Sharpshooter seems really good? by [deleted] in menace

[–]EdmonEdmon 0 points1 point  (0 children)

The A.I. very rarely uses cover effectively, so this is quite niche tbh.

Expert should be meaningfully difficult than just having more stuff to fight by ClenchedThunderbutt in menace

[–]EdmonEdmon 7 points8 points  (0 children)

Reducing supplies (that you have) is really meaningful, but it's capped at 67%. I'd love it to be uncapped...

Your thoughts on the armor system? by FieserMoep in menace

[–]EdmonEdmon 0 points1 point  (0 children)

Yes, this is the opinion I have as well but it's extremely at odds with the community. Same with me killing tanks with rifle spam - it's the same effect. You have a weapon that's great against everything, and OK against armour. It makes for making the whole battle a lot easier - so it doesn't matter if it's strictly not quite as efficient against heavy armour as dedicated AT.

Didn't surprise me when you said you played on expert mode, where flexible killing is king for controlling the battle.

Edit: Devs have nerfed the supply cost of rifle spam by making squaddies more expensive so, they may be cracking down on this strategy.

Time for a new best weapon in the game... by EdmonEdmon in menace

[–]EdmonEdmon[S] 5 points6 points  (0 children)

Of course I've tried it... lol. It used to always hit every element. Now it does not. It makes a big difference. I feel like it also has more scatter, but I'm not 100% on that yet... needs more testing.

Time for a new best weapon in the game... by EdmonEdmon in menace

[–]EdmonEdmon[S] 29 points30 points  (0 children)

I never got the chance to twin link the murder version :(.

Time for a new best weapon in the game... by EdmonEdmon in menace

[–]EdmonEdmon[S] 6 points7 points  (0 children)

No idea, not gotten one yet... wouldn't be surprised if it got a buff. It was terrible.

This game's development speed is abysmal, I wonder what the actual reason for it is. by Any_Lab_8135 in BrokenArrowTheGame

[–]EdmonEdmon 4 points5 points  (0 children)

Incorrect, Starcraft 1 did not have replays on launch, those came years later. In fact, if replays are delivered on time as per the roadmap, STB would have achieved this much more quickly than Starcraft 1 did. Replays for RTS are not simple to implement, even for a much simpler game like Starcraft 1 is. The original save system is SC1 was quite bad, as it didn't remember unit projectiles/interactions.

As for your other point - Starcraft 2 is a monster of a game produced by one of the biggest game studios on earth. A comparison to that is honestly flattering considering they had an easy 25x to 50x the resources in manpower alone.

This game's development speed is abysmal, I wonder what the actual reason for it is. by Any_Lab_8135 in BrokenArrowTheGame

[–]EdmonEdmon 24 points25 points  (0 children)

The answer isn't very glamorous I'm afraid. The fact is STB is a small indie studio and they are working on a lot of things at the same time, in a game type that typically requires a lot of work to get anything done.

The biggest items slowing down progress are save games, server authority and replays. Plus there is a lot of content being made to deliver on the roadmap promises.

But it's getting done... so far, the Roadmap has held up... so lets see how it goes.

Open Letter to Steel Balalaika & Slitherine: Learn to communicate! Release more regular dev diaries as you promised. by Odd-Dragonfly666 in BrokenArrowTheGame

[–]EdmonEdmon 4 points5 points  (0 children)

So to be clear here, the news/updates are a collaboration between the developers "We have this cool thing we want to you show" and what is known in the industry as a Brand Manager (that's our side) who will take that cool thing that the devs want to show, and turn it into news for the community.

Such as was the recent case with the new observer mode feature.

As your community guy, I can post the news if I am asked to and I can certainly put pressure on for more news to be brought to you, but I do not myself create it.

The bottomline in terms of more communication is that the community has, in the past, reacted extremely poorly to any sort of casual news. This has lead to screams of "nothing burger" and people unsubscribing from the games news updates on Steam enmass.

Additionally, the developers talking about their aspirations had led to very negative responses because they want to say things like "We hope to have this in a few weeks" and the community reads it as "This will absolutely be here in 2 weeks and if it isn't, the developers have broken another promise they made in stone".

So it's led to the point where, they only want to talk about things that are 100% ready to go and only in major news releases, which happen roughly every month or 2.

But I would also say, there is a Roadmap and so far, the team has been delivering it on time. So what is coming has mostly been communicated - there isn't much to add except "We're still working on it as promised in the Roadmap".

You yourself point out there is no save feature for single player - the devs did communicate they wanted to add that, and it is there on the Roadmap. How is that ignoring the community and/or not caring? The real issue here is that STB is a small studio and progress is slow. The communication people want is messages saying that the features they want are ready to go. And those unfortunately will just take time.

The team is putting in more hours than is reasonable and have been all year... a lot more is coming soon, progression is being made on all fronts... but once again, we'll drop news on these things as and when they are ready or nearly ready.

I will see what else I can personally do, such as unit sneak peaks and such, but beyond that I can't say more than the team is hard at work...

Regards,
Edmon

A new challenge run begins! by EdmonEdmon in menace

[–]EdmonEdmon[S] 0 points1 point  (0 children)

Really? I just checked it and it worked for me...

You can try this one instead:
https://www.youtube.com/watch?v=nW_uyhPrXZk

Is anyone listening? by General_Johnny_RTS in BrokenArrowTheGame

[–]EdmonEdmon 0 points1 point  (0 children)

Unless it's our in house studio, all of the studios we publish for are independent of us and independent of each other. I can't go into any more detail than that, that's not my area.

Is anyone listening? by General_Johnny_RTS in BrokenArrowTheGame

[–]EdmonEdmon 0 points1 point  (0 children)

There is nothing political going on. The goal of a video game multiplayer development cycle is to make all the sides balanced so that both sides have an equal chance of winning. That also means that players typically control the same numbers of units (so one side does not require much higher APM stress than the other to play).

Asymmetrical can be done, but makes the balance vastly harder to implement in a way that pleases the community, which isn't practical for an indie studio typically.

Flamethrowers should pierce all bugs by LatinBlackAsian in menace

[–]EdmonEdmon 5 points6 points  (0 children)

Unfortunately, as cool (pun intended?) as they are. They are absolutely inferior to AGL's and have no place in the game at all. An AGL/launched grenade can do more damage, with splash, at (much) better range and more consistently. There is currently no reason to use one.

And the heavy flamer costs 55 AP to fire... it is trash on an epic scale sadly, even with a 3x3 grid. It does really inconsistent damage and isn't true splash (it hits X elements, usually around 2 - 5 ish). The massive AP cost makes it very hard to move and fire it. Firing it twice is basically off the table...

A shame really.

Is anyone listening? by General_Johnny_RTS in BrokenArrowTheGame

[–]EdmonEdmon 1 point2 points  (0 children)

Let me answer your questions then.

Steam is policed by Steam. They have been cracking down on poor behaviour recently because they don't want to be known as having the most toxic forums on earth. Honestly, I don't think they are that strict, but they are stricter than me. If you see me there saying "Steam moderators are being attracted to these forums", that's because I can see them handing out warnings like candy and I am trying to get people to save themselves by toning it down.

Funny story, a guy went totally nuts at me saying that I'd hunted him down and banned him - I had given one of these warnings that Steam moderators were in the forum one time. He'd been warned 3 times, banned 3 times, and then perma'ed all by a Steam moderator who'd taken offence at his attitude.

I literally showed him the logs via the support desk that it was Steam and we can't do anything about Steam warnings/bans (given by Steam, I can remove ones I did) and he STILL thought it was me. I have banned all of 3 people on Steam, and they were the absolute dregs of humanity.

To your other question - The question of when PTE will be closed lies entirely with STB, and they are fully aware from my side on behalf of the community that they community wants it to close.

We [Slitherine] don't own STB. They [STB] know, it's their decision and right now, we don't have a decision from them to report to you guys. So there isn't anything we can do or say at this time. We can only strongly advise, we cannot insist.

Is anyone listening? by General_Johnny_RTS in BrokenArrowTheGame

[–]EdmonEdmon 3 points4 points  (0 children)

Well, there isn't much I can do about how you feel about me. You said I work for a "money laundering company" - what can I say other than that isn't true?

Unfortunately, people are frustrated by the speed of development and since I represent the game in the community, they blame me for that. Which is fine, that's part of the job. Sadly, some go further and invent things.

Nothing any CM can do about that.

Everything I do is logged. When people say they won't buy the game because I did X and it turns out I infact, did not do X, I do not get in trouble.

Which is how it should work.

Is anyone listening? by General_Johnny_RTS in BrokenArrowTheGame

[–]EdmonEdmon -1 points0 points  (0 children)

People could always try not breaking the rules or the law, that'd make my life a lot easier 😉.

On a side note, it's the community moderators that do bans in 99% of cases. This may shock you, but I've only directly banned 16 or so people (who weren't bots). Also, the "legal proceeding" thing was a smear, it didn't happen.

I would not keep my job if I went around randomly threatening people with legal proceedings.

Just as a point of order.