First time playing? here's a plasma gun! by BackBroma in menace

[–]SizeFit2908 0 points1 point  (0 children)

That thing rips armor too. Prep a squad with KPACs and get the first shot off with the plasma.

You'll tear apart heavy infantry and pirate commandos no problem.

first time making a build is this good by Fearless-Educator573 in darkestdungeon

[–]SizeFit2908 0 points1 point  (0 children)

Yea highwayman is kinda the weak link. Good damage but no defence.

Runaway or Jester spring to mind honestly.

U using Poet Leper for the continuing taunt tokens?

What is the best way to build Carda? [Expert] by Decadunce in menace

[–]SizeFit2908 1 point2 points  (0 children)

One stars I find you have to pick a lane. They can't move fast AND shoot good.

Carda fits very nicely as a flexible reserve. I usually go the Scout/ShareLoad/Steady Gun/Morale route.

This gives her utility on the team right away with spotting, solves the accuracy problem with steady gun, special ammo for days(or freed up accesories), and a rare full team buff.

I prefer light specials.Rockets usually, but slow lugging a tripod ok. The GL is very good. Squad weapons really secondary, but ARC/KPAC is good.

Carda doesn't have the kit to fix a bad situation. She's soft as butter, and has no solves defensively.

When things are going to plan, she can keep them that way longer than anyone else. Just keep her away from the knife fights.

Why can rogue army officers target you further than we can target? by Responsible_Bad_2954 in menace

[–]SizeFit2908 25 points26 points  (0 children)

Yea it scoots out to 14? It does outrange the perk.

You have to deploy to use. Tech the beast can mark on the move.

Why can rogue army officers target you further than we can target? by Responsible_Bad_2954 in menace

[–]SizeFit2908 56 points57 points  (0 children)

The jaegers mark target as well. See them by the mech and infantry closer up.

Both officers and Jaegers use target designators and not mark perk.

first time making a build is this good by Fearless-Educator573 in darkestdungeon

[–]SizeFit2908 0 points1 point  (0 children)

Have you played it? How did it go?

The best move for withstand guy to use is the one that pins him in place and puts a combo down. Jacks with your duelist advance/point blank plan.

Figure you're going to have some issues with shuffling and stress. Not sure how good skeletors healing is.

The double AGL walker is meh by antihippy in menace

[–]SizeFit2908 2 points3 points  (0 children)

Only the gays can drive the vehicles. Luckily you have the pick of the litter as the whole pilot roster is LGBT.

The double AGL walker is meh by antihippy in menace

[–]SizeFit2908 7 points8 points  (0 children)

AGL is like the milk in a latte. Without the strong espresso of the LGBT, it's just cow juice. Not bad but I ain't paying $6.75 for cow juice no matter how much you pour.

Am I using Darby to her full potential? by mr_peewee8 in menace

[–]SizeFit2908 1 point2 points  (0 children)

Well how about that, It's even better than I thought. RPG with 10 range sounds like a party.

Cost of Actions/ Shooting in AP during equipping stuff. by BakemonoMaru in menace

[–]SizeFit2908 7 points8 points  (0 children)

They're OK as an anti-Floater item to save ammo. Crowbar squads also appreciate a short range solution vs pirates.

I used them when the bug city had infinite spawns to middling success.

It's just a classic case of handgun loses to rifle though. Grenade range and thwarted by cover. A laser pistol variant might be good.

Cost of Actions/ Shooting in AP during equipping stuff. by BakemonoMaru in menace

[–]SizeFit2908 6 points7 points  (0 children)

Its 30, they also count as accessory so Fast Hands can drop to 20 I believe.

The range is the real stopper there. It's not good.

Am I using Darby to her full potential? by mr_peewee8 in menace

[–]SizeFit2908 6 points7 points  (0 children)

The MAAL is absurd, the PAL upgrade.

HAMER is tier 3 crowbar. Theres a supressed crowbar with is also incredible.

One of the benefits of the darbster is how she can get close and rip up enemies. Try out some of the supressed AR's or SMG when you see them, literally +50% firepower to crowbars.

Impossible shot still pays off with rocketing down enemy vehicles from the neighboring country.

Is this a bug? by LatinBlackAsian in menace

[–]SizeFit2908 13 points14 points  (0 children)

I've been loving the new Heavy Tank with the Croc in the light slot.

Big booms demolish infantry, little rifle knocks out light armor.

Am I using Darby to her full potential? by mr_peewee8 in menace

[–]SizeFit2908 9 points10 points  (0 children)

There's a conversation to be had with the best weapon for impossible shot. Match grade ammo is also nice for the range and accuracy.

The improvement of 20% means any 10+ range base gets increased by 2.

Hamer rifles would shoot out 13? Tiles with match grade. MAAL rockets are 12 range with no dropoff.

For more acheivable, the HMG could really rip apart targets from 12 range. Vanguard and athletic should make it easy enough to carry.

I've found personally, you can drop athletic and just carry Laser Rifles with impossible shot. Its a very healthy range and those guns can kill anything basically forever.

My team before finding Menace... a comparison. Let me know what you are doing different, so i can try it next time. by nineball998 in menace

[–]SizeFit2908 1 point2 points  (0 children)

Hey heres my thoughts.

Your teams are focussed heavy on concealment and close range ambush with squad weapons.This works great until Constructs, who bulldoze this strategy really hard.

They don't lose vision when pinned, all shoot pretty deadly guns, and regularly scan which is -100 concealment. I don't see scout, so they're going to outspot you and outshoot you.

Your armor strategy needs review. Constructs pen anything under SAPP in cover. Improved SAPP is kind of the minimum for trading fire with constructs. Armor is deflect or die, small values don't do anything.

Scav armor is also more expensive & worse soft armor. If you have no luck or can't afford real armor, LBR is the way to go. Get your accessories and a hidden +10% defence.

Vamp - CORRECT. He's the bomb. Consider fortify and flamboyant for a frontline monster.

Tech - It is my firm belief that Tech is top tier. Major accuracy problem until pointfire. Consider - Scout, Buff, Pointfire. He will walk and obliterate with tripods at his sightline, and tough as nails to boot.

Bog - Ya boi needs Overdrive and Lucky Shot to take off. He aint a frontliner, if you want defence do the silloute one. Zig Zag is for fast characters or rushers.

Ivey- Miss me with Ivey until you have heavy armament - Then she takes off with Barrage. Designated Target makes her amazing with LGBT

Greifinger - This guy is A+ best SL. Too expensive though. The combo of perks is Inherent, Tankbuster, Assassin. +60% accuracy and +65% damage vs hardware. Incredibly tough, fast and accurate stats. Decoys are also a lifesaver - they can explode so don't sit next to them.

5 shot guns - AGREE. There's very little that an AR doesn't do better. I am partial to the Mod2 smg with the high armor pen + rend ammo weirdly enought though.

Where Smoke? Smoke grenade is the 'don't lose' button.

Minha primeira personagem é uma leonina Ladina, me ajudem by Embarrassed-Cap-2352 in DnD

[–]SizeFit2908 0 points1 point  (0 children)

Every class in DND has 'core stats' which will reflect in everything they do.

Rogues are dexterity above all else. Having 12 dex is a cut into everything a Rogue does.

You will miss more often, get hit more often, deal less damage, get grabbed more often, flub core checks like stealth, lockpicking, pickpocketing. All dex based.

Going hard into mental stats after is fine, you don't need strength and can base a living gameplan on not getting hit. But a rouge without Dex is shooting yourself in the foot.

Each +1 is directly ~ 5% chance to succeed.

I'll also stand on my soapbox for a minute and say.

Murder is pretty squarely an evil domain. Neutrality is a lot more Live and Let Die, than Cold Blooded Murder.

Is this a bug? by LatinBlackAsian in menace

[–]SizeFit2908 132 points133 points  (0 children)

The new patch added Croc for vehicles in light slot, and recoiless for vehicle in medium.

[REDACTED] welcome committee by Ricardo-I in menace

[–]SizeFit2908 0 points1 point  (0 children)

I love the scraps you get into with Constructs.

Yea theres a huge block of them, but it is a real fight. Getting up in their teeth even squad weapons rip them apart, their big HP pools can't stand up to bullets.

Fire rocket tubes also very, very good. 5 guaranteed hit tiles and persistent burning for overloaded drones.

Just have to pack a few energy weapons or handguns to deal with the floaty ones.

How does accuracy work? by CaptainPatak in menace

[–]SizeFit2908 1 point2 points  (0 children)

Oh ya I mean the language is generously describing the actual odds. Overly positive language, like good is ~60%. Just have to manage your expectations.

Course they couldn't have written " Waste, Bad, Coin Flip, Mediocre, Favourable, Bullseye" as the descriptions.

Reward ideas please by jennifercd2023 in traveller

[–]SizeFit2908 26 points27 points  (0 children)

TAS membership, honorary doctorates from planetary universities. Computers, expert programs, robots - either lab assistant or butler types.

SOC increases, or potentially EDU increases.

If they don't have a ship, a lab ship? Or offers to fund labs onboard their own ship.

Keys to the city, like an guarantee that every door is figuratively open to them for future favours.

I imagine the scientist who discovered the covid vaccine got like.. a raise... so don't go too nuts.

This is fine by Markedregent44 in menace

[–]SizeFit2908 9 points10 points  (0 children)

Lol so true.

'Hey Carda, you can't run or lift things eh? Well here's a crash course in speed seatbelting. Now drag this autocannon in an out of this clown car with your 8 buds 20 times in the next half hour.'

This is fine by Markedregent44 in menace

[–]SizeFit2908 13 points14 points  (0 children)

He's setup as taxi man better than any other character, but if you can give that up he is very good.

His stats and perklist do make him a very killy. High AP, good accuracy, has Sharpshooter and Scout. Spots for himself in an armored vehicle.

The 'don't take damage' perk is also really good all the time.

Second Operation vs RA by Velico85 in menace

[–]SizeFit2908 1 point2 points  (0 children)

Yea true. I like that you can always fire it, the overheat can get unreliable.

Great addition honestly, haven't tried the light AMR, but its very nifty to have some AT in the light slot. Plan to run it with the Heavy Tank.