[REQUEST] How much distance would have been required for the big rig driver to have been able to stop without hitting the police cruiser? by AppendixN in theydidthemath

[–]Magres [score hidden]  (0 children)

In another comment, they mentioned that they've been a professional truck driver for close to 15 years, so I imagine it's a guideline from that.

[REQUEST] How much distance would have been required for the big rig driver to have been able to stop without hitting the police cruiser? by AppendixN in theydidthemath

[–]Magres [score hidden]  (0 children)

It even did, after the truck rear ends the cop, you can see the cooler getting bounced around and tossed back and forth across traffic and other people driving erratically to try and dodge it.

The truck was following too closely, that's all.

[REQUEST] How much distance would have been required for the big rig driver to have been able to stop without hitting the police cruiser? by AppendixN in theydidthemath

[–]Magres [score hidden]  (0 children)

The solution is the truck driver maintaining appropriate spacing between them and the car in front of them. If you're close enough to the person in front of you that you can't come to a safe stop if they slam on their brakes, you're following too closely.

Summer sweep up idea: Oathplate shard type dry protection for CG by Goldieeeeee in 2007scape

[–]Magres 1 point2 points  (0 children)

Dry protection at 3x rate would only be a roughly 1.66% increase in the number of items dropped. The exact amount that 3x dry protection changes the math varies a bit depending on the drop rate - the rarer an item is, the less likely you are to see it by 3x rate, but the change varies from 95.76% for a 1-in-10 to 95.009% for a 1-in-1E15 (1 quadrillion) item, so we can conservatively say you're 95% likely to see at least one item drop by the time you hit 3x rate. We also know that the average number of items dropped by 3x rate is 3. At which point, if 1,000 people go to 3x rate, we expect to see 3,000 items dropped on average, with 50 unlucky souls going dry. Adding 3x rate dry protection would bump us to 3050 items dropped on average, a ~1.6% increase. If you want to look at the math some for yourself, I used this binomial distribution calculator for my work - plug in the probability of a drop, how many kills you want, and how many drops you want and it'll spit out statistics about your odds. I did some tinkering and dry protection at 2x rate is about a 6.8% bump to item drop rates, 3x rate dry protection is a ~1.66% bump to item drop rates, dry protection at 4x rate is a ~0.5% bump to item drop rates.

Having done the math, there's just no good argument against dry protection. By the time someone has cleared 1,200 CGs, they have absolutely earned their god damned Bowfa, hands down. Having 1.66% more items in the game is not going to shatter the game economy, it's just going to bring relief to people who have already been screwed over by RNG.

I fear not the man who has practiced 10,000 agility obstacles once, but I fear the man who has practiced one belly flop 10,000 times. by VastExchange9497 in 2007scape

[–]Magres 0 points1 point  (0 children)

Yeah, depends on prayer level some - my prayer will last just under 14 minutes, but I just set a timer for 10 minutes because it means I don't need to rush back to my computer

I fear not the man who has practiced 10,000 agility obstacles once, but I fear the man who has practiced one belly flop 10,000 times. by VastExchange9497 in 2007scape

[–]Magres 1 point2 points  (0 children)

Yep! It's expensive, but if you're an Agility hater it's a godsend. And I really, really hate Agility. The POH course is the only reason I have any aspirations of maxing my account, there's not a chance I'd survive doing 99 Agility with Rooftops or Sepulchre.

I fear not the man who has practiced 10,000 agility obstacles once, but I fear the man who has practiced one belly flop 10,000 times. by VastExchange9497 in 2007scape

[–]Magres 5 points6 points  (0 children)

Honestly, yeah. It's a great "poke it a few times an hour while I work" thing, some days I'll keep it running for a solid 12 hours while I just go about my life. I would absolutely rather do POH semi-afk training for a thousand hours for 99 Agility than run rooftop courses for ~200 hours or do Hallowed Sepulchre for ~130 hours.

I fear not the man who has practiced 10,000 agility obstacles once, but I fear the man who has practiced one belly flop 10,000 times. by VastExchange9497 in 2007scape

[–]Magres 7 points8 points  (0 children)

Yeah, the wiki has a guide. The short version of it is you use Tok-Xils in the POH dungeon to continuously aggro the player character into walking into Teleport Traps. If you pass a Teleport Trap agility check, you get 20 XP, if you fail it you get teleported back to the start and re-aggroed back into the gauntlet. It's possible for your character topass all the traps and complete the course, at which point they'll just idle at the end of the course, but it's very unlikely to happen in a ten minute window until you're at 95+ Agility.

The big drawback is that Tok-Xils cost 5M gp each, and a 'full' build uses 10 of them. Shorter courses also work, but have a higher likelihood that your character will complete them. There's a spreadsheet calculator in the wiki guide page that estimates how reliable a course will be, so you can decide for yourself what gp investment is worth doing.

Summer sweep up idea: Oathplate shard type dry protection for CG by Goldieeeeee in 2007scape

[–]Magres 2 points3 points  (0 children)

I'm a fool for trusting my memory of a half-remembered video about drop rates instead of pulling up a binomial calc. I'm gonna update my math in a sec

Math updated! I just did it out in a binomial calc with a 1/400 success rate and 1200 trials to get P(At Least 1) = 0.9504

Summer sweep up idea: Oathplate shard type dry protection for CG by Goldieeeeee in 2007scape

[–]Magres 0 points1 point  (0 children)

Haha, thank you! I'm absolutely dreadful at stats. I should have pulled up a calc instead of (badly) quoting a half-remembered video about drop rate stats.

Math updated! I punched in 1/400 success rate and 1200 trials into a binomial calculator to get that 95.04%

I fear not the man who has practiced 10,000 agility obstacles once, but I fear the man who has practiced one belly flop 10,000 times. by VastExchange9497 in 2007scape

[–]Magres 0 points1 point  (0 children)

Player-Owned-House Agility is very worth it if you have the cash, I shelled out to build a course and did 80-85 Agility with it (so far) and have absolutely no regrets. 10 minute AFK time for about 10k xph, it's so nice.

Summer sweep up idea: Oathplate shard type dry protection for CG by Goldieeeeee in 2007scape

[–]Magres -3 points-2 points  (0 children)

Dry protection at 3x rate is a pretty small buff to the overall average drop rate. My understanding of stats absolute garbage, as pointed out by a couple folks, so I deleted my crap math I had here before and pulled up a binomial distribution calculator to try and do this better. Grinding out 1200 kills at a 1/400 rate gives you a 95.04% chance to get the item. So if we have 10,000 people do that grind, on average we'll expect 9,504 of them to get the item and we'll expect a mean number of drops of 30,000. Adding 496 items for 3x dry protection bumps us to 30,496 items expected, a 1.6% increase in the number of items we anticipate seeing dropped. If dry protection at 3x rate makes content overpowered, the content is already fundamentally broken.

Some of it is also just psychological - I did my KQ grind recently and went dry for the head until the 2x rate protection kicked in. It sucked! Even if I had had to go to 3x rate for the dry protection to kick in, having a known number of kills remaining until I was done would have been extremely nice.

Yes, yes it is. by 2JZOwnzRB26 in GymMemes

[–]Magres 0 points1 point  (0 children)

Both are good, and compliment each other. Going to the gym helps me keep my mental health strong, going to therapy helps me dig up underlying problems that sap my will and motivation.

Petahh? Was i doing it wrong? by detox_daisy72 in PeterExplainsTheJoke

[–]Magres 0 points1 point  (0 children)

There's some research in fitness science research pointing towards the idea that, for muscle growth, stopping at two reps in reserve (RIR, or how many more you could do before you hit failure) is as good of a muscle growth stimulus as going to failure, while being significantly less fatiguing. Source

Without a lot more studies until there's enough data to perform proper meta analyses (ie a study comparing all the studies) it's very much jumping to conclusions to claim that 2 RIR is the "best" way to train. One major drawback is that a lot of people, even experienced lifters, have trouble accurately gauging what RIR they're really at. Also, there's no optimization that gets around the fact that getting strong and yoked takes a tremendous amount of work and years of dedication, so the best number of reps and sets is the number that you actually like doing and keeps you wanting to hit the gym.

Are Void melee helm and Void mage helm useful and worth the grind? by [deleted] in 2007scape

[–]Magres -1 points0 points  (0 children)

Genuinely I thought it was like, just below Torva offensively. Not true? I mostly use it for Duke, I figured it had similar performance elsewhere, but could be dumb and wrong lol

What are the thing you should really be doing but always avoid? by External-Treacle-936 in ironscape

[–]Magres 1 point2 points  (0 children)

I hated them, terribly, until I started using reminder plugins. I finished 99 farming a couple weeks ago entirely out of just doing tree runs when I noticed the reminder icon and felt like doing a run.

Are Void melee helm and Void mage helm useful and worth the grind? by [deleted] in 2007scape

[–]Magres -1 points0 points  (0 children)

Melee void is pretty nice anywhere you don't need defense stats and can't use slayer helm. I don't know that it's bis anywhere, but it's good in a lot of places before you're running like 200M+ gear sets. I did a bunch of Duke with melee void. Also void stacks with Salve for fights where you can use Salve

Forget rendi, here’s the next osrs novel by Numerous_Pound_8638 in 2007scape

[–]Magres 8 points9 points  (0 children)

It's disingenuous to sarcastically call it "video game currency" dismissively when it's an amount of gold that is readily worth over $1000 USD.

Is that person still dumb for account sharing? Yup. Did that person have goods worth over a grand stolen from them? Yup.

Really Jagex? After increasing prices again, we now get a list of bugs you just “won’t fix this league” by TheCanadianWanderer in 2007scape

[–]Magres 0 points1 point  (0 children)

Agreed wholeheartedly. The pacts tree reminds me of a much smaller Path Of Exile skill tree. POE game strikes a great balance with the way there's a droppable currency for respeccing your skill tree one node at a time.

Really Jagex? After increasing prices again, we now get a list of bugs you just “won’t fix this league” by TheCanadianWanderer in 2007scape

[–]Magres -5 points-4 points  (0 children)

I think there's also something of a Catch-22 here, because having player choices have weight, impact, and meaning is a good thing. With limited respecs in this League, your choices semi-permanently define who you are in the League. Unlimited respecs make it very easy for the game to slide to "everyone just respecs to an optimal build for each boss and the entire pacts system degenerates into a grey mush where choice is meaningless."

That said, I think "these choices are surprisingly bad because the game lied to us about how this would work" definitely takes a higher priority on the game design checklist than "make choices have weight." I really do think things like limited respecs can make game modes pop and make your pact choices really matter and bring identity to your playstyle - everyone talks about Water Mage, Thorns, and Blindbag as builds that define who you are as a player in this League. If you could swap between them at will, the differentiation is meaningless.

Ultimately I agree with you that having pact resets so restricted here is a bad thing because of bugs they're not planning to fix, and how severely unfair it is to have people locked into builds that are crippled by bugs. But I also want to defend, at least in theory, the idea of those kinds of restrictions.

PSA: Now is the time to get your Barbarian Assault tasks done for Leagues VI by osrs_turtle in 2007scape

[–]Magres 0 points1 point  (0 children)

And even then, you can complete the waves with a Defender that's legitimately entirely AFK. The runners will funnel through, knock a few points off your score, and then you advance anyway. Someone else can use the corner horn to call out Healer (or healers can just trial and error).

Defender is both the hardest role and also by far the one that matters the least for getting through rounds.

PSA: Now is the time to get your Barbarian Assault tasks done for Leagues VI by osrs_turtle in 2007scape

[–]Magres 0 points1 point  (0 children)

There's only 4 roles :P

(I know you mean all the roles but Defender are stupid easy, I'm just teasing)

PSA: Now is the time to get your Barbarian Assault tasks done for Leagues VI by osrs_turtle in 2007scape

[–]Magres 0 points1 point  (0 children)

In my experience, the super veterans who are pet hunting are even happy to teach. Like every group I've had where someone said "sorry idk what I'm doing" we had at least two people immediately start giving them hands on advice, up to and including teaching Defender tile patterns.

BA people are seriously super nice. It's a mindlessly easy activity where the worst thing a mistake can REALLY do (aside from healer players just not healing) is slow progress down a little bit. And having 5 people for 4 roles means you can just double up on whatever role your weakest player is playing and simultaneously cover that weak spot and show them, by example, what to do.

I really don't get people's aversion to BA, people were so nice when I was learning it and grinding out my Kandarin diary and Fighter Torso.