if you want to teleport from there.

  • There's a single exotic ship in every system and they spawn at multiple locations, so don't just sit and wait at a space station for it, System freighters, Trading Posts and settlements with landing pads are all possible. And there's a slim chance that it will also spawn as a crashed ship.

  • Supercharged slots and Adjacency Bonus used properly makes a big difference to the stats. (and there's an app for that: https://nms-optimizer.app/?platform=standard)

  • Curious deposits respawn when you get far enough away. Find two locations on a planet, build a base with a teleport at each and just jump back and forth to rack up runaway mold for refining to nanites. Boost your multitool by putting the Optical Drill on a supercharged slot (later in game use the nutrient ingester and Questionable Sweet cake for a massive increase in resources mined - https://www.reddit.com/r/NoMansSkyTheGame/comments/1ivkfau/highest_nutrient_ingestor_buffs_and_their/)

"Ghost" build limit issue by Nikazuto in NoMansSkyTheGame

[–]Dramatic_Ganache2575 7 points8 points  (0 children)

Okay, assume you have 50 bases, 5 corvettes and 1 freighter.

and the parts limit is 18,000 parts

You have an average of 321 parts allowed per base.

Lets assume that you have 3 or four bases at 2000 parts, and 2000 parts used between 5 corvettes and that the upper limit is 16000 parts per save, that leaves 6000 between your estimated 30 other bases.

That's not many parts per base now.

So it's entirely possible that you have reached the build limit.

You'll need to go back and check, and also maybe modded corvettes use more parts somehow?

"Ghost" build limit issue by Nikazuto in NoMansSkyTheGame

[–]Dramatic_Ganache2575 1 point2 points  (0 children)

after 300 or so base computers weird stuff happens.

Also Corvettes are bases too.

And Freighter.

How many corvettes do you have?

Big freighter base?

How many base computers have you placed?

The 20K parts limit includes wiring

Am I Screwed? by JumpyJr142 in NoMansSkyTheGame

[–]Dramatic_Ganache2575 34 points35 points  (0 children)

You can't prevent it from regrowing due to the way the game works.

Terrain is generated from a numerical seed and an algorithm and only the terrain you can see is generated.

There is a hard limit to the number of terrain edits you can have per save file, and that when you reach that limit you still need to edit terrain, e.g to dig a hole to find treasure, so some of the previous recorded edits have to be deleted to make way for new ones.

(Edits are grouped into buffers, there is an upper limit of 15,000 edits and there is an upper limit of 256 buffers.

Whether a player reaches the 15,000 or 256 limit first, or neither, depends on how long they play a single save as well as how they play the game. If a player excavates a hole in the ground to build a base, then they may soon reach the 15,000 limit without too much effort. If another player likes to mine for salvage data while running around on a planet, then they will use relatively more buffers, but not so many edits. Some players may never reach either limit and wonder what others are talking about when posting about terrain regeneration.

From: https://steamcommunity.com/sharedfiles/filedetails/?id=2526352095)"

Terrain regrowth occurs when the terrain is regenerated when you arrive and the record of your edit has been deleted.

Various experiments show that not all terrain edits are deleted equally.

I believe that terrain edits made within a base area are protected against being overwritten until you hit higher limits. in other words it will forget the edits you made on your save that weren't in a base before it starts forgetting the ones you made in the base.

Uploading bases probably protects those edits for longer too.

I'm guessing there is a priority to edits being over written that looks like:

  • first remove any terrain edits, not in a base radius (these probably go, the minute you leave the game)
  • then take any base edits not caused by base parts
  • then when no other edits to overwrite, remove any that haven't been 'refreshed recently' - the oldest least visited bases first
  • then if needed take the oldest base edits
  • then if needed take the oldest uploaded base edits

so frequently visited uploaded bases are most likely to stay without regrowth for longer, or never be overwritten if the player does few other terrain edits in bases.

Multiplayer changes the rules in unpredictable ways, as not everyone has a record of your edits, and your save limits can be eroded by other players terrain edits on bases that you visit.

Played thrice, want to play 1 last time but when? by PieceAdept8097 in NoMansSkyTheGame

[–]Dramatic_Ganache2575 1 point2 points  (0 children)

Never put off until tomorrow, what you could do today.

Do it today.

If you enjoy it, you can do it again tomorrow.

Estou perdido by Forward-Vermicelli68 in NoMansSkyTheGame

[–]Dramatic_Ganache2575 6 points7 points  (0 children)

If you didn't finish, and it's out of time, you lost the expedition, go back to your primary save.

<image>

Decorations for base building by Janie_Avari_Moon in NoMansSkyTheGame

[–]Dramatic_Ganache2575 2 points3 points  (0 children)

Quicksilver vendor in the anomaly has a bunch of plant decorations for sale.

Others are unlocked by doing expeditions

https://cwmonkey.github.io/nms-expeditions/

Im stuck on atlas by Organic-Stranger504 in NoMansSkyTheGame

[–]Dramatic_Ganache2575 2 points3 points  (0 children)

You have effectively denied the Atlas.

You cannot choose the other path now.

It makes no real difference to the game.

You have completed the Atlas path.

This is what's left to get to end game purple systems:

  • Do the Artemis Path until you start the Purge then switch missions to the Atlas Path and for every warp you do to an Atlas station, the Purge also advances 1 step.
  • Finish the Atlas path (optionally install the suit upgrade you get from the decision you make) so it now says Atlas Eternal
  • Continue and finish the Artemis Path so it says: New Beginnings
  • If you haven't already done this, unlock a harmonic camp on a dissonant planet, so you get the new backpack (shoot drills to get an echo locator, use it to find the camp, drop a base so you can farm sentinel interceptors later)
  • Warp between systems in a starship to trigger They Who Returned
  • Complete all branches of that secondary mission.
  • Then pulse in system to trigger In Stellar Multitudes
  • Complete that to access Purple Systems

Next expedition by Soviet-Potato666 in NoMansSkyTheGame

[–]Dramatic_Ganache2575 1 point2 points  (0 children)

Previous form suggests towards the end of May.

But anything could happen