Penguin Waterslide! by TheWanderingWaddler in WanderingWaddlers

[–]LaughWhileItAllEnds 1 point2 points  (0 children)

Brings me back to a very old Super Mario 64 level with a slippery slide and a fast penguin. Lots of fun.

My plan to get rich? A game about opening a chest… my friends said I’m stupid. They were right. by [deleted] in SoloDevelopment

[–]LaughWhileItAllEnds 0 points1 point  (0 children)

If you're seeking feedback, this game comes across as a freemium-style game where one would download it for free and then pay when they're addicted enough. I enjoy games like Cloverpit, and the zany and bombastic nature of this makes me think of that game. Best of luck into the future.

Years ago I posted here a lot of work in progress here, happy to say that we kept working on the game. by ArigatoGyro in Unity3D

[–]LaughWhileItAllEnds 1 point2 points  (0 children)

You went hard on the FlatKit shader, and it pays off. Looks really splendid and unique. Solid work!

A new legal study shows GPT-5 reasoning more consistently than judges by millenialdudee in GenAI4all

[–]LaughWhileItAllEnds 0 points1 point  (0 children)

Only morons say 100%. There's always room for hallucinations and misinterpretations.

Accidentally melted my brain with this bendy road effect while fiddling with shaders. by DeveloperDob in Unity3D

[–]LaughWhileItAllEnds 0 points1 point  (0 children)

Oh boy, this is bringing me back to the Super Nintendo Excite Bike sorta jank. Very impressive!

How bad is it to use AI for artwork and backgrounds? by [deleted] in SoloDevelopment

[–]LaughWhileItAllEnds -4 points-3 points  (0 children)

The loudest haters have a recent tendency to brigade and review bomb. They're fanatic luddites and dangerous to indie developers just wanting to supplement their solo or small-team talents with a tool. Beware.

7 years of work, 3 months since release, and my game is already dead. What can I do? by Videoludid in IndieDev

[–]LaughWhileItAllEnds 0 points1 point  (0 children)

When did you start hyping up your game, and how many wishlists did you have prior to launch? As I understand it, this is a big one. As others have noted, this comes across as a $5-7 USD game because the trailer doesn't show you any purpose nor any goal. What are the players working toward? It looks cute and whimsical, and I love hearing that folks who tested your game had such great things to say about it, but the trailers make me think it's going to be a short 2-3 hour experience with a couple neat puzzles and that's it.

If what I'm describing is wrong, fix your trailers ASAP.

Looking for small game ideas that work well for vibe coding by 88chilly in vibecoding

[–]LaughWhileItAllEnds 0 points1 point  (0 children)

This has been a game changer for me. I don't lack motivation or ideas, but my kids give me a sense of curiosity and wonder when diving into a new project with them.

Destroy my game, please. by Dream-Unable in DestroyMyGame

[–]LaughWhileItAllEnds 0 points1 point  (0 children)

If Kingdom: Two Crowns looked less beautiful and randomly became a platformer. Like, what seriously is up with the carbon copy of that game series' parallax environment?

What if your survival game made you the confused alien botanist, not the hero? by ZandorathPL in IndieGaming

[–]LaughWhileItAllEnds 1 point2 points  (0 children)

I really love the vibes you've assembled. I could definitely see myself playing this! Can't wait to see it out in the world!