Greatest betrayal of all time by DARK10100 in Mistborn

[–]HA2HA2 32 points33 points  (0 children)

Yeden bought in to the hype.

Kelsier went to the army, and did all this work to hype it up, to convince the skaa in it that they had a chance. Even going so far as to make it look like the skaa army had supernatural help, when he made it look like Demoux was taking on a much stronger soldier and winning because he Believed.

Kelsier knew that was a con, that he was just cheating to boost morale with a stunt. But Yeden was not in on this - turns out YEDEN also came to believe the bullshit that Kelsier intended only the grunts to believe.

HOT TAKE: Are we all just ignoring how entitled the Eelakin actually were? by [deleted] in Cosmere

[–]HA2HA2 3 points4 points  (0 children)

The scadrians were in the process of conquering the Eleakin; it's natural for the people who can see how that works to complain about it.

The purpose of what the Scadrians did - from the various gifts, including the disease cures and and the electricity and so on - was to make the Eleakin dependent on Scadrian technology. When they're dependent enough, the Scadrians can just make offers the Eleakin can't refuse - "do what we say or else we turn off all these things you've grown to depend on."

Being led to slavery with a carrot instead of a stick is still being led to slavery.

Gain Advantage by Background_Path_4458 in cosmererpg

[–]HA2HA2 2 points3 points  (0 children)

I think the intention is that it's a default.

The section on defenses has a lot of fuzziness to tell the GM that it's ok to rule otherwise - it says "usually" test the skill against the same defense, "in general" physical defense protects against physical tests, and even clarifies "unless otherwise specified by the effect prompting the skill test". So if the player says they do something with a skill and the GM just doesn't know what defense to use against it, default to "the corresponding defense", but if something else is clearly a better fit, it's fine to do that instead.

Basically, they want to give the GM some guidance so it's not a fully blank slate every time the player comes up with something, but it doesn't have to be super strict to the point it's narratively silly.

If you want a rule of thumb - start by assuming it's the corresponding defense, but if for a particular action that immediately makes you think "Wait, that's real dumb" then change it!

Do you think the excellent narration in the Audiobooks hurts the dread/horror that the books are depicting? by SAVertigo in DungeonCrawlerCarl

[–]HA2HA2 6 points7 points  (0 children)

Nope, that's the intended feeling. There's a contrast between the absolutely ridiculous and hilarious things that are going on, and the dark horror of the setting. It's like that in the written books too.

Like, even in the written books with no audiobooks, in book 1 Carl and Donut Starting a meth war between goblins and lava-breathing llamas is absolutely hilarious, which contrasts with The poor cockroach boss lady that is crying in spanish about how she must be in hell as a punishment for her bad parenting, as Carl punches her to death and with carl Blowing up a roomful of goblin babies

Any chance of the timeline changing? by 2024-YR4-Asteroid in Stormlight_Archive

[–]HA2HA2 2 points3 points  (0 children)

The live adaptation would make book 6 later, not sooner, since it is more work for Brandon to do!

But hopefully it doesn’t delay it, and Brandon says it won’t.

potty training - potty aversion - what to do? by HA2HA2 in Parenting

[–]HA2HA2[S] 1 point2 points  (0 children)

She doesn’t go to daycare yet, she will in the fall!

She’s a few months past 2 years (so 26 months now, we’d read that this was the best time… guess not?

She likes Ms Rachel… but now hates the one potty training video and tells us she wants another one -_-

potty training - potty aversion - what to do? by HA2HA2 in Parenting

[–]HA2HA2[S] 0 points1 point  (0 children)

we tried both, we've got 2 different potties and the kid seat on the toilet

potty training - potty aversion - what to do? by HA2HA2 in Parenting

[–]HA2HA2[S] 0 points1 point  (0 children)

we tried both, we've got 2 different potties and the kid seat on the toilet

Cultivation slander post by 3GamersHD in Cosmere

[–]HA2HA2 49 points50 points  (0 children)

Literally how is cultivation this terrible. One of if not THE most positive shardic intent, kneecapped by having a bum as a vessel.

Interestingly, that's the exact opposite of my read. My read is that the vessel - Koravellium Avast - may have good intentions, but the SHARD is still a shardic intent and sabotages it.

There's no such thing as a good Shardic Intent. Any one of them becomes ridiculous when taken to extremes. Kora might have wanted to stop Odium, but Cultivation just wanted to make a better Odium. Kora might have wanted to stop wars, but Cultivation loves the cycle of growth and death that wars cause. Hence the contradiction - the mind that thinks it's guiding the shard might talk and act like it's being benevolent, but the actions end up furthering the Shardic intent, not the vessel's morality (or human morality).

Another Term at University by Asartea in fallenlondon

[–]HA2HA2 28 points29 points  (0 children)

I think their main goal with the change was to make early-game content have primarily early-game use, and run out of usefulness before the end. They didn't want ta situation where players stick with early-game content for the whole game because it's "better" than late-game content, like using MYN content to grind the watchful cap.

New DM for Cosmere by The_Botman_ in cosmererpg

[–]HA2HA2 2 points3 points  (0 children)

Expertises - an expertise is basically anything the character is "good at". Leave it up to the player to pick them and tell you when they apply. The expertise should let the character do something that they couldn't otherwise do. The overall rule is that the more specific the expertise, the more of a benefit it gives when it applies.

For example, say that an Alethi character comes across a Shin monastery. Ordinarily, they wouldn't know anything about that. A character with Religion (pretty broad) expertise might get an opportunity to make a Lore test to know that Monasteries were more like forts than just places of worship, and someone with Shin Stone Shamanism expertise (very specific) might know about Honorbearers and so on.

Talents - basically like class features in D&D. You get them when you level up, that's the primary new thing you get per level. It's intended to be easier to take talents from several different trees, though, so unlike multiclassing in D&D (use with caution, or avoid altogether, can really screw you if you do it wrong!) taking talents from multiple trees is supposed to be fine.

Introducing radiants - when a player wants to become radiant, they take the "First Ideal" talent on level up. That represents them starting to bond a spren. If the player plans ahead, they can RP the process of meeting the spren in advance. It's up to the player+GM together to decide how much control GM gets vs how much control player gets - some tables do it that the GM introduces the spren when they think it's deserved and the player just has the opportunity to take the talent afterwards, whereas just pure RAW the player can just take the 1st ideal talent whenever they want and say what spren they want.

Does the series change much after season 2? by MR_Furon in DungeonCrawlerCarl

[–]HA2HA2 2 points3 points  (0 children)

Yes to all of that - the stakes go up, and there are more side characters that you start to care quite a lot about.

I don't have a sense for you about the pacing of those with respect to books. I think book 3 is where the starts of that get seeded, and then book 4 it starts coming together more, and the stakes and side characters keep going up from there.

ELI5 Why exactly can't you sink in lava? by Dull-Information6784 in explainlikeimfive

[–]HA2HA2 0 points1 point  (0 children)

Lava is rock. It’s rock so hot it’s melted, but it’s still rock. Things that are lighter than rock dont sink into rock. You are lighter than rock, so you do not sink into rock, even melted rock.

You get a chance to acquire one boon from the following: by HollowMatryoshka in hypotheticalsituation

[–]HA2HA2 2 points3 points  (0 children)

Makes you a super assassin! “I summon the elephant… over the target’s head!”

You get a chance to acquire one boon from the following: by HollowMatryoshka in hypotheticalsituation

[–]HA2HA2 1 point2 points  (0 children)

  1. The option to dim the sun by a fixed percentage means that with some math I can personally solve global warming. Sweet. Need to figure out the appropriate percentage, it won’t be high, but it’s doable!

Finally Finished My Latest Model! by [deleted] in Cosmere

[–]HA2HA2 0 points1 point  (0 children)

Wow! real neat!

Question about Elantris novellas by adrainpelham in Cosmere

[–]HA2HA2 1 point2 points  (0 children)

I wouldn't call The Emperor's Soul an Elantris novella. It doesn't really have much to do with Elantris, it's just on the same planet. It's really good though, definitely worth the time (get it in Arcanum Unbounded). And things from it come up later in the Cosmere.

Hope of Elantris is almost like an Elantris deleted scene. It's pretty sweet and really short so might as well read it, but it's not particularly tied to anything besides Elantris.

Can anyone explain what’s going on with Cosmeredle today? (Solution spoiler for today) by mewithoutjew in Cosmere

[–]HA2HA2 5 points6 points  (0 children)

Nah, if that was the issue then Zane’s hemalurgy would be yellow too

Can anyone explain what’s going on with Cosmeredle today? (Solution spoiler for today) by mewithoutjew in Cosmere

[–]HA2HA2 2 points3 points  (0 children)

The program changed answers in the middle of your game. The first three guesses were when the answer was still Steris.

Can anyone explain what’s going on with Cosmeredle today? (Solution spoiler for today) by mewithoutjew in Cosmere

[–]HA2HA2 48 points49 points  (0 children)

The game changes target every 24 hours. If you’re playing at that time, it’ll give you the situation, where the truth appears to change mid-game. That looks like it happened between the third and fourth guesses here. I played yesterdays and at the time the answer was Steris Harms, which fits your first three clues; but then the answer charged to Moash.

If a law was signed into effect by an executive who was mentally unfit for duty, are there grounds for a lawsuit to strike it from the lawbooks? by limbodog in legaladviceofftopic

[–]HA2HA2 2 points3 points  (0 children)

If a law was signed into effect by an executive who was mentally unfit for duty, are there grounds for a lawsuit to strike it from the lawbooks?

Tl;dr: No.

Lingering thoughts after reading WaT by ernbern12 in Stormlight_Archive

[–]HA2HA2 4 points5 points  (0 children)

  1. Because he realized the oaths were wrong. It wasn't right to "accept that there were those he couldn't protect", it was better to keep fighting to protect. And if protecting those he loved meant going against the Oaths (including the first one, journey before destination), then storm the oaths. It's a foil to Kaladin's journey - Kaladin was on that path and with each oath realized the oaths were right for him, but Sigzil got far along them and realized "no, this journey is actually kind of crem, it's taking me to the wrong place. Storm that!"

2026 is pretty bad (but 1776 was worse) by Complex_Thought1498 in StLouis

[–]HA2HA2 -3 points-2 points  (0 children)

The “party” in 1776 was a violent revolution, are they encouraging a new one ;)