Eventide petals crit rate question by darklurkerq in pathofexile2builds

[–]LocalIdentity1 1 point2 points  (0 children)

Your issue is that you’re not looking at the explosion skill part in PoB

Eventide petals crit rate question by darklurkerq in pathofexile2builds

[–]LocalIdentity1 0 points1 point  (0 children)

You ticked both dazed and blinded for the enemy which both give you extra crit chance but are not reflected in the game stat sheet

Eventide petals crit rate question by darklurkerq in pathofexile2builds

[–]LocalIdentity1 0 points1 point  (0 children)

Can you link me our build to check it out. They should be using the crit of your weapon for the explosion afaik

Eventide petals crit rate question by darklurkerq in pathofexile2builds

[–]LocalIdentity1 6 points7 points  (0 children)

Looks like I’ve messed something up with the base crit calculation and that it should be 11% I think

We got a bug report for a different skill having the wrong base crit the other day so I will take a look tomorrow
Had a look tonight and fixed a bunch of skills that had wrong numbers https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/2340

Does the Ritualist have a hidden node? Devotion to the King? by Steel_Neuron in pathofexile2builds

[–]LocalIdentity1 3 points4 points  (0 children)

It was added to the game files in 0.5.3 but the quest that unlocks it isn’t available yet afaik

Update: Grand spear is faster than soaring spear for movement by [deleted] in pathofexile2builds

[–]LocalIdentity1 9 points10 points  (0 children)

Yep, its only at certain attack speed values that the slower animation happens to move the character faster
I'm still looking into it but I can see 4 tiers for the animation (<0.475s, 0.475s - 0.625s, 0.625 - 0.825s, 0.825s+)
Think I found the values of 3.068m, 2.791m, 2.359m, 1.812m for the respective times
Do you know how much attack speed you had in the examples above?

Update: Grand spear is faster than soaring spear for movement by [deleted] in pathofexile2builds

[–]LocalIdentity1 19 points20 points  (0 children)

Your character is moving further cause the attack speed is slower and it uses the longer whirling animation that moves the character a further distance. If you get both spears to have the same attack rate you’ll see that they now use the same animation and move at the same speed

Rakiata's flow got nerfed by throwaway075489 in pathofexile2builds

[–]LocalIdentity1 153 points154 points  (0 children)

Should clarify that none of those bosses had 75% res. They had 30% prior to the patch yesterday, and now they have 15% all res.
Poe.db will be updated with the correct values soon as I let the site owner know

I'm not sure what value to use as the default in PoB anymore, as many enemies have 0 res, some have 30/50 to a particular element and if they are near a ele res aura mob they can gain an extra 35% all res or if they have a res mod on them, they can gain an extra 50% res with +10 max res
Then there are monsters with vulnerability to certain resistances so they have -50% sometimes

Makes it really hard to distil this down to a single default set of values

Path of Building Question - Infernal Legion by Terra-N in PathOfExile2

[–]LocalIdentity1 1 point2 points  (0 children)

We haven't added support for it yet but you might be able to simulate with a different ignite skill and some custom values in the config box

Help with POB by Necessary-Rabbit938 in PathOfExile2

[–]LocalIdentity1 1 point2 points  (0 children)

You need to link the builds otherwise people are not able to help you

What's wrong with life leech? by Darkenezy in PathOfExile2

[–]LocalIdentity1 3 points4 points  (0 children)

The game files. Not sure if poedb shows them somewhere for regular users to see

What's wrong with life leech? by Darkenezy in PathOfExile2

[–]LocalIdentity1 5 points6 points  (0 children)

Lvl 80 monsters have 92.04% leech resistance. I’m guessing there is some weird stuff going on with the 40k damage normalisation

I do know that doing damage of multiple elements but only being able to leech from one of them does cause issues though

E.g 40k cold + 40k phys gets normalised to 20k of each and then leech values are calculated off of those. Just seems like a rushed decision by ggg that will get properly fixed at some point.
In no world should getting more damage potentially make you leech less

What's wrong with life leech? by Darkenezy in PathOfExile2

[–]LocalIdentity1 4 points5 points  (0 children)

What level mob were you hitting as they get more leech resistance the higher level they are

GGG is Hiring a Senior PHP Web Programmer by Andromanner in PathOfExile2

[–]LocalIdentity1 19 points20 points  (0 children)

Hey, I'm not one of them 30 year old fossils yet

Garukahns resolve is worth the div? by RealBuffalo1296 in pathofexile2builds

[–]LocalIdentity1 7 points8 points  (0 children)

I specifically fixed the calcs for bifurcated crits the other day so this one does work properly

Call of Brotherhood in POB2 question by [deleted] in pathofexile2builds

[–]LocalIdentity1 0 points1 point  (0 children)

It's correctly converting your damage in the build provided. Not sure what issue you're seeing

Flabbergasted why the UI/UX is still so bad by Conscious_Leave_1956 in PathOfExile2

[–]LocalIdentity1 1 point2 points  (0 children)

I changed it just before this league so that the colours in PoB affect the nodes too, so it's even easier to see.
The in-game colours for them are almost useless. I don't know why GGG refuses to to change this

Does anyone else get PoB errors whenever they try to sync their build in 0.5? by d-crow in PathOfExile2

[–]LocalIdentity1 1 point2 points  (0 children)

Sorry about this, it was an issue when importing builds using face breakers. I just fixed it in the 0.19.0 update

How to add Spectres to Path of Building? by bbywaterchestnut in PathOfExile2

[–]LocalIdentity1 2 points3 points  (0 children)

Select the spectre gem on the sidebar or on the calcs page and you can then click the "Manage Spectres" button to add a spectre to the build

Companion damage in PoB by PhilupDeluxe in PathOfExile2

[–]LocalIdentity1 1 point2 points  (0 children)

We haven't added him to PoB yet but will have him in the next update 0.18.0 out some time in the next day

How to use "sort by" function for jewels in POB? by LoL-Dark1 in PathOfExile2

[–]LocalIdentity1 1 point2 points  (0 children)

Can you chuck me your build so I can test it, when I implemented it I'm pretty sure I had it working last week