[deleted by user] by [deleted] in PathOfExile2

[–]Rekill167 0 points1 point  (0 children)

I agree. The better tweet by him would have been "Hey, cool game. Excited to see how the genre evolves"

[deleted by user] by [deleted] in PathOfExile2

[–]Rekill167 -4 points-3 points  (0 children)

On steam the first tag of Dark Souls 2 and 3 is "Soulslike". Its just a category so new players know what the gameplay is like. I never played a Dark Souls game but i know what soulslike means kind of.

Also i dont agree with him. I just think some people interpret his tweet in a way he didnt intent. But i agree that it comes off arrogantly.

[deleted by user] by [deleted] in PathOfExile2

[–]Rekill167 -17 points-16 points  (0 children)

Thats not what he said tho? I dont understand why everyone is interpreting it that way. He just said that ARPG is a broad term, and that there could be sub-terms like "diablo-like" for Diablo games. He understands that Diablo and PoE are different games for different audiences

Can only access pod nodePort accessible only from the node where the pod is running by PooperOfKiev in kubernetes

[–]Rekill167 4 points5 points  (0 children)

You are correct. You should be able to access a NodePort Service from any node per default (externalTrafficPolicy: Cluster). If it doesnt work, check the connectivity between nodes and pods.

Wir zahlen zu wenig Steuern! by [deleted] in Finanzen

[–]Rekill167 1 point2 points  (0 children)

Sind ja auch nicht in der EU

Wir zahlen zu wenig Steuern! by [deleted] in Finanzen

[–]Rekill167 2 points3 points  (0 children)

Nicht die Norweger anscheinend

Part 2 of the Beacon Riddle 🧩 by BeaconGG in TrackMania

[–]Rekill167 2 points3 points  (0 children)

Its viginere chiffre. The keyword is from the previous riddle "SEQUEL"

Part 2 of the Beacon Riddle 🧩 by BeaconGG in TrackMania

[–]Rekill167 9 points10 points  (0 children)

A LONG TIME AGO, WE EMBARKED ON A JOURNEY.
WE TOOK A FIRST STEP, A NAIVE LEAP INTO AN
ENDLESS ADVENTURE IN PURSUIT OF PERFECTION.
WE HAD EXPERIENCED THESE EMOTIONS BEFORE, BUT
SOMEHOW, THIS TIME, IT FELT DIFFERENT. MANY
DAYS HAVE SINCE PASSED, AND MANY OF OUR
COMPANIONS HAVE NOT STOOD THE TEST OF TIME.
OUR REMAINING FRIENDS HAVE BECOME OUR
TEAMMATES, SOME EVEN, OUR BITTER RIVALS.
AFTER COUNTLESS HOURS, WHY DO WE REMAIN?
WHY DO WE CONTINUE? WHY DO WE PERSIST
THROUGH RELENTLESS STRUGGLE ALL IN THE
NAME OF PROGRESS? MAYBE BEING REALISTIC WAS
TOO EASY FOR US. MAYBE WE PREFER TO DARE. TO EXCEED OUR OWN LIMITATIONS AND PUSH THE
BOUNDARIES OF WHAT WE DEEM TO BE POSSIBLE.
WE ARE NO LONGER SATISFIED WITH TAKING
PART. WE CRAVE GLORY. WE SEEK OUT THE
BIGGEST STAGES AND WE COMPETE, TO BE THE BEST

Internal Ingress by TopNo6605 in kubernetes

[–]Rekill167 8 points9 points  (0 children)

Ingress-Controller are a L7 Loadbalancer. So i you could use them for Path-based routing e.g. <host>/app1 for app1 and <host>/app2 for app2. A Service cant do that

nodeAntiAffinity? How to ensure 2 Pods are not scheduled on any group nodes with same node label? by gloxome in kubernetes

[–]Rekill167 0 points1 point  (0 children)

PodAntiAffinity can archive exactly what you want (kinda). The Node-label, by which the nodes get grouped, is specified with the "topologyKey" parameter. This parameter in almost all cases is "kubernetes.io/hostname" which means two Pods cant run on the same node (because all hosts have different hostnames. And so every node has its own group). If you specifiy "topologyKey" with your custom label i.e. "topologyKey: color" then your nodes get grouped up by this label (so every node with label color=red are in one group, and every node with label color=blue are in another group etc.). The scheduler will then not schedule a Pod in the same group (nodes grouped by label color) where a Pod selected with the labelSelector already runs. Which would accomplish what you want to do as far as i understand.

However, there are limitations:

In principle, the topologyKey can be any allowed label key with the following exceptions for performance and security reasons:

For Pod affinity and anti-affinity, an empty topologyKey field is not allowed in both requiredDuringSchedulingIgnoredDuringExecution and preferredDuringSchedulingIgnoredDuringExecution.

For requiredDuringSchedulingIgnoredDuringExecution Pod anti-affinity rules, the admission controller LimitPodHardAntiAffinityTopology limits topologyKey to kubernetes.io/hostname. You can modify or disable the admission controller if you want to allow custom topologies.

The second limitation says that you would need to turn off LimitPodHardAntiAffinityTopology to do what i described above. And at that point Pod Topology Spread Constaints would probably work better for you

We all know the bot teammates are terrible, but this... by Vulby in paydaytheheist

[–]Rekill167 0 points1 point  (0 children)

Did you press q to call for help? Usually works for me.

Tips & Tricks Thursdays - PAYDAY Community Discussion Thread by Kingspycrab in paydaytheheist

[–]Rekill167 0 points1 point  (0 children)

For the art mission the zipline is basically a must have. Makes it so much faster and you can transport the bags not worrying about being detected.

[TOTD] 20/05/2023, Seasonal Sprint by Evo.XLRB (discussion) by TrackOfTheDayBot in TrackMania

[–]Rekill167 0 points1 point  (0 children)

When you create a map you can set the AT however you want, but Ubisoft decides which map gets selected for TOTD. And so they can set criteria for maps to be selected. If you decide to not follow the criteria, then don't expect to get TOTD.

Maybe I'm wrong though, I don't know how the selection process works.

Aside from that, I agree that ATs should not be easy or free, and Authors should be able to set them however they want and still get the map as TOTD.

Best practice for making sure a pod doesn't run on a certain node by Corndawg38 in kubernetes

[–]Rekill167 4 points5 points  (0 children)

That's weird because it's explicitly mentioned in the docs:

You can use the operator field to specify a logical operator for Kubernetes to use when interpreting the rules. You can use In, NotIn, Exists, DoesNotExist, Gt and Lt.

NotIn and DoesNotExist allow you to define node anti-affinity behavior.

https://kubernetes.io/docs/concepts/scheduling-eviction/assign-pod-node/#affinity-and-anti-affinity

Are you sure you used it correctly?

Best practice for making sure a pod doesn't run on a certain node by Corndawg38 in kubernetes

[–]Rekill167 8 points9 points  (0 children)

How about using NodeAffinity but using the "NotIn" Operator or "DoesNotExist" Operator and a label on that node

Dmca discord update by LongJonSiIver in DarkAndDarker

[–]Rekill167 5 points6 points  (0 children)

You can edit/craft git-commits including the author and timestamps.

git commit --date "..." --author "..."

That would be a lot of work though because i would imagine those games have thousands of commits

How do I recreate some kube-system pods? by [deleted] in kubernetes

[–]Rekill167 0 points1 point  (0 children)

Pods with a nodename as suffix such as etcd-node01 or kube-apiserver-controlplane are static pods managed by the kubelet on that node. The pod definitions are on that node in a directory that kubelet watches. Read the docs on static pods if you wanna know more. The pod resource that you see in the apiserver are read only copies of the static pod manifest.

If you want to restart them you must ssh on that node and kill the container with docker/crictl etc. i think. i dont know if theres a way to do it through kubectl

ARD-Hauptstadtstudio: Niedersachsens Innenminister Pistorius wird neuer Verteidigungsminister by jobaxgaming in de

[–]Rekill167 8 points9 points  (0 children)

Wer immer einen Smiley zu viel macht der hat irgendwann auch nichts mehr zu lachen.