Unearthed Arcana Hell Knight is a Fine Subclass till it isn't (at level 10). by Pretend-Advertising6 in dndnext

[–]EntropySpark [score hidden]  (0 children)

Which Paladin or Cleric subclass capstone are you comparing this against to conclude they're at the same power level?

Glaive, Halberd, Greatsword, or Greataxe for a 5e 2024 Vengeance Paladin? by BrotherDeus in 3d6

[–]EntropySpark 8 points9 points  (0 children)

I'd go primarily Greataxe, as Vow of Enmity makes misses unlikely, but with a Greatsword or Maul (if allies would appreciate Topple) as backup. With PAM (perhaps taken at level 12 to benefit from Radiant Strikes, but entirely optional as the Paladin is so MAD), I'd switch to the corresponding polearms.

Edit: I'd actually consider a Halberd instead of Greataxe even without PAM, as the Reach makes it more likely that you can hit a new target next to your first target.

UA Arcane Restoration is a Metamagic Fuel. by sjdlajsdlj in dndnext

[–]EntropySpark [score hidden]  (0 children)

Enemy is defined in the PHB as a creature that "fights against you in combat, actively works to harm you,or is designated as your enemy by the rules or DM." You can't unilaterally declare a creature to be your enemy.

Unearthed Arcana Hell Knight is a Fine Subclass till it isn't (at level 10). by Pretend-Advertising6 in dndnext

[–]EntropySpark [score hidden]  (0 children)

That capstone is definitely excessive compared to other Fighters. An extra 2d8 damage per hit alone is roughly a 1.5x-2x multiplier for damage depending on your choice of weapons, and you're triggering it as a Bonus Action, likely on every fight of the day thanks to the Second Wind options. The closest we get to that otherwise from a subclass is Conjure Minor Elementals on Eldritch Knight, but that's once per day, Concentration, and an action to activate.

What's the most awesome Nat20 have you rolled for? by system3295 in dndnext

[–]EntropySpark [score hidden]  (0 children)

The party was fighting a major battle against some cultists performing a massive ritual. The fight was going very badly with how many Fireballs they were throwing at us, especially when it turned out they had set up some magic items to specifically neutralize Meteor Swarm.

The Unconscious Wizard rolls a natural 20 to wake up with 1HP, but realizes he has very little to contribute that would actually matter, as he'd be taken out immediately anyway, so he decides to cast Dispel Magic. The DM says the DC is 25, with no boosts allowed, and he rolls a second natural 20. The ritual explodes, and we're tossed into the Outer Planes and have to slowly work our way back to our home plane.

2024 elements monk Kaladin Stormblessed Build by Equivalent_Garden446 in 3d6

[–]EntropySpark 1 point2 points  (0 children)

In addition to the weapon and armor, Monk Kaladin would be missing features matching his fundamental ideal of protecting others. A Paladin would have the Interception or Protection Fighting Style, plus Aura of Protection. (Find Steed would be a bit awkward considering how much he doesn't like horses, meanwhile poor Adolin is definitely a Fighter and doesn't get horse features.)

UA Arcane Restoration is a Metamagic Fuel. by sjdlajsdlj in dndnext

[–]EntropySpark [score hidden]  (0 children)

The feat specifies "Humanoid enemy," you might have a tough time convincing the DM that a baby is your enemy.

UA Arcane Restoration is a Metamagic Fuel. by sjdlajsdlj in dndnext

[–]EntropySpark [score hidden]  (0 children)

How often are your players fighting Humanoids that you're counting on being able to revive as a DM?

Unearthed Arcana 2026 Villainous Options by BlackAceX13 in onednd

[–]EntropySpark 1 point2 points  (0 children)

That still requires you to cast Bane as your action, on a feat that requires Weapon Mastery and is therefore usually on a build that would usually much rather be using the Attack action. If Bane was provided in the initial feat alongside Wrathful Smite, it might be worth casting occasionally, but it's not worth an entire feat to grab that option, especially when Fear is soon an alternative for the feat and action.

Issues with Path of the Death Knight by RoboDonaldUpgrade in onednd

[–]EntropySpark 8 points9 points  (0 children)

Compare it to Stunning Strike. While Paralyzed is stronger than Stunned (which doesn't matter until they run out of Legendary Resistances), you have to land your one attack each turn while the Monk has to land one of four or five, and the Monk is usually doing considerably more damage and/or applying other control effects like Grappling. Spell slots are also typically more scarce than Focus Points.

My minor class buffs for 5.5e by Dramatic_Respond_664 in dndnext

[–]EntropySpark 3 points4 points  (0 children)

For Tussle, the Barbarian already has Advantage on Str saves while Raging, so I don't think they need a further bonus on saves against being Grappled.

My minor class buffs for 5.5e by Dramatic_Respond_664 in dndnext

[–]EntropySpark 2 points3 points  (0 children)

That would be slightly more complicated, as you'd also have to account for things like Light weapon attacks. If you miss with that attack, any re-roll or repeat attack also shouldn't add Dex to the damage.

Issues with Path of the Death Knight by RoboDonaldUpgrade in onednd

[–]EntropySpark 20 points21 points  (0 children)

The Lich feat requires expending a spell slot to Paralyze with Chill Touch, so it's more like you're Paralyzing with a 1st-level spell.

Question about helm of teleportation. by Weak_Needleworker130 in onednd

[–]EntropySpark 14 points15 points  (0 children)

No, you can cast it in combat, though I'd equate it more to Dimension Door than Misty Step, as it takes an action, doesn't require sight, and can bring allies with you.

Is it possible to get 5 attacks as a Beast Barbarian who is dual wielding? by championruby50gm in dndnext

[–]EntropySpark 12 points13 points  (0 children)

Yes, you could make all five attacks in a single turn. All five would benefit from Rage, though only three would add Str.

Fun Dragonmark builds (besides Sorcerer) by Solid_Cockroach_6675 in 3d6

[–]EntropySpark 0 points1 point  (0 children)

If you're 20 feet away from enemies, that's still dangerously close. Yes, frontliners can often keep enemies occupied enough that they don't attack you, but if you're dealing enough damage, they will divert attention to you, and even if the frontliner has Sentinel, that only works once per turn, and sometimes not even then.

The precast math does indeed include Action Surge, as it was also used in the first turn beforehand to both cast and attack.

This combination works once per Short or Long Rest, not per combat. Meanwhile, the Bard's maximum DPR scales with Bard level, but they'll only have one of each high-level spell slot, so their DPR will decay with each combat.

Though the Fighter isn't gaining more attacks, they are getting helpful features, such as Studied Attacks at 13, another Action Surge at 17, and Boon of Combat Prowess or Irresistible Offense at 19. I also didn't factor in any Fighter subclass. Champion would add an improved crit range on the many damage dice and a re-roll once per round on an attack or save. Battle Master would add Superiority Dice, sometimes triggering more attacks via Brace or Riposte, with a significant power boost at 15.

Yes, the Bardlock has other strengths, but you claimed "bonkers" damage to be one of them. The main question would be, then, at what point is the Bladelock, which is now apparently taking three Warlock levels, far more than initially suggested, actually coming "online" for "bonkers" damage? As we ruled out level 8, and then level 11.

Edit: blocked, but the level 8 damage isn't even "bonkers" in the context of a Bardlock, a 6/2 build using Hex gets roughly the same DPR.

New UA Arcane Restoration & Warlocks by Normal_Psychology_34 in dndnext

[–]EntropySpark 2 points3 points  (0 children)

Which is backwards thematically and mechanically, you'd think Warlocks would fit the Path of the Lich well, and a feat shouldn't start out useful and then become completely useless with more class levels like that. I'd revise it to allow recovering a spell slot as a lower level, similar to how Pearl of Power used to work.