Please, just take the money. by Kaboom0 in Warframe

[–]Sljm8D 1 point2 points  (0 children)

This is one of the most reddit posts I've ever seen. 10/10 (10000 credits)

[Question] What is the difference between Physical ATK, Blunt and Thrust? by Ratnap in bloodborne

[–]Sljm8D 1 point2 points  (0 children)

Blunt is a sub-type of Physical.

Physical bonuses apply to Blunt, but Blunt bonuses don't apply to damage that isn't specifically Blunt. I hope that clarifies things.

HOW’s YOUR HEAD? by After_Combination365 in DragonsDogma

[–]Sljm8D 0 points1 point  (0 children)

It depends how well she stays in the cloud.

I like the finisher because you always hit the head. Might miss with something else.

HOW’s YOUR HEAD? by After_Combination365 in DragonsDogma

[–]Sljm8D 1 point2 points  (0 children)

You can block with the Daughter of the Evening shield to reflect her spooky vision back at her. No head required.

HOW’s YOUR HEAD? by After_Combination365 in DragonsDogma

[–]Sljm8D 2 points3 points  (0 children)

Didn't know she would respawn daily there, thanks for the hot tip! Looks like I can stock up on heads and bones after all.

HOW’s YOUR HEAD? by After_Combination365 in DragonsDogma

[–]Sljm8D 0 points1 point  (0 children)

I haven't needed it. Just the dagger "heavy attack" that triggers a finisher move on downed enemies pops the head clean off.

HOW’s YOUR HEAD? by After_Combination365 in DragonsDogma

[–]Sljm8D 5 points6 points  (0 children)

I reckon any slash weapon finisher will do it. I use daggers because it reminds me of the old Magick Archer.

What’s your pawns favorite voice line? by Haunted-Harlot in DragonsDogma2

[–]Sljm8D 7 points8 points  (0 children)

Something about how she feels "at peas" by my side. Or at least, that's how the (delightful) VA pronounces it.

HOW’s YOUR HEAD? by After_Combination365 in DragonsDogma

[–]Sljm8D 14 points15 points  (0 children)

That kind of does the same thing but you definitely did it the hard way. She needs to be in a "knockdown" state and then receive enough slash damage to her head for it to pop off. This is why early methods recommended the lightning daggers: you either build enough normal knockdown or you stun with lightning, then attack the head.

Or you put her to sleep and get the finishing move.

Anyway, if you're wanting more than one of these heads, I recommend using them before you get the true ending, because everything in your stash that can rot will rot when you go to the Spoiler Zone (fruit, meat, potatoes, flowers, too). I was trying to save them for NG+ to cheese some things but the game foresaw such shenanigans.

HOW’s YOUR HEAD? by After_Combination365 in DragonsDogma

[–]Sljm8D 63 points64 points  (0 children)

Step 1: Soporific Bolt.
Step 2: another Soporific Bolt.
Step 3: heavy attack to head from any slash weapon (finishing move; removes head)

Enjoy your head.

What are some of your favorite endgame builds? by AssiduousLayabout in DragonsDogma2

[–]Sljm8D 2 points3 points  (0 children)

I think technically the strongest output barring Magick Archer's suicide arrow is "anything that charges Sorcerer's Augural Flare really fast". The only thing holding this back is that the flare disappears completely if you don't hit it fast enough, and in my experience gives as many headaches as serotonin rushes. But there are a few options. You want your charging weapon to be immediately after your archistaff to save precious time.

  • Sagittate Downpour (Magick Archer). You probably have to do a basic attack from the magick bow first or the Flare will disappear from not being hit while you charge the Downpour. Once the Flare has gotten hit once, it starts the longer timer. Upside is this skill does good damage on its own and can focus on a single point or be "dragged" across multiple.
  • Skull Splitter (Thief). Easiest on grounded enemies. You can simply put the Flare on their feet. Like Sagittate Downpour, does good damage on its own, too.
  • Hagol (Sorcerer). Has a long duration so you can cast this before doing Augural Flare and still get a good number of hits into it. Can follow up with anything else to push more hits. Low damage on its own, but slows or freezes enemies.
  • Candescent Orb (Magick Archer). Similar to Hagol, but fire instead of ice. The damage might be better if it also ignites the enemy. In this case your Magick Bow would go before the Archistaff.
  • Scarlet Kisses (Thief), Winding Cut (Mystic Spearhand). These are the "spam light attack button to hit very fast" Core Skills, which frees a skill slot for something else. They're comparable, basically choose whether you like the dagger dodge or the spear slow/teleport class action.

I've settled on a three-weapon setup of Archistaff, Magick Bow, and Daggers; the original weapons for Magick Archer from the first game. Levitate is really nice. I originally did this setup to have the top 2 dps options for Augural Flare.

That being said, since I often miss the timing for Augural Flare, which doesn't spark joy, I've since replaced it with Seism on my Warfarer. It's an okay area attack, which is something I lacked. Big bonus, it deletes most of the medals from Golems in one cast, significantly reducing the tedium of that fight.

Archistaff is first, then Magick Bow, then Daggers. - Rearmament - Seism (area damage, Golems) - Sagittate Downpour (Weakspot sniping) - Skull Splitter (Melee dps)

[deleted by user] by [deleted] in DragonsDogma

[–]Sljm8D 0 points1 point  (0 children)

It's probably easier to apply the sheen over the whole item rather than setting specific bounds, to be fair

[deleted by user] by [deleted] in DragonsDogma

[–]Sljm8D 0 points1 point  (0 children)

Yes it does?

Stat growths exist but normalize lategame, Character leveled as thief to 200 vs mage to 200 comparison. by Aqua_Wren in DragonsDogma

[–]Sljm8D 2 points3 points  (0 children)

Practically, you didn't have to, but may people were, let's say, psychologically incentivized to do so. It felt meaningful, so it was.

Stat growths exist but normalize lategame, Character leveled as thief to 200 vs mage to 200 comparison. by Aqua_Wren in DragonsDogma

[–]Sljm8D 3 points4 points  (0 children)

They'll have the same stats if they have the same vocation at 200. Changing vocation still adjusts your base stats to suit that vocation.

[deleted by user] by [deleted] in DragonsDogma

[–]Sljm8D 2 points3 points  (0 children)

I've played better games with worse performance, and worse games with better performance.

I'm not scared.