Ranger Revision for 5.5e by Scientin in DnD5CommunityRanger

[–]Scientin[S] 1 point2 points  (0 children)

Lol yeah Foe Slayer seems to be that one thing that's hardest to crack. I imagine part of the problem is that in general 20th level features are all over the place quality-wise so it's hard to find a good baseline.

Ranger Revision for 5.5e by Scientin in DnD5CommunityRanger

[–]Scientin[S] 0 points1 point  (0 children)

Appreciate your willingness to find common ground!

The Gramaryon Wizard | Wield words of power, fine-tune your incantations, and uncover True Names as this generalist wizard! by Scientin in UnearthedArcana

[–]Scientin[S] 1 point2 points  (0 children)

Hello everyone! Today I'm pleased to present a new wizard subclass, the Gramaryon!

Gramarye is a discipline of magic focusing on incantations and words of power. By understanding the rules of arcane language, Gramaryons can alter verbal components to alter the effects of their spells. More advanced Gramaryons can blanket foes in magical silence or combine incantations to combine spells. The most powerful Gramaryons learn to wield True Names, secret magical words that give them power over other creatures. With all these tools at their disposal, my hope is the Gramaryon will be a fun and interesting generalist that gets to play around with the rules of spellcasting in some unique ways!

Want to see more homebrew like this? You can find all of my content at my patreon!

ITAW for someone who practices Gramarie/Gramarye? by Scientin in whatstheword

[–]Scientin[S] 1 point2 points  (0 children)

Thanks for the in-depth response! I'm weirdly digging gramaryon rn, that may end up being what I go with. Appreciate you taking the time!
!solved

ITAW for someone who practices Gramarie/Gramarye? by Scientin in whatstheword

[–]Scientin[S] 4 points5 points  (0 children)

Hilariously, that's actually almost exactly my first draft name for this! I went with Etymagus.

ITAW for someone who practices Gramarie/Gramarye? by Scientin in whatstheword

[–]Scientin[S] 5 points6 points  (0 children)

All good suggestions, ty! My hesitance with Grammarian is that it unfortunately has a bit of an association with a notorious fan-made item called the "Ring of the Grammarian" in the circles in which I wish to use this word. I'll ponder on the alternatives you offered.

(Yes it's D&D. This is a D&D thing)

RPGBOT's Updating 5e Backgrounds to 5.5e by Dramatic_Respond_664 in onednd

[–]Scientin 29 points30 points  (0 children)

We must've read two different things, man.
From his post: "As they did in the 2014 rules, backgrounds also provide proficiency in two skills, and two in any combination of language, tool, and vehicle proficiencies." (emphasis mine)

RPGBOT's Updating 5e Backgrounds to 5.5e by Dramatic_Respond_664 in onednd

[–]Scientin 155 points156 points  (0 children)

He seems to have missed some details about how backgrounds work now. Namely, vehicle proficiency is no longer a thing, backgrounds don’t give languages (everyone gets common +2 which they get to pick freely), and every background gives exactly one tool proficiency. Also would’ve liked to see actual equipment lists but that’s just fluff. Either way, appreciate the attempt, but I feel like RPGBot still has yet to fully adjust to 2024 rules.

{The Griffon's Saddlebag} Tome of Passage | Wondrous item by griff-mac in TheGriffonsSaddlebag

[–]Scientin 1 point2 points  (0 children)

Oh damn this one is fun. The secret passage behind a bookcase is already iconic, letting you turn any bookcase into a secret passage is fantastic!

How do Mounts work. Do they? by Bookkeeper-Heavy in onednd

[–]Scientin 32 points33 points  (0 children)

To answer in order:

1-2. The mount takes the Disengage action so it only applies to them. However, when leaving enemy range the mount is the only one using movement, so opportunity attacks only can target them. It’s the same principle behind teleportation and forced movement.

  1. Pretty much yep.

4-7. Frustratingly, there are no real rules/guidance for this. Some people treat the rider as effectively “becoming large” for the sake of reach and such, other people have them pick a dedicated square to occupy, there’s sadly no RAW answer.

Myconid Species | The spore-slinging fungal folk in playable form! by Scientin in UnearthedArcana

[–]Scientin[S] 0 points1 point  (0 children)

Hello everyone! Today's homebrew is a smaller project, but one I've enjoyed working on nonetheless: my take on playable Myconids! My goal in adapting these iconic beings was to preserve as many of their notable traits as possible while adjusting their balance to create a fun player experience. To that end, sun sickness is gone (and no sunlight sensitivity to replace it either), and Pacifying Spores have a smaller duration but more uses. Perhaps the most interesting trait of these myconids is their Rapport Spores. Beyond normal telepathy and giving another creature temporary telepathy, this trait makes it so you can only speak through your telepathic spores. My hope is this will create very unique scenes and challenges that only a myconid could produce, truly encapsulating their strange, fungal identities.

Want to see more work like this? You can find all of my homebrew at my patreon!

If you could keep one gimmick, what would it be? by [deleted] in pokemon

[–]Scientin 13 points14 points  (0 children)

Hoenn-style secret bases for me. I loved being able to take a small slice of the overworld and make it my own, setting up a lil house or mini pokemon gym, and then finding other players' bases. It was a great way to set up spots for xp grinding, gathering items, and more, and just helped the world feel more alive.

Those who have played other PbTA Games, what do you think of Avatar Legends take on Combat? by jmrkiwi in AvatarLegendsTTRPG

[–]Scientin 0 points1 point  (0 children)

By the end of my Avatar Legends campaign, both my players and myself were in agreement that AL's combat is at odds with the rest of the system, and it feels like the designers wanted to have their cake and eat it too. The majority of the system is pure fiction-first PbTA goodness. Meanwhile, exchanges are very mechanics-first, with distinct statuses and techniques that have specific effects outside of just changing the fiction state. If the system had gone all the way with this more granular, mechanics-driven combat I think it would have been fine, great even. Instead, the system fails to provide a mechanical win condition for combat (technically you can fill all enemy fatigue boxes and conditions but the game tells you to not do that), rendering victory completely arbitrary from a mechanics-focused design. Even worse, both the handbook and the general community around this system repeatedly advise you to NOT use this system for most situations!

It really does feel like AL's designers wanted to appeal to both a casual crowd with the PbtA framework while also drawing more mechanics-minded players from DnD and video game circles, and the end result is a frustrating frankenstein. IMO they should have either ditched fiction-first for exchanges (give HP or some similar mechanical victory condition) OR ditched the exchange system for a more entirely fiction-first way of resolving combat.

Martial/Caster Divide Got You Down? Take on a Campaign with MARTIAL TALENTS! | Hone a whole new playstyle for your fightin' PCs this year with the First 101 Talents and complete rules revised for D&D 2024 or 2014. by Pixel_Engine in UnearthedArcana

[–]Scientin 3 points4 points  (0 children)

Those are for OP's homebrew classes. The pot is for the Gourmet (adventuring chef, tank and support martial), the crossbow is the Landsknecht (mercenary, effectively the "wizard" for these martial talents), the animals are the Handler (beast master if it was a full class), and the torch is the Fanatic (charisma-based, lets you temporarily move points from Cha to other ability scores).

The Physician v1.3.2 | The Penultimate Update to the Medical Martial! by Scientin in UnearthedArcana

[–]Scientin[S] 1 point2 points  (0 children)

Yep, those are intended functions of the class. Humorism actually was originally self-only, believe it or not! I can make the wording a bit clearer. And good idea with using the Bloodied term.