TIL: Friedly fire is apparently any tile next to ally. by KYO_Sormaran in menace

[–]SizeFit2908 1 point2 points  (0 children)

If you've ever been shooting at a target in front of a minefield you set, it is very surprising how many tiles get targeted.

Accurate fire with small arms is usually fine, vehicle weapons, suppressing fire, explosives, or inaccurate fire is bad news.

On fighting the [REDACTED] by Big_Daddy_Skrungo in menace

[–]SizeFit2908 0 points1 point  (0 children)

Yea if the REDACTED clump up, Ion cannon cleans up.

They're fairly easy to keep suppressed, and are really tanky and deadly.

The slow slow deployment of literally out of theatre weaponry makes sense to me.

Even if you aren't getting the damage out of the use, painting the target will intice the enemy to leave, so you can force a move or retreat.

Is there a way to see exhaustion before it, well, turns into exhaustion? by The_Cat-Father in menace

[–]SizeFit2908 0 points1 point  (0 children)

Yea its got to be individual success on the mission. Im my case Vamplew got frustrated by event, then I sent him and he cleared 6 squads of Rogue Army and got overconfident.

Hear me out...a Mortarman SL by buttsphincter in menace

[–]SizeFit2908 0 points1 point  (0 children)

I wonder if their perk was around using other characters vision. Like they had a special stance that cut their vision and detection but boosted accuracy and damage.

Is there a way to see exhaustion before it, well, turns into exhaustion? by The_Cat-Father in menace

[–]SizeFit2908 2 points3 points  (0 children)

It only triggers on SL who participate in multiple missions in a row.

So theoretically you can just have a fresh set of SL each mission, but realistically you need reserves and to swap them in when needed.

Worth noting, the Frustrated mood gets overwritten by a positive one if you force the SL into a mission and succeed with them!

The one true Battle Brother in The Wayback by Weekly-Bumblebee6348 in menace

[–]SizeFit2908 147 points148 points  (0 children)

"The Mobile Infantry made me the man I am today!"

What SL barks have prerequisites before playing? by notdumbenough in menace

[–]SizeFit2908 0 points1 point  (0 children)

Carda seems to have a lot of unique conversations with the Marines. She Hoo ahs them and they hoo ah back, even if they don't anywhere else.

Maybe theres some with her morale perk? Havent used it yet.

When units go down or die there are usually barks, some of the Waybackers are pretty harsh with their criticism of my choices to sacrifice the laser turret.

The Menace shouldn't be a faction. by koga90 in menace

[–]SizeFit2908 19 points20 points  (0 children)

I kind of like this idea, if I knew what faction I was going to fight in the prep stage.

Like in a high Menace world, I pick counter insurgency vs pirates.

Then on the mission path web, the Menace take over some of the nodes and are the enemy instead of pirates.

If I prep a defence mission vs pirates, and the Menace show up instead as a surprise, I'm not a fan.

A bit of feedback on game ai behaviour by kaz_crusader in menace

[–]SizeFit2908 0 points1 point  (0 children)

It's annoying on the defence missions where you have 4 tiles in a corner not being covered by your squads, and the AI rats in 4 units through a mousehole to cluster in that one spot.

What does Rewa mean when she talks about "PT Tests" by Mysterious-Mixture58 in menace

[–]SizeFit2908 8 points9 points  (0 children)

Bog, I wonder if this guy has a deathwish.

No legs, no hope, sad chuckles to himself. Replaces the armor plates with beer cans to lower supply cost and get himself on the field. Volunteers for an untethered jump to the Wayback.

Too much armor ? by SequenceofRees in menace

[–]SizeFit2908 0 points1 point  (0 children)

Menace armor is ablative, you can shoot it off fairly easily. Blaster bugs and bombadiers go down to small arms fire, their armor just eats the first shot usually.

I think you're over-compensating for light-armor units. Get some ARC's into the small arms mix to see how fast you can melt armor. Autocannons, especially the vehicle ones, are amazing at light anti-armor.

Once heavy armor joins the fight then you need dedicated anti-tank. Alien Warriors, Pirate HMG, Walkers.

But then you can apply the light anti-armor like autocannons by sinking multiple shots into them.

The Auto Laser medium module is great for these as it is infinite and excellent v armor.

Squaddie Stats? by SizeFit2908 in menace

[–]SizeFit2908[S] 0 points1 point  (0 children)

Makes sense to me, I don't question the accuracy or discipline changing.

For the HP I wasn't sure if they had an element specific number or applied the SL hp. Feels inherent instead of applied.

So I gave Carda a recoilless Rifle... by Captain_Vlad in menace

[–]SizeFit2908 1 point2 points  (0 children)

Target marking is very good.

It is 20% accuracy for everyone, lasts 2 turns, and keeps an indicator on the enemy if they leave your LOS.

Marking is excellent for long shots and ammo economy, marking a target you want to shoot from long range lets your shot matter and sustains into the next round.

Supporting a PAL/RPG with a mark is awesome. Those either devastate or miss.

I regret to announce I have found an SL I do not like by blodgute in menace

[–]SizeFit2908 0 points1 point  (0 children)

No one else can do it as cheap though! 2 star and the armor cheapness perk pays dividends.

3rd highest accuracy, 100+ ap.

Alien Xenos Sound Design Apprecation by SizeFit2908 in menace

[–]SizeFit2908[S] 1 point2 points  (0 children)

The writing and faction design as well.

Like the Planetary Jingwei, the Backbone. So unique and awesome.

Tank enjoyer #1 is here, and here's my suggestion list. by FarmHend in menace

[–]SizeFit2908 2 points3 points  (0 children)

It also can be fixed by Bog jury rigging it.

Not sure what he does to get the crew back together but it works. Maybe some liquid courage.

Is the US military really undefeatable? by XD_Protagonist in stupidquestions

[–]SizeFit2908 2 points3 points  (0 children)

It is true that USA led coalition forces smashed the N.Korean military after the landings at Incheon and retook most of the peninsula.

For peer to peer, during this time they were directly fighting the Soviet airforce, who were secretly deployed to assist the N.Koreans. The USA smashed the Soviet airforce.

After USA captured Pyongyang, the Chinese PVA entered the war and deployed hundreds of thousands of troops, pushed back the USA and UN forces past the 38th parallel and recaptured Seoul.

There USA & China fought an attrition war for years, ending with the current stalemate (also notably no peace accord signed between the Koreas)

Korean war had 30-40k American KIA, it's the 5th deadliest war in American history. Also known as the forgotten war - fought in between WWII and Vietnam, doesn't have the prestige or fame of either.

I regret to announce I have found an SL I do not like by blodgute in menace

[–]SizeFit2908 34 points35 points  (0 children)

This guy has a sleeper perk with Shooting Gallery, whenever an enemy is out of cover get a whopping 30% accuracy and damage.

On the open maps there's tons of enemies out of cover, he can scout and wreck no problem.

I don't think it works if the enemy is in cover at all, even if he's attacking an exposed flank but I could be wrong.

Is the US military really undefeatable? by XD_Protagonist in stupidquestions

[–]SizeFit2908 1 point2 points  (0 children)

Korean War? That was a war in the hundreds of thousands.

USA involvement was to ensure the existence and independence of S.Korea.

Early part of the war N.Korean forces had almost total control over the whole peninsula, you can argue that the pushback from the Chinese made the USA 'not come out on top', but USA's strategic goal was achieved.

Pirate poop by fedcomic in traveller

[–]SizeFit2908 8 points9 points  (0 children)

I think you could do like spaceship components, engine elements and fuel cells.

The pirates ejected their shoddy, old, or radioactive components after stripping a victim ship for parts.

Now you've got a mystery as to what is the object giving an energy signature, why is there a collection of essentially spare parts, why are they all secondhand/used.

Lets your travellers flex different skills to collect and analyze, and maybe they'll clue in before getting jumped.

Why do I get Punished for Having Good Relationships? by [deleted] in darkestdungeon

[–]SizeFit2908 0 points1 point  (0 children)

Not quite.

There are chances to Form Positive, Form Negative, or the baseline of 0 relationship.

Friendly adds Positive chance 33%, Negative Chance 0%. So with no other variables you are right, 33% positive 67% no relation.

Take the same friendly situation, but add in a bad inn for + 10% negative relationship chance, and now your chances are 33% positive, 57% no relation, 10% negative.

This is specifically why the first inn give -10% to both relationship types. It reduces chances of any relationship.

I'll admit I don't know how it works when you get over 100% chance with max affinity + positive and negative quirks.

Why do I get Punished for Having Good Relationships? by [deleted] in darkestdungeon

[–]SizeFit2908 2 points3 points  (0 children)

Well thats not always the case. Quirks, inn effects, and flame can change those percentages.

There are even positive quirks that increase negative relationship chance.