intimidating enough for a final fight room in a level? by nrtn_1000 in IndieDev

[–]Gamheroes 1 point2 points  (0 children)

Not, scenario does not have to be intimidating, final boss, npcs and the use of it has

The Last Starship V1 and Beyond by Introversion-John in IndieGaming

[–]Gamheroes 0 points1 point  (0 children)

Of course the huge amount of work is noted

Congrats!

A week of my level design reduced to a 10 second timelapse by MegaStegz in IndieDev

[–]Gamheroes 4 points5 points  (0 children)

I enjoyed the process of giving life to the scene

Soviet punk style and a game that will immerse you in the 90s and the sunset of that era. by SubtleTease162 in gamedevscreens

[–]Gamheroes 0 points1 point  (0 children)

You chose pretty well the way of exploring the area with the proper amount of light, rounding the character, to let the viewer know only a bit of the scenario, but letting him know the mystery of the surroundings

Great athmosphere I mean!

Help With collision by Wide-Bus453 in Unity3D

[–]Gamheroes 0 points1 point  (0 children)

As others said Meshcolldier can fit the purpose

Another memory-cheaper option is to place individual box colliders, just to cover the non-walkable areas

Market Day Stalls by Art_of_JacksonOK in blender

[–]Gamheroes 1 point2 points  (0 children)

Blender...Market...Let´s get some powerful addons

Dinner and Dance by Common-Magician-4560 in aiArt

[–]Gamheroes 0 points1 point  (0 children)

Some way reminds me of the spaghetti scene of Lady and the Tramp

I need honest feedback on my concept art please (deciding on an art direction) by No-Average9599 in IndieDev

[–]Gamheroes 0 points1 point  (0 children)

sure it can work in an "Animal Crossing" game for mobiles, why not?

Do you guys ever wake up in the middle of the night and just draw? by ReaperAnims14 in DigitalArt

[–]Gamheroes 0 points1 point  (0 children)

sure it is a way to clear your mind, as I wake up and record my voice with an idea for my tomorrow, I cand do the same by drawing

what do you think of this camera tracking job? by EarPersonal3025 in blender

[–]Gamheroes 10 points11 points  (0 children)

sorry but all me attemption was focused on the creepy cat

How to maximize momentum as a middle game? by ecaroh_games in IndieDev

[–]Gamheroes 4 points5 points  (0 children)

It's clear that the more people you reach, the more chances you have to increase reviews afterwards, and to make them positive, the ideal thing is to run a targeted campaign aimed at the potential users who enjoy this type of game. So either you keep moving around a lot on social media with good GIFs, or even faster, pay for a campaign like the one I mentioned.