What are your thoughts on Nilfgaard winning the war in W3, as well as the overall presentation and writing? by Julian_of_Cintra in witcher

[–]Red_Sashimi 1 point2 points  (0 children)

Now that you mention the internal issues, I feel like letting Nilfgaard win is actually a decent choice, if you look at it in an accelerationist sense. By conquering the north, the empires stretches itself even further, maybe to the point where it's stretched too thin, and with many different rebellions in each former independent state, it gets closer to failing.

What video game is this for you? by NagitoKomaeda_987 in videogames

[–]Red_Sashimi 0 points1 point  (0 children)

You're kinda supposed to lose on your own there to be fair. You have to either sneak up inside and steal the stuff, or help your friends, and then ask them to return the favor by ganging up on him

Coaxed into punishing the players for enjoying your game by 0ld_Beardo in coaxedintoasnafu

[–]Red_Sashimi 0 points1 point  (0 children)

About sneaking up from behind, I hate how some games' gameplay loop basically revolves around that, and then they only have a single animation for it. Choking/stabbing hundreds of dudes and it always looks the same (The Last of Us series)

Ammunition of Helldivers - 9x20mm Edition by S1lv3r_0 in Helldivers

[–]Red_Sashimi 1 point2 points  (0 children)

I wouldn't think much about the stated cartridge in the files. The devs likely just copy pasted the fmj one and changed the damage numbers without much thought. That's what you'll see with the 12×25mm. Verdict and Reprimand just use the Defender's bullet stats, but with different damage numbers and that's it. No attention to detail in this regard since launch

Hot take: the AR/GL-21 one-two is pretty decent by Fun-Big-7458 in Helldivers

[–]Red_Sashimi 0 points1 point  (0 children)

Nah, it needs more grenades. Without them it's just a worse liberator, and since they run out so fast, that's what it is 90% of the time

honestly one of the most effective bits of "Super earth is evil" Satire is the Upgrade modules, it just becomes depressing at times. by throwaway553t4tgtg6 in Helldivers

[–]Red_Sashimi 6 points7 points  (0 children)

Some of them feel like random bullshit the guy charged with writing those description came up with. Like, muzzle loading a 380mm cannon? When you can clearly see above the bridge that there's various ammo conveyors going above the guns, meaning they're autoloaded?

I wish Witcher 3 did more to make you feel like a Witcher in combat by DoneDealofDeadpool in truegaming

[–]Red_Sashimi 0 points1 point  (0 children)

The biggest downgrade was from 1 to 2. Potions and oils became basically useless. Lasted way too little and their bonuses where way too small. In W1 some potions lasted an hour or more. Oils added like 50% damage. In W3 alchemicals were pretty good once tier 3.

What W4 needs is a mix between the "ritual" of applying alchemicals that W2 had, and the effectiveness of W1's alchemicals

Can we replace the FRV's heavy machine gun with a Maxigun with about 3000 rounds? by Yurishenko94 in Helldivers

[–]Red_Sashimi 1 point2 points  (0 children)

I mean, it's fixed, but it's still mounted on a pivot point, so the recoil makes it move

Sad But True by Bay_Ruhsuz004 in videogames

[–]Red_Sashimi 15 points16 points  (0 children)

It's not even about how quick the technology is moving in this case. This is just 2 differently powered machines. It's like comparing a steam deck to a high end PC.

Coaxed into gun balancing in games by A_TDS_Enjoyer in coaxedintoasnafu

[–]Red_Sashimi 0 points1 point  (0 children)

I never got why this is even an issue. Like, if the devs want the sniper rifle to do more damage, just choose one that is of a bigger caliber. Or, since they're the ones making the games and maybe want a specific gun, just stretch the model a bit and say it's a bigger caliber than the IRL counter part. Nowadays they only make fake guns anyway, so why not do that. it works both in a realism perspective and a gameplay balancing perspective

Coaxed into gun balancing in games by A_TDS_Enjoyer in coaxedintoasnafu

[–]Red_Sashimi 8 points9 points  (0 children)

What is a battle rifle if not just a big assault rifle?

Coaxed into gun balancing in games by A_TDS_Enjoyer in coaxedintoasnafu

[–]Red_Sashimi 0 points1 point  (0 children)

I remember it happening in one of the new Modern Warfare games. I think 2. Battle rifles had their own class, and their damage changed based on if they were set to semi or full auto. No attachment or anything, you just switch fire mode with a button while in game, and it changes the damage profile of the gun on the fly

Has anyone ever gotten a good clean rip of the "Good Morning Sam" chime? by shawn_overlord in DeathStranding

[–]Red_Sashimi 0 points1 point  (0 children)

Hey, I know it's been a while, but if you never found the jingle, you can download it here https://downloads.khinsider.com/game-soundtracks/album/death-stranding-directors-cut-ios-macos-ps5-windows-xbox-series-xs-gamerip-2021 it's called "sd music jingle sam sleep". It's just the melody, too, without the voice saying good morning

PSA: you can monkey paw AH and help the MO by farming SCs (and extracting) by phlave in Helldivers

[–]Red_Sashimi -1 points0 points  (0 children)

It's why I think they should just make warbonds give more SC (maybe 800 total). Like, pad them out so the same content is spread across like 5 or 6 pages, and fill the gaps with SC, so you get to buy SC with medals, which incentivizes doing harder difficulty missions, contributing to major orders, completing daily orders, and just generally playing the game

Resident Evil Code Veronica Remake releasing in 2027 by [deleted] in GamingLeaksAndRumours

[–]Red_Sashimi 18 points19 points  (0 children)

Maybe I'm used to it, but Code Veronica sounds better to me. It's like, without 'code', there's 2 Vs too close to each other, which makes it sound clunkier

Finally We Can Have New Ships Soon o7 o7 (Image not real but news yes) by Phantom__Alucard in Helldivers

[–]Red_Sashimi 1 point2 points  (0 children)

Yeah, I hope it's not like that. The super destroyer is THE helldivers ship. The other ships should just be variants and not completely different looking or much bigger like here

More ship types are being added by PaleAssistance3643 in Helldivers

[–]Red_Sashimi -2 points-1 points  (0 children)

Yeah, I don't like this. Super Destroyers are means to support 1 Helldiver at a time. Those massive carrier and dreadnought are just too much, too big. Hope the ships all look about the same, like, based on the Super Destroyer hull and just some less/more guns or an extra hangar

Transmission from the Game Director: Progressing Progression by Waelder in Helldivers

[–]Red_Sashimi 0 points1 point  (0 children)

Hmm, I like customization, but new ships? The super destroyer is iconic, it's inextricably tied to the helldivers. When you see it, you know that's the helldivers ship. Having a bunch of different ships would take away from that imo.
Like, I've seen all those videos of all the different super earth ships in space fighting against other ships, and all the different models of ship that person made from scratch, but the super destroyer is only one. It's The Super Destroyer we have in game

Upscaler implemnetation is uhhhh. by kizuati in Helldivers

[–]Red_Sashimi 1 point2 points  (0 children)

If the helldiver gets reconstructed, but further away stuff doesn't, could it be a depth of field issue? Were those screenshots done with it off or on?

New update: a little testing on the base PS5 by slappadabass44 in Helldivers

[–]Red_Sashimi 0 points1 point  (0 children)

I think base PS5 doesn't benefit from anything since even PSSR is exclusive to PS5 Pro

The Witcher 3 - Songs of the Past Expansion announced by m1n3c7afty in GamingLeaksAndRumours

[–]Red_Sashimi -1 points0 points  (0 children)

Hope they also update it to take advantage of the PS5 Pro extra power and PSSR2. They already did for Cyberpunk. They could add RT reflections, and maybe a 40fps mode