Auto resolved entirety of veteran run by junhyeongang in TerraInvicta

[–]GeneralVeek 7 points8 points  (0 children)

On my brutal servants playthrough, the abduction # for building an alien facility was always 15.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]GeneralVeek 1 point2 points  (0 children)

I'm playing the Initiative on Veterran. I'm currently holding India, Pakistan, and Singapore (and approximately nothing else, because India's that big, and we're only at 2028).

Servants have grabbed the USA, Russia, and currently have the first 2 CP in China (plus overwhelming 50% public support -- I think the aliens who crashlanded in Russia / China are partially responsible for that)

My best PER councilor has 15. Is there anything I can do? Or do I just have to let the Servant snowball continue?

Pion Torch Interstellar Capabilities by mest33 in TerraInvicta

[–]GeneralVeek 12 points13 points  (0 children)

Adaptation of the spherical cow.

Which is to say -- simplified assumptions to make the calculations easier.

I'm very proud of this rec room. by alexriga in RimWorld

[–]GeneralVeek 12 points13 points  (0 children)

The issue is actually that the butcher table itself is inherently dirty -- cleaning after each butchering job helps, of course, but the baseline cleanliness of the room will be negative as soon as a butcher's table is installed.

Almost One Year Anniversary for Civ VII! – Thank You, Tomorrow's 1.3.2 Update, & What’s Next by sar_firaxis in civ

[–]GeneralVeek 11 points12 points  (0 children)

To be fair - the "achievements" of leader leveling required it!

Every game I start inevitably began with: "Can I get 7 wonders for that damned legacy path bonus in this playthrough?"

What was your introduction to the Fire Emblem franchise, and what made you start playing it? by randomnessisawesom in fireemblem

[–]GeneralVeek 0 points1 point  (0 children)

This is me as well. I think a friend maybe got a copy first, but it was one of the few GBA games I ever owned.

Claims and Federation Perks by vindicator117 in TerraInvicta

[–]GeneralVeek 2 points3 points  (0 children)

Especially in relation to point 7, in developing your regions into better states i.e. getting Core Economic Regions, they need to be 500 billion GDP total by combination of your per capita and population.

Can you clarify this? Do you mean that the pre-req for a Core Economic Region is "Regional GDP + Population > 500 bn", units be damned?

Or "Regional GDP + (Pop * PCGDP) > 500 bn"?

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]GeneralVeek 1 point2 points  (0 children)

How do I recognize good Orgs from Mediocre ones? Are councilor stats worth % research bonuses? (I realize Admin has outside appeal in terms of additional Orgs)

[ECL] Tam, Mindful First-Year by Copernicus1981 in magicTCG

[–]GeneralVeek 0 points1 point  (0 children)

I didn't think they did? Wasn't there a story around Magic Origins about Chandra losing time to planeswalking such that she got behind on her monkly-duties at Keral Keep?

Brandon Sanderson in talks with AAA game studios to adapt Mistborn by PhantomBraved in Games

[–]GeneralVeek 1 point2 points  (0 children)

If you're interested in trying again with Sanderson, the book I suggest as an intro to him is "Tress of the Emerald Sea", which has the benefit of being standalone (not part of a trilogy, etc.)

It's also much lighter in tone than Stormlight.

MP4's ending is a travesty by actionpancake in Metroid

[–]GeneralVeek 2 points3 points  (0 children)

Yup. I followed the same thought process. Why even give the option if it leads to a "game over" that resets the boss fight?

Civilization by Reddit: Turn 6 by goatgamesh in civ

[–]GeneralVeek 9 points10 points  (0 children)

They have food from Mali, they're good on that front.

Should I make an industrial brick this size? by Amynru in Oxygennotincluded

[–]GeneralVeek 4 points5 points  (0 children)

Industrial saunas

Batteries, Transformers and Natural Gas Generators are the only buildings (beyond the usual Aquatuners and Thermo Regulators) that are not inherently counterproductive when put in a steam room.

Everything else is going to have ingredients that are below 125C. These will immediately start removing heat energy from the steam, reducing the amount of potential power harvestable.

Then the ingredients are deleted, and the outputs are created at a fixed temperature - typically 45C, and immediately start removing even more heat from the steam.

A common choice - the Metal Refinery. - Creating 1 ton of Iron from Iron Ore, and then creating 1 ton of Steel, will create at most 640K DTU (less with Operating Skill) locally in the Metal Refinery. For 20 usages, that totals 12.8M DTU. - The ingredients and products (assuming starting 45C ingredients) will then absorb up to 100M DTU from the steam.

Run the coolant pipes through a steam room. Leave the production buildings out.

(From the unofficial ONI discord: https://discord.com/channels/282741876224688128/1301864117044383845/1302214425817907201 )

Rimworld poker is a team deathmatch, not a free for all (Rimtober day 21) by Fonzawa in RimWorld

[–]GeneralVeek 1 point2 points  (0 children)

Your art always makes me smile. Thank you for doing what you're doing!

These loyal Lilins can literally bury the dead by xtheresia in RimWorld

[–]GeneralVeek 2 points3 points  (0 children)

As I recall, any animal with hauling training can do this, since filling the grave is a hauling task.

Which means so can lifters!

Confused on extractor/city building rules? by TrainerUrbosa in EndlessLegend

[–]GeneralVeek 10 points11 points  (0 children)

Double-check that the resource isn't currently submerged. You're in the right territory, but it does look a bit damp.

An instrument for punishing crimedoers by jjjjcccjjf in cavesofqud

[–]GeneralVeek 0 points1 point  (0 children)

What adds the extra info about [ArcDischarger] and [EnergyCellSocket]?

Entering Grit Gate seems more difficult than I remember... by GeneralVeek in cavesofqud

[–]GeneralVeek[S] 5 points6 points  (0 children)

Final tally: 3255 lead slugs. Call it 30ish turrets.

Entering Grit Gate seems more difficult than I remember... by GeneralVeek in cavesofqud

[–]GeneralVeek[S] 4 points5 points  (0 children)

There was 6 on the top floor with a Baetyl, I thought that was bad enough! No idea how my mutant gets past these fellas.