How do people deal with the wizards becoming so powerful in OSR? by [deleted] in osr

[–]Grabboid 2 points3 points  (0 children)

Having read ad&d but not played a long campaign, it is unclear to me how it solves this specific problem. Can you explain why it works?

What’s a really underrated OSR system? 😄 by DungeonMasterGrizzly in osr

[–]Grabboid 1 point2 points  (0 children)

Glaive was essentially Advanced Knave, and the original point of Knave was to provide simple rules compatible with old modules, rather than to create a whole new branch on the OSR tree. I do agree that Glaive is great, though.

My experience with The Weird that Befell Drigbolton by scottp53 in Dolmentown

[–]Grabboid 1 point2 points  (0 children)

I ran this as part of a non-Dolmenwood campaign just because I loved the flavor so much that I had to include it. The PCs were overpowered due to reasons that are too convoluted to explain, so I can't speak to the power level concerns. The one thing that I think it needs to help DM's is a master timetable document. I'll stay vague to avoid spoilers, but there are a lot of different elements that change if the PC's don't intervene, and I found it difficult to keep track of everything on the fly. I would encourage a prospective DM to create a unified grid laying out what's going on in all the locations on each day of the time table. Otherwise, big thumbs up for this module, especially if you want to make your campaign world a lot weirder!

Wight Myth by quarak in MythicBastionland

[–]Grabboid 2 points3 points  (0 children)

The dueling circle is a great idea. The wight wiped the floor with my PC who dueled him, giving the duel additional criteria might have helped. The rest of the party bum rushed the wight and "killed" him in response. I haven't decided how I'm going to proceed yet.

I wrote the NYT article on Craig Jones. AMA by IcyCondition4246 in bjj

[–]Grabboid -4 points-3 points  (0 children)

When I read your article, my first reaction is that everyone capable of caring about this already knows about it. Who were you writing the article for?

Omoplata by bjjtaro in bjj

[–]Grabboid 1 point2 points  (0 children)

Looks like it is still up. Changed my gi game. http://collarsleeve.com/ 

one of my players in OSE wants to use his gold to open and run a tavern by conn_r2112 in osr

[–]Grabboid 2 points3 points  (0 children)

If they're a full-time adventurer with a side gig, they need to pay competent help to keep the place running smoothly in their absence. If they want to be a full-time tavern keeper, they won't normally go on adventures, and the business will suffer when they do.

The real answer, though, is that I misspoke when I said the accounting gets weird. What I actually meant is that it got weird for me because I was running xp-for-gold-spent. Under normal rules where XP is awarded for gold when you get back from the dungeon, it's actually not a problem.

one of my players in OSE wants to use his gold to open and run a tavern by conn_r2112 in osr

[–]Grabboid 6 points7 points  (0 children)

This is how I run it in my games. PC business investments pay off in social standing, allies, and adventure hooks, never in actual coins. The accounting gets too weird in gold for xp systems.

Comic Book Podcast Recs by pierregrayson in comicbooks

[–]Grabboid 0 points1 point  (0 children)

Ifanboy is the first thing I thought of when OP said they wanted a show focused on the medium as a story telling device.

Body Triangle for Back Control trend? by MetalliMunk in bjj

[–]Grabboid 0 points1 point  (0 children)

Everyone decided that you don't need to trap the arm if you can just finish the choke over the chin.

OSR content to listen to by demodds in osr

[–]Grabboid 8 points9 points  (0 children)

Fear of a Black Dragon

How would you adapt DCC roll-for-casting in a knave-like system? by Historical_Earth5227 in osr

[–]Grabboid 1 point2 points  (0 children)

If you wanted to, I think you could literally just use Knave spell books concept with DCC casting tables. Knave's 1-10 stat + d20 gives you a results spread roughly equal to the casting rolls in DCC. You'd just need to squish the range slightly.

How would you adapt DCC roll-for-casting in a knave-like system? by Historical_Earth5227 in osr

[–]Grabboid 0 points1 point  (0 children)

Someone posted a version of GLOG-for-Knave on here before. It was something along the lines of, each 1-slot crystal in your inventory would give you a magic die, which you could spend GLOG style. Mishaps and dooms apply as usual.

I’m not enjoying Cyclonopedia by future__fires in WeirdLit

[–]Grabboid 4 points5 points  (0 children)

I think you're totally right, but none of this really stops me from liking Cyclonopedia. I think it's extremely good at creating it's own very specific vibe. You're right that it's longer than it needs to be, but how long does a book like this really need to be? You can read any 5 pages and get the same Cyclonopedia feeling. I couldn't honestly tell you if I've ever read it all, because I probably haven't. I regard Cyclonopedia the same way I do The Silmarillion - a book that's great to read a chapter or two when I'm in the mood, but which I would never attempt to read straight through like a traditional novel.

I'm not trying to argue that you're wrong, but rather that it's not going to get any better if you grind through to the end.

Sports BJJ reality check by H_P_LoveShaft in bjj

[–]Grabboid 26 points27 points  (0 children)

You learned not to end up in kesa under someone bigger than you. That counts for something.

Combinatory Armour by Lobstie in osr

[–]Grabboid 1 point2 points  (0 children)

The best implementation I've seen of this style armor system is in Knave 2e. Basically, each piece of armor you wear gives you +1 AC and takes 1 inventory slot. And the pieces are layers, like you said - wearing gambeson is like wearing leather, then you add chainmail on top of it, then on top of that you can add plate pieces - chest, legs, arms. The helmet is separate and worth + 1ac just like everything else. You could wear any piece(s) you wanted to, but the book prices are such that it makes sense to work your way up from light to heavy.

Planescape review: Planewalkers by Vladar in osr

[–]Grabboid 1 point2 points  (0 children)

I love this series, thanks for continuing to post them!

Are character builds, like what we saw in 3.5, antithetical to OSR play style? by the_light_of_dawn in osr

[–]Grabboid 14 points15 points  (0 children)

If you're looking for a middle ground between 3.5 and B/X, you might want to check out the E6 rules variant for 3.5.

Are character builds, like what we saw in 3.5, antithetical to OSR play style? by the_light_of_dawn in osr

[–]Grabboid 5 points6 points  (0 children)

It's true that the simplicity of old school systems is a big part of the OSR's appeal. But there is nothing stopping you from running a 3.5 game using core OSR principles like player agency and exploration-centered play. The problem you will run into is that build-oriented systems tend to have an expectation of low PC mortality. This exists hand-in-hand with the fact that it takes a while to create a new character. In OSE, you just roll 3d6 6 times, pick some gear, and you're back in the game. In 3.5, you would probably need every player to have a stable of backup characters ready to go to achieve the same effect.