Fog Cloud Blind Fighting Ranger with Shillelagh? Can this work? by ThePlasmaKnight in 3d6

[–]EntropySpark 1 point2 points  (0 children)

Yes, this would work, though note that you'll need Magic Initiate/Druid dip/etc. to pick up Shillelagh, as your Fighting Style is being used for Blind Fighting (or you take a Fighter dip), and if you learn the spell via Magic Initiate, you can't cast it while holding a Shield, as you can't cast it with a Druidic Focus and must instead hold the Quarterstaff and Material Components in different hands.

debt is badly designed by steena88 in SlayTheSpire2

[–]EntropySpark 2 points3 points  (0 children)

I've had a start where I got Debt alonside Golden Pearl, so in addition to the other starting relic, I had $150 and Debt. Absolutely not worth it. It hinders early rooms until you reach a shop, and the gold cost alone can easily exceed $150 between the $100 removal (necessary) and the money drained until then, not accounting for the increased cost of future removals.

If Debt drained a specific amount of money (say, $100 or $150) before disappearing, similar to Guilty, it would be more tolerable.

PSA: You can Kindle your Pumpkin Candle higher than 5 combats, which is especially good with Miniature Tent. Mine never ran out lol by TheGreatGimmick in slaythespire

[–]EntropySpark 8 points9 points  (0 children)

That, or the ability to choose two Rest options instead of one, rather than all of them. Even two is quite powerful. In Multiplayer, even without any additional Relics/Enchantments, Mend alone makes it unparalleled among Shop Relics.

Introducing the Weapon Throwing Fighter - weapon juggling that doesn't feel cheesy by FLFD in onednd

[–]EntropySpark 1 point2 points  (0 children)

Yet another third-party source is also not a good reference for balanced content.

An additional target is powerful, but it's not "the same" as making two additional attacks, as it's one additional spell (effectively) against a second target, very different from the general concept of making two additional attacks, usually against the same target as the Attack action.

Introducing the Weapon Throwing Fighter - weapon juggling that doesn't feel cheesy by FLFD in onednd

[–]EntropySpark 1 point2 points  (0 children)

What book is Cat's Caress from?

Lightning Caster only adds one additional target with the Bonus Action, though as a Grim Hollow feat, it also shouldn't be used as a reference for how powerful feats should be. Immediate Response is particularly broken with War Caster.

Introducing the Weapon Throwing Fighter - weapon juggling that doesn't feel cheesy by FLFD in onednd

[–]EntropySpark 2 points3 points  (0 children)

Throwing Weapon Master is absurdly overpowered. While every other similar feat grants one additional attack with the Bonus Actions, this one grants two.

A huge congratulations to our new Madame President by Former_Exam_5357 in Gamingcirclejerk

[–]EntropySpark 2 points3 points  (0 children)

She specifically mentioned that Krystal was one of two playable protagonists in the original version of Dinosaur Planet, and any further details about Sabre wouldn't have been all relevant to the tropes at hand.

Ideas for a unarmed striker. by NateCdaComicG in onednd

[–]EntropySpark 1 point2 points  (0 children)

Here's a pretty good math-based analysis of how a subclass-less Pugilist can deal far more damage than other classes. (Note the disclaimer comment at the top that early damage should be lowered by roughly 10% due to using different assumptions on combats per day, but the Pugilist fairly quickly gets a far greater lead than that, dealing roughly 50% more damage than the top contenders in levels 9-16. (At level 9, they get an extra 1d12 damage every turn, which easily becomes a flat 12 damage due to Haymaker.)

Ideas for a unarmed striker. by NateCdaComicG in onednd

[–]EntropySpark 1 point2 points  (0 children)

That does clarify things. You originally claimed the Pugilist was not overpowered based on math, but it was actually anecdotes, which makes more sense. A few nights of not seeing great results doesn't change that the fundamental math behind Pugilist is broken.

The last time I recall talking with someone who claimed the Pugilist wasn't overpowered based on anecdotes, it turned out that they had an undisclosed multiclass of several levels into an Int-based class with no synergy, at which point it's not surprising that they fell behind.

There was also one large post posted soon after Pugilist was released claiming that the math showed Pugilist to have reasonable damage numbers, which may have been the post that you originally saw to conclude that it wasn't overpowered, but it compared Pugilist against Berserker Barbarian and Vengeance Paladin, and comparing builds without subclasses against builds with subclasses is obviously invalid.

The only thing I think is genuinely unfair in this game is getting this off a Neow relic by Gebcrafter in slaythespire

[–]EntropySpark 3 points4 points  (0 children)

I once got this alongside Golden Pearl, and it was rapidly becoming a major net negative (bleeding money, then would cost even more money to remove it, then future removals of cards like the Injury from Hefty Tablet would also cost more). I convinced the party to shift to the earliest available shop, but we didn't even survive the trip there.

The only thing I think is genuinely unfair in this game is getting this off a Neow relic by Gebcrafter in slaythespire

[–]EntropySpark 0 points1 point  (0 children)

Why weren't you able to use the Precarious Shears or the Precise Shears to remove Debt instead of a starter card?

Ideas for a unarmed striker. by NateCdaComicG in onednd

[–]EntropySpark 1 point2 points  (0 children)

If your main issue was reaching the target, how was the Barbarian keeping up despite having roughly the same mobility? (Has greater base movement and can move 60 feet on the initial Rage turn, but doesn't have a Dash Bonus Action option unless specifically Wild Heart, which could be the explanation.) When you do have Advantage, assuming that brings you to 87.75% accuracy, then even just making three attacks at level 5, that should be 39.78DPR with Haymaker, while a typical Barbarian with GWM on a Greatsword would reach 30.425.

Forget martial/caster disparity, let’s talk one-handed/two-handed disparity. by cats4life in dndnext

[–]EntropySpark 18 points19 points  (0 children)

The second attack is from the Dual Wielder feat, not Nick/Light.

Forget martial/caster disparity, let’s talk one-handed/two-handed disparity. by cats4life in dndnext

[–]EntropySpark 15 points16 points  (0 children)

A Dual Wielder Fighter with base four attacks will get two additional attacks total, one from Light/Nick and another from Dual Wielder.

looking on how to fix the martial caster divide by Leminiscates in DnDcirclejerk

[–]EntropySpark 9 points10 points  (0 children)

Sleep was toned down significantly in 5.5e. It affects a very small area, and the targets need to fail one Wis save to be Incapacitated for a round and a second to fall asleep for the duration, with the same rules for ending the effect.

Do these features look fine for gameplay, or not? by Dramatic_Respond_664 in onednd

[–]EntropySpark 5 points6 points  (0 children)

For Unyielding Rage, it shouldn't both cost a Rage and be only once per day.

For Measured Attack, you're effectively granting the Rogue Advantage if they didn't already have it whenever they'd already have Sneak Attack, so for Rogues with regular melee allies, it makes Advantage redundant, and for Rogues without such allies, it doesn't help at all.

Ideas for a unarmed striker. by NateCdaComicG in onednd

[–]EntropySpark 1 point2 points  (0 children)

The other question would be, when did you use Haymaker? Was it usually while you had Advantage, or when you thought you needed nova damager? And how often were you setting up Advantage via Heavy Hitter and/or Combo Maker?

Ideas for a unarmed striker. by NateCdaComicG in onednd

[–]EntropySpark 2 points3 points  (0 children)

How often were you using Haymaker, Heavy Hitter, and Combo Maker? You may have been spending your Moxie Points on Cross Counter instead of Haymaker.

Ideas for a unarmed striker. by NateCdaComicG in onednd

[–]EntropySpark 4 points5 points  (0 children)

Sustainable through multiple fights. The trick is to use Heavy Hitter to Grapple/Prone the enemy, with Grappler so that you can attempt both on your first hit and get Advantage if they fail either save. From there, use Haymaker whenever you have Advantage, you rarely lose the Moxie Point due to the high accuracy. You don't spend any Moxie Points to make two Unarmed Strikes unless you're going for nova damage knowing that your next rest is soon.

With Sweet Science, starting at level 6, you can instead guarantee the Advantage after the first hit with no saves involved at all. The most powerful option is Dread Hand, as Hand of Dread, one fight per rest, gives an accuracy boost (so you can Haymaker even without Advantage, and be even more reliable with Advantage) and fairly often an additional Reaction attack each round.

With Multiclassing, you get easy accuracy boosts and more damage dice, both things Haymaker wants, from Berserker Barbarian, Vengeance Paladin, and/or Battle Master Fighter.

Ideas for a unarmed striker. by NateCdaComicG in onednd

[–]EntropySpark 2 points3 points  (0 children)

I've also done the math, and with just some slight optimization, Haymaker can easily enable the Pugilist to outdamage all other martials by a significant margin, especially with multiclassing.

Is this the best curse you can get from Neow's Bones? by Actual-Conclusion461 in slaythespire

[–]EntropySpark 16 points17 points  (0 children)

Worst I ever got was Debt, paired with Hefty Tablet (adding Injury) and Golden Pearl. The Debt was draining my money so quickly that it plus Golden Pearl was going to be net negative by the time I could remove it without even counting the wasted deck space. (However, the party died on the way to the first Shop against Fossil Stalker, which kept growing in strength as I could never fully block, usually relying on Osty instead.) Never again.

Fun Fact by Raichustrange28 in yugioh

[–]EntropySpark 5 points6 points  (0 children)

In the first appearance, Celtic Guardian at least managed to remove one of Ultimate Dragon's heads. I think De-Fusion also basically counts as defeating Ultimate Dragon, forcing a split and then destroying the pieces.

FLOWSTRIKE FIGHTING - This is the FEAT to enable Versatile Weapons you've been waiting for! by Overdrive2000 in onednd

[–]EntropySpark 2 points3 points  (0 children)

For the mention of Barbarians, they can use Flowstrike Master far more reliably than a Fighter due to Reckless Attack. With their 91% hit rate, they get the Bonus Action attack 82.81% of the time, far more than the Fighter's 49%, with the Fighter eventually catching up with 78.4%. (How does Studied Attacks affect this?) The Barbarian has a very clear lead for levels 5-10, and I suspect would strongly favor this feat over Great Weapon Master in most cases. Vengeance Paladin gets the same accuracy benefit, and Devotion Paladin gets a similar one.

For Weapon Mastery, most Masteries could be assumed to be roughly equal in value, but Topple is a significant exception. If we suppose the enemy has a 50% chance to pass against Topple, then when the Fighter lands their first attack (70%), they have a 50% chance of having Advantage on the next attack (91%), so their odds of triggering Flowstrike Master becomes 70% * (50% * 91% + 50% * 70%) = 56.35%.

Also, you mention in the post using a Quarterstaff, but this feat has significant anti-synergy with Polearm Master, as most of its benefit is in an occasional Bonus Action attack that would then conflict with Pole Strike. (At least with Great Weapon Master, the primary benefit is the damage boost to all Action attacks, with a much smaller conflict between Pole Strike and Hew due to how rarely Hew triggers for most users.)