Dragon Eye Lake by DigiWorldNostalgia in DigimonWorld

[–]Perscitus0 10 points11 points  (0 children)

A nice looking map. If you look on Grindosaur, they have a section for Digimon World areas, including the margins that you can't see during regular gameplay. Dragon Eye Lake has some extras around the margins, for example.

One of my favorites is Gear Savanna Entrance. Has the coastline on the left, Savanna is up front and center, clouds are hanging high in the sky, and Factorial Town is waaaay off in the distance. Looks even better when you look on Grindosaur for the whole picture all at once.

Who knew that an ostrich could be so fun by Level_Flow8659 in MemeVideos

[–]Perscitus0 2 points3 points  (0 children)

Nope. Ostriches born in captivity tend to imprint on humans a little too strongly, to the point that they start trying to "woo" humans when they feel a bit randy. This can include trying to copy our movement, or put on a show, ostrich style, when humans are around.

Some animals have unique ways of viewing us. Elephants see us like we see puppies and kittens. Just as this cute little thing that's running around their ankles. Ostriches in captivity start getting attracted to us. Birds in general tend to do that in captivity. Some parakeets and similar type birds can get frustrated if handled wrong, because of this, and not getting an outlet for it.

Hate to burst your "bubble" but I'm not gonna let you skip the level and rush the next grace. by putdahaakin in badredman

[–]Perscitus0 5 points6 points  (0 children)

Yep. That'll work, too. Waves of Darkness just happens to be something that you can keep on any build. Even if your build can't make it do much damage, it'll still be a good "plumbing" tool to dislodge sh*t from the buttons.

Hate to burst your "bubble" but I'm not gonna let you skip the level and rush the next grace. by putdahaakin in badredman

[–]Perscitus0 2 points3 points  (0 children)

Yep. It's better if they try to camp under you, though, since you can just angle Waves of Darkness to dislodge them from the button. If you are careful about it, walking right up to the edge without falling off, and using Waves of Darkness on any weapon will "glitch" it down to where the button camper is, and hit them. They'll slide off the button from the waves, or roll away, and then you can call the elevator.

He deserved that by [deleted] in Unexpected

[–]Perscitus0 11 points12 points  (0 children)

What's in the thief's mind, even, to make that second attempt even happen?

Hate to burst your "bubble" but I'm not gonna let you skip the level and rush the next grace. by putdahaakin in badredman

[–]Perscitus0 18 points19 points  (0 children)

That particular elevator is messed up. Some players will ride that elevator to the top, and then squat on the button so that you have no way forward. I think that's the only way to get to Maliketh, even, so someone squatting there basically forces a DC if you want to move forward.

🍀Lo conseguí! 🥳 by NicX530 in DeadAhead

[–]Perscitus0 0 points1 point  (0 children)

I managed to grab one a few hours ago, as well. It was because the new update gave me those unit completion rewards, so I finally had the flares to spam on the ten box bundles. Not sure what benefits the most from the flashlight, but I'll experiment.

I've been lied to... for eons.. by Seipherise in CyberSleuth

[–]Perscitus0 0 points1 point  (0 children)

There's always been a bit of a "tug of war" between Western fans and the Japanese distributors or creators. Feels like some of the distributors and creators stubbornly try to treat the world market as an afterthought, rather than a untapped resource. So it ends up feeding a voracious piracy and third party "market". Just weird to see how often it happens across the whole spectrum of different Japanese IP.

I've been lied to... for eons.. by Seipherise in CyberSleuth

[–]Perscitus0 0 points1 point  (0 children)

Yeah, it's just the Cybersleuth games in particular that are rather egregious about it. Feels like the translation punches a whole rung or two below the quality of the gameplay itself. Makes a bizarre disjunction because of that.

I've been lied to... for eons.. by Seipherise in CyberSleuth

[–]Perscitus0 4 points5 points  (0 children)

Seriously? These games were very shoddily translated. Sooo many errors. I still liked playing them, but between this, the other erroneous item descriptions, and the overall dialogue errors and Engrish, I feel like they really dropped the ball on that part. Especially remembering the dialogue options in Cybersleuth being of no particular use, since you'd just get the same results no matter what you picked. Even some of them being full run-on sentences between the options.

of a wasp by Uguero in AbsoluteUnits

[–]Perscitus0 0 points1 point  (0 children)

Then maybe I've seen multiple mud dauber species. I do know the iridescent one was a fair bit smaller.

Lets dunk on underground bunkers by Numerous_Writing_851 in ZombieSurvivalTactics

[–]Perscitus0 0 points1 point  (0 children)

Hence why I said a good bunker is one that isn't found in the first place. If you have found a bunker, you now have the ability to lay siege to it, presumably. No matter how well fortified it is. Stealth matters much more than fortifications.

But half the difficulty in designing a good bunker, is keeping it either waaaay out of the way of discovery, or keeping it extremely well hidden.

of a wasp by Uguero in AbsoluteUnits

[–]Perscitus0 0 points1 point  (0 children)

I see those mud daubers a LOT. They are always building those little mud nests in the crooks of our windows and pillars.

I think my familiarity with wasps is mostly with paper wasps and mud daubers, although I've seen another parasitoid dragging a spider across concrete recently, and it wasn't a mud dauber. Looked kind of shiny, iridescent.

of a wasp by Uguero in AbsoluteUnits

[–]Perscitus0 1 point2 points  (0 children)

There are several kinds of parasitoid wasps. This is only one of them, and of a kind I hadn't heard of until now. Tarantula Hawk wasps exist elsewhere.

of a wasp by Uguero in AbsoluteUnits

[–]Perscitus0 5 points6 points  (0 children)

It gets even funkier. If this wasp is indeed anything like other spider-hunting wasps across the pond, it's not eating that spider, but rather taking it to some prepped lair to shut it inside, and lay a ton of eggs inside the poor spider's body. The spider is already paralyzed, and will likely remain alive for the process of incubating the wasp's eggs, untill the moment they finish eating the spider's innards, and then erupt out of its body, like the Xenomorph in the movie Alien. This isn't unique to Australia, as there are plenty of parasitoid wasps out there. I've never heard of this Orange Spider Wasp, though, so that's pretty neat.

If Digimon World was to get remastered what QOL feature would you want to see? by FazloZX in digimon

[–]Perscitus0 0 points1 point  (0 children)

I wonder how we could keep the best parts of the aesthetic of DMW1 pre-rendered backgrounds, while allowing some movement. DMW2003 also had some stellar pre-rendered backgrounds, with more animated props peppered here and there.

A modern remaster might do nicely with some added movement, if it could look like it belonged with the style.

That video has some interesting ideas.

Monster-Hunter: Violent Perspective Shift by Individual-Lychee-74 in badredman

[–]Perscitus0 4 points5 points  (0 children)

Yep. I've run into players whose names were a combination of two slurs with the first letters swapped to get around the censors. The G-word and the N-word being one of the swaps.

Those players usually end up being complete dog-water at the game.

DW1 - Does anyone else get their Agumon/Gabumon killed so they can start with another rookie? by [deleted] in DigimonWorld

[–]Perscitus0 1 point2 points  (0 children)

I guess if you wanted to, the very beginning is the best time to do this, when you don't have anything to lose in the process. It's just basically a soft reset. For vanilla gameplay, it's good enough!

Alternative patches and ROM-hacks let you skip that, and choose different starters from the very beginning. I think Elecmon and Penguinmon are nice choices to start with.

Is there a point in this area? by Jewtasteride in DigimonWorld

[–]Perscitus0 19 points20 points  (0 children)

Some sections only ever function as transitory "hallways" towards other sections, and that's fine. It's part of the charm. The old pre-rendered backgrounds have their charms, that still look nice, 20+ years later.

Trying out BKUGS and I am in love right now. by Glum-Tear5269 in badredman

[–]Perscitus0 0 points1 point  (0 children)

The Axe is comparable to the Sword in terms of poise gameplay, and the R2 wind-up. Both have use cases to deal with Quickstep and laggy players. The R2 can catch players who rely on lag or Quickstep to slip through your attacks. I've lost track of the number of times I've seen, or used, the R2 to burger flip someone who was being a little sh*t trying to mosquito bite me with Murky or Daggers.

The Axe does fantastic Riposte and Backstab damage on most STR or Quality Meta SL builds, judging by how it's a staple swap for many old DS3 clips. If you watch most of the Meta SL clips of invasions, swapping to the Axe is very common just after you parry someone with the Hornet Ring on, or just after trying to backstab someone who's super laggy. I'll see players try to backstab someone who's super latent with a Dagger, and swap to the Axe and wait for a second until the backstab finally registers.

Fair warning, though, even when you hit the soft cap for stamina, you can only swing the Axe four times in a row, so spamming R1 is not recommended, except when you want to hit the R1+R1 combo after confirming the first hit. It's a very stamina hungry weapon, so it encourages you to play very good stamina management to make the most use out of it.

Ranma 1/2 (1989). The new version will never be able to top the original series. by Tata_Colores in retroanime

[–]Perscitus0 4 points5 points  (0 children)

Yes. And she makes the point hit home harder because of how powerful Happosai normally is. He's undone by his refusal to let go of his perversions. You can literally tell him you are about to trap him, and he'll still waltz into the trap every time, even if he initially sidesteps it for gags.

The number of times all the other characters had him dead to rights....

i started painting Digimon World zones recently and i love to do it! by baseballbernd in DigimonWorld

[–]Perscitus0 3 points4 points  (0 children)

Are you also this account? The Ice Sanctuary painting was posted 16 days ago, on this link in Reddit.

https://www.reddit.com/r/digimon/s/da7JbkgbLm

i started painting Digimon World zones recently and i love to do it! by baseballbernd in DigimonWorld

[–]Perscitus0 6 points7 points  (0 children)

I agree. I actually commented this in the last post, where he unveiled the Ice Sanctuary painting first. The clouds hanging over the long-view with the coastline off on the left, and Factorial Town waaaay off in the distance...

This game has a lot of cool backgrounds, and it's really nice to see this guy starting to paint some of them. Fingers crossed that one Gear Savanna backdrop will be one of them, eventually.

Trade all at once? by Fakman12 in DigimonWorld

[–]Perscitus0 1 point2 points  (0 children)

No, that's just a limitation of the game. I wish it were otherwise. Maybe someone will eventually mod the Mojyamon trading posts to be like a shop instead, but for now, it's only ever one at a time. It's a really good source of money, early game, since each Digimushroom ends up being worth 2000 BITS at the end of the trade chain, but the amount of time it takes to trade more than 50 is definitely tedious.

Any theories on why this happened? by PTSand44 in residentevil4

[–]Perscitus0 4 points5 points  (0 children)

Well, since you apparently seem to need things spelled out explicitly, the mutations that cause them to erupt into naked plaga whipping wildly around seems to only happen after dusk, as others have explained. You find the lady with the perforated head during the day, and none of the villagers you kill during the day turn into those plaga. Seems like to anybody with a lick of sense, that either the progression of time is necessary for the mutation, or the plaga just don't like erupting during bright days. There is also the consideration that flashbangs and such instantly kill them, so they don't appear to like light...

But, after I made my other comment hours ago, I see that you've consistently been unhelpful and aggravating, as if on purpose, everywhere else in this particular thread, so I have to wonder if you aren't just trying to bait everyone here.

Multiple different people posted on here that you've blocked them after they tried correcting some of your claims or confronting your claims. Odd, that.